Showing posts with label Humble Bundle. Show all posts
Showing posts with label Humble Bundle. Show all posts

Wednesday, February 11, 2015

MIDI Week Singles: "In Case of Trouble" - Bastion (PC)




"In case of trouble" from Bastion (PC)
Composer: Darren Korb
Game Developer: Supergiant games





Choosing a single can be tricky business.  For example, albums are often front-loaded with the catchiest songs coming first.  However, if you stop there, you may miss the best stuff on the album.  Still, that said, I'm going to go with track 2 from the Bastion soundtrack.  I'm just a sucker for jangly acoustic guitars,  and I like how this song isn't in a hurry, waiting a full minute before the larger arrangement kicks in.  As with much of the soundtrack, Darren Korb does a great job mixing melody and ambiance.  

I have been toying with the idea of doing a song from the Bastion soundtrack for some time.  But it was last weeks single from the 'Gun' soundtrack that tipped me over.  Bastion is heavily influenced by western sounds, but uses them in a different way from Gun, mixing in electronic sensibilities and what sounds like the 'arabic scale' at times.  Bastion is another score from one of those fantastic Humble Indie Bundles.
-D

Wednesday, January 7, 2015

MIDI Week Singles: "Dark Flute" - Super Brothers: Sword and Sworcery EP (PC) (Android)



"Dark Flute" from Sword and Sworcery EP (PC)(Android)
Publisher: SuperBrothers and Jim Guthrie
Composer: Jim Guthrie
Developer: SuperBrothers




I chose this song because it has been my ringtone for over a year.  Truly, there are many excellent songs from Sword and Sworcery EP, and I may want to do a Game Scores feature to cast a light on the whole, beautiful soundtrack.  I got this game as part of a Humble Indie Bundle, and fortunately, I was able to get a copy of the soundtrack to Sword and Sworcery EP and several other games as part of this bundle.  This soundtrack and others made their rounds on my phone during work.

I'm very happy to be sharing a song from this soundtrack, as it is one of my favorite soundtracks and favorite games of the last three years.  Dark, and haunting, with sweeping rises in volume and intensity, Jim Guthrie's composition style is very atmospheric while also exciting.  

-D

Thursday, October 16, 2014

Humble Mozilla Bundle - Voxatron




I stumbled onto the Humble Mozilla Bundle while at work.  It appeared to me when I brought up the Google Search page using my Firefox web browser.  Google often has games linked to the search page, so I wasn't completely taken aback.  However, I had a happy moment of recognition:  this was a game from the very first Humble Bundle I ever bought:  Voxatron.

 Voxatron is a platform/shooter game that uses controls similar to Smash TV.  You move in the four cardinal directions and you shoot in those directions as well, independently of your movement.  You can also jump, which is important, though clunky and difficult.  Still, the game's style is charming, and totally worth playing.  The sound effects are cute, and the graphics are unique, built using something called Voxels, rather than Pixels or Polygons.

Similar to Minecraft, everything is designed in a very blocky style.  My understanding is that this is because it is made up of 3 dimensional pixels called Voxels.  I guess the resolution is still low on these things.  However, they make for some delightful graphical effects, as enemies melt into existence, or blocks and pillars are smashed into tiny pieces.  I gather this is much easier to do with Voxels than it is with polygons, and the results are neat-o.

Anyhow, it was a lot of fun to squeeze out a little game play at work  (shhhh)  And- if you haven't already, I recommend giving Voxatron a shot.

-D






Here's Voxatron in Action






Monday, August 25, 2014

Game Review: Wizorb (PC)



Wizorb is a game that came bundled with Humble Indie Bundle 6 over a year ago and based on it's premise of a conglomeration of Breakout and a Dragon Warrior/Final Fantasy NES era RPG, this game should be right up my alley.

First off, I am not particularly great at Breakout and its many clones.  No, this does not mean that I suck at video games.  As it happens, I apparently do not have the stamina to play multiple levels of Breakout with a limited number of lives.

In Wizorb, you take on the role of Cyrus, a wizard tasked with saving the kingdom, or the world, I am not too sure on that point.  Once the story portion is completed, you are sent out to reclaim what was rightfully, someone elses, I think.  The plot, as far as I can tell, is a pretty generic JRPG plot but instead of playing a strapping young lad kicked out of his respective village, you play as an old man wizard/sorcerer/mage.  Maybe you have to rescue your daughter?  Suffice it to say, I do not expect any significant plot twists to occur.  Maybe the main villain is your son?  We will have to just wait and see.

After the not too long/deep story/exposition part of the game, you are then taken to the level where the Breakout-ness happens.  As you break blocks to clear the stage, you are often awarded with either nothing, gold, gems for store purchases, extra lives, vials that refill your magic meter, and eventually magical bits that can temporarily slow you down or reduce the size of your wand/paddle.  Magic is used to cast spells, the first two being a wind spell that moves your magical projectile (the ball) in the opposite direction and the other spell being a fireball that causes damage just like your blue ball of magical goodness.


So far, the game should not be too difficult, but often completing a stage requires additional support.  Throughout the stages, you can find shops to purchase temporary upgrades to your staff/bar-thing, extra lives or vials to refill your magic meter.  One time I bought a staff upgrade thinking that it would be permanent, but it turned out to only last the length of the stage and my staff was back to its normal size (after four hours) at the beginning of the next stage.  All the other times I have purchased extra lives in the store as I have found them to be much more valuable.  Apparently there is also a magnet of some-sort, but as I have never purchased it, I could not tell you what its application is.  Maybe it does not bounce the ball but just grabs and holds on to it instead?

So keeping all of this in mind, my initial impression was that I did not like the game.  I loved the visual aesthetic and the newish take on Breakout, but I found the level to be comprised of too many stages to be able to progress through to and defeat the level boss.  Being able to make it through I-do-not-know-how-many stages in each level and defeat a boss was too much for me the three or four times I tried out the game.  A few months later I came back and decided to give the game another go.  This time I used a controller and I noticed that if I did not make it to the boss, I did not have to start back at Stage 1 of Level 1, but I started whatever stage I was currently on, but with all of the blocks back in their original starting position.  I believe the game must have updated at some point, for which I am very thankful.  

It is also highly probable that the game has always operated this way and I just did not notice, but which is sad because since finding this game-saving-fact out, I have put in two hours into the game.  I find that I play a lot better with a controller and not playing through out TV set.  Something about the distance away from the screen seems to give me less time to react to where the goody magical blue ball is going to land.

So after as semi-disastrous first impression of Wizorb, I definitely plan on giving the game the time it deserves.  At least until I become so frustrated/aggravated/annoyed with my general lack of skill in the game that I give up entirely.

Happy Monday!



~JWfW/JDub/Jaconain
Igniting the Paralyzed Soil

Monday, July 21, 2014

Product Review: Amazon Kindle Paperwhite (2nd Generation)

No, I am not a professional photographer.
Amazon's Kindle Paperwhite Wifi plus 3G.  With special offers.  That was what I purchased last March from Amazon with their once-a-m0nth payment plan.  It seemed like the safe thing to do as I liked the idea of having mine own dedicated e-reader that I could read at night without having to turn on the nightstand light at potentially disturb Conklederp.  I had also been using Conklederps Kindle Fire so I had some experience using an e-reader and by then I had gotten used to swiping to turn pages and having an entire shelf worth of library books in the palm of my hand.  

I've become a sitting advertisement for Amazon.

But wait, there's more!

There is more, actually.

The other reasons for acquiring said Kindle was that it was the second generation of Paperwhite, which I was holding out for after reading some known issues with dead pixels and the backlight doing things it wasn't supposed to be doing.  Additionally, there was the XKCD comic from god knows how long ago.  Plus, the touted eight week battery life, so I could, hypothetically bring a hand-crank usb charger and have a good number of my books at my disposal come the apocalypse.  Or you know, intergalactic hitchhiking.

So I bought the Kindle Paperwhite with Wifi and free 3G (while 3G signals are still active) and presently I love it, but it took a while before my feelings reached their current level of feelings.  My first hang up was transitioning from the Kindle Fire to the Paperwhite.  I knew, somewhat, what I was getting into technology-wise in that the Paperwhite uses Amazon's "E Ink" technology whereas the Fire uses a standard LCD tablet-type screen.  Turning pages on the Paperwhite looked nothing like the Fire and that took me the longest time to get used to.  I liked seeing pages turn when I swiped the screen and now instead of the screen would do a little flash and the page would change.  I am now perfectly content, but that effect was one of my biggest concerns that I may end up not liking the Paperwhite.

Another feature that I knew about, but was a little disappointing was the "Experimental Browser" that is used to view webpages.  I do not mind the black-and-white and reformatted look of the web pages and I realize that browsing web pages using the Paperwhite is going to be much different than using either my phone or my computer, so those aspects I am fine with.  A couple of times while using the web browser, I have had the program close itself due to "an unexpected error" occurring.   At least one time I had to force close my Kindle because the webpage froze and I could not get back to the home screen.  I only hope that Amazon has occasional firmware updates that fixes the known issues with the program. 

Browsing Wikipedia can be cumbersome at times too.  While I do wish that there was a dedicated button that opened up a Wikipedia browser (similar to the dedicated Goodreads button on the home screen), I am perfectly fine with using the Experimental Browser to look up articles.  The issue I have is when using the search field is that the screen zooms in and the "search" button cannot fit on the screen so unless there is definitely an existing article that opens a search results tab below the topic,  I am unable to search and be directed to a list of Wiki articles that are/might be connected.

The eight week battery life is a bit of a misnomer too.  The requirement for the Paperwhite lasting eight weeks on a single charge is to have the backlight set at 10 (to note, in the dark, I have the light set at 6 and in any other light, at 0), the Wifi set to off (Airplane Mode) and only reading for 30 minutes a day.  I usually read for more than 30 minutes and I usually have the Kindle in Airplane Mode if I am not looking up a book or downloading one and I have never had the light set at more than 6, even in bright sunlight and I am positive that a single charge has not lasted me 8 weeks.  While a bit disappointing, it was not a reason to return the Kindle as a defective product or false advertising.

Let us move onto aspects that I either did not realize or had forgotten about after having purchased this electronic reading device.  Upon purchasing the Kindle, I was given an email address so that I could email format specific documents to read.  I was kind of surprised that that bit about having Amazon convert documents to the MOBI format automatically upon emailing documents to yourself was only listed in that little second-t0-last sentence at the end of the page.  I think this is amazing.  I was able to take a PDF version of I Have No Mouth and I Must Scream that I had acquired through Gog.com, emailed it to my Kindle with "CONVERT" in the subject and received a MOBI formatted copy of the story.  Granted the converted book does not contain a searchable table of contents and is not navigable to the extent that a standard ebook is, but for what it is, I find the service great.

Lastly, once a month, Kindle owners who are also members of Amazon Prime receive a free book, out of a choice of four ebooks that will be published the following month.  Books that I have picked up (and have yet to read) include I Am Livia, Moving Day: A Thriller, Supreme Justice and As Red As Blood.  I do plan on reading these at some point, possibly after I finish the Summer Reading BINGO, but in the meantime, they will be among the many free books that I have acquired because they are either in the public domain or because they simply looked interesting.  Then there is the Humble eBook Bundles which is looking to be a permanent thing, which is both exciting and terrifying, especially for my bank account.

And, if you call within the next 30 minutes, one of our operators will be happy to take your order.  Or something along those lines, you get the picture.



~JWfW/JDub/Jaconian

Friday, December 27, 2013

Year in Review ~ 2013: Year of the PC

Well damn.  Only four days left in 2013, which is hard for me to imagine considering that I remember at the beginning of the year thinking about resolutions, none of which I kept.  I had planned to write 10 songs this year and paint "more" miniatures.  None of that happened.  What I did do though, was become more deeply rooted in PC gaming and I read more books (including comic books a la The Walking Dead).

2013 began with my computer in the shop after spilling a beer (again) onto the keyboard.  I gave the first two games in The Elder Scrolls series a go, two posts which seemed to be pseudo-popular with our target audience.

Looking back at what I've written, I noticed that the first half of the year I dedicated a lot of time to 3DS play while the second half of the year, there was very little in the way of 3DS games that I reviewed.  Of course not to forget the PSP, of which I only reviewed a single game the entire year.  And yet, I still like the PSP as a gaming platform, I don't use it as a portable gaming platform as I do with the 3DS.  I've noticed that I predominantly play the PSP whenever I'm home, which then presents the dilemma that since I'm at home, why don't I just play one of the many PC games that are gathering dust on my hard drive?

But really, 2013 was The Year of the PC for me.  My PC games library grew from something manageable to something that I'm surprised hasn't started reproducing on it's own.  And actually, reproduction has occurred with a couple of the games through Steam.  In one of the auto updates, Anna added an "Extended Edtion" without my knowledge.  Left 4 Dead 2 Beta became something that sparked questioning throughout the Steamverse for a week or two.  You're welcome Linux users.  Company of Heroes was released with a "New Steam Version" and since I haven't played any of those games from one of the Humble Bundles (back before they became an every day/week/month sale thing).

It was also the year that I visited both Kickstarter and Indiegogo a few times to back games that I wanted to see made.  Two Out of Three Ain't Bad, but I really would have like to have seen Shadow of the Eternals be made and Precursor Games stay around as a game development company.  I will see Beyond the Sleep and Darkwood come into fruition sometime in the coming year, so I am happy that at least two indie game companies are able to see their vision.

I will sometimes think back about what the mission statement that Dr. Potts and I had for when we created our little space here in the electronic void.  In our pre-production days, the thought of doing predominantly "retro games" was an idea that looked very tasty, and looking back throughout the year, I 've realized that that is something that I have not personally done a lot of.  I blame my lack of components that allow my SNES and N64 to be played on the schnazzy HDLEDC3POTV that sits six and-a-half feet from me.

I also found myself watching more-and-more over at LoadingReadyRun.  I guess I just have a thing for Canadians:  Nathan Fillion, John Candy, Caroline Dhavernas, Dave Foley, Ryan Reynolds, Jewel Staite, Conklederp.

So I'm now going to cut myself off before I continue to ramble on more than I already tend to do (thanks Dad).

Happy New Year everyone.  I don't want to say "Hopefully 2014 will be. . ." because I thought 2013 was a pretty damn good year as far as years go.  It wasn't the all time greatest year of the year, but that would be rather hard to beat.  Now, I don't want to make any promises, but in the coming year, look forward to more reviews that are/will be at least 6 months behind the release date of the game, or if you're lucky, it might be upwards of 20 years late.  But that how we do here.

~JWfW/JDub/Jaconian

Wednesday, December 11, 2013

FEZ: revisited




FEZ may very well be a masterpiece.

The attention to detail, visual design and editing really come through.  This game has been meticulously crafted, and I love it.  It's almost like a challenge just to enjoy all the fine details.  

Contrary to my first impression, I now see that the movement is consistent.  The puzzles are amazing.  How does he do it?  The learning curve is steady and challenging.  Once you learn to use the map system, the game opens up.  The little graphical details are delightful.  This is truly a love letter to 2d platform gaming with a really well conceived and executed mechanic.  Bravo!

Fez is not a clone of anything, and it is proof that the retro platformer can still be innovative.  If I were to estimate the mechanical level of FEZ, I would guess playstion 1/Saturn/Nintendo 64 era, but it's hard to tell.  The game is so dense, that I experience some slowdown at times, yet I have no problem emulating the PS1.  The number of little sprite animations is awesome, and may just be a bigger processing strain than I give it credit for.

My one nit pick thus far is that I can't control the camera zoom.  I'd like to get a closer look sometimes, but I am unable to do that.  This is a bummer.  

Also, this game brings to mind Voxels.  I haven't played with them much except for the first Humble Bundle I bought, the Humble Voxatron Bundle.  Voxatron was a fun little 3d shooter made of blocks, like Minecraft and Fez.  What an interesting developement for 3d games:  3d blocks, rather than polygons. I'm for it!

I'm playing FEZ in a little bit of a different way than usual.  Usually, I game in about 2 hour sessions, but with FEZ, I'm playing in half hour sessions.  I like it.  I find that I hit a wall at about a half hour, and rather than struggle, if I just put the game away, I will be refreshed the next time I start.  

In conclusion:  FEZ is very nearly a perfect game.  It is rare to find a game with this level of detail, few come even close.  A triumph of design and editing.  

-D

P.S.  Many thanks to Daniel Featherstone for encouraging me to stick it out with FEZ.  

Saturday, November 16, 2013

Full Review: Anodyne

Read the First Impressions




When talking about Anodyne, I can't help but say a little more about the ambience.  I want to compare it to a free-to-download indie favorite of mine: Eversion.  This is a little indie game that isn't afraid to get creepy.  It also vibes a bit Earthbound, for the SNES.  It's visually like Earthbound as well:  Anodyne is just between 8-bit and 16-bit style.  It sort of plays like the Game Boy version of Zelda: Link's Awakening.

Like Zelda games, there is a great variety of puzzles to solve.   Unlike Zelda, there are not a lot of equipment upgrades, however, the designers do a great job innovating new and different puzzles as the game progresses.  They also take care to make each stage or region look substantially different from the last, keeping the atmosphere strong, and reducing a sense of repetitiveness.     

The designers were ingeniously courteous in the way they designed the world maps.  They corral you into different winding corridors on the map by the use of locked gates.  However, as you progress, you double back and unlock the gates from the other side.  I don't know if you can beat the game without unlocking the gates, but that would make for one hell of an achievement.  The game itself seems to be only vaguely exploration based.  That is to say, I feel like I am covering every inch of the map in order to progress.  However, that said, I beat the game with 12 undiscovered Cards.

The game comes with a charming little Card System.  You collect various cards throughout the game, which correspond to the different characters and enemies.  Each card contains a caption and an image.  It's pretty cool,  I mean, pointless cards are nothing new, but this game has such a strange storyline, that I'm always very eager to see what the caption is on the cards, even if it's just a throwaway non-sequitur.  Also, the programmers decided not to make the cards pointless: there are locked gates that you can only get through if you have enough cards.

I beat Anodyne in 5.2 hours.  A little underwhelming by the end,  that is my only complaint.  And hey, it might just be my attention span.  There are 12 remaining cards and a secret stage that I haven't yet been to.  I always love these little easter eggs, however, I have not held myself to 100% completion before writing this review.

Is it worth ten bucks?  Well, that's like a trick question, since I got it in a Humble Bundle and also - I generally try to get games on sale, so I usually pay about 7.50 for a game, or even 5.  So, with that context, I still think it's probably worth ten bucks, but I recommend getting Anodyne, or any game, when it's on sale.  Bottom line is that this game is a labor of Love from a tiny team of 2 designers, and it shows.

-D


P.S.  Okay, now I went and reviewed it on Metacritic.  I gave it an 8.  My username is FeaxPotts.  Always nice to have a typo in your username :P  I think I want to go back through all my game reviews and review them on meta critic.  Especially those ones with metacritic scores that I disagree with.

Note:  This game came with an Android version as well.  I gave it a shot on my smart phone -- I don't like it.  Maybe I need time to adjust to having touch buttons.  The biggest problem is the control pad.  It's so slippery, and it's located on the lower left-hand side of the screen, and I'd like it a big higher.  I find that when I lift my thumb, I always set it down on the top of the pad, rather than the center.




Friday, October 25, 2013

First Impressions: Anodyne





Here's a song from the game for you to listen to




an·o·dyne
ˈanəˌdīn/

adjective
1. not likely to provoke dissent or offense; inoffensive, often deliberately so.
"anodyne New Age music"

noun
2.a painkilling drug or medicine.


Anodyne is a 2-d, top-down Zelda clone.  They even include the 'stop when you strike' feature that I think is pretty neat.  It is a Zelda clone by engine, but not by theme.  Unlike Zelda, the game is immediately eerie, dark and strange, and there are reasons to distrust what you are told.  There is an ambient soundtrack through the first portion, and as the world expands, the soundtrack seems to want to expand, but can never quite become a fanfare in that bright, Zelda style.  I should mention I'm a big fan of Zelda clones.  

The gameplay is not as complex as Zelda games.  For example, it wasn't until about two hours into the game that I gained an ability beyond the basic attack.  On the other hand, the basic strike has a secondary use, which is to pick up and drop bits of dust.  These bits of dust have been used in a few different ways.  The designers have used these few abilities to craft some interesting puzzles, and the combat can be tough.  The enemy movement and projectile patterns keep me on my toes.    

The game appears to be open-world and non-linear, though there are clearly established 'zones.'  I have no idea if I'm going to the right place at the right time, and that aimlessness seems to be a part of the design. One thing I like is that there is a moment where you find a road sign, the first in the game, and it is too unclear to read. I don't know why, but I really like that the first road sign you see has no content. It stands out as something to read, but too bad, it's faded, and you can't make it out. Where to from here. The good news is:  I have yet to get stuck.  I think this speaks to a sense of care on the part of the designers.  

If you have a hankering to play a well-designed clone of early Zelda games, but with a creative and creepy vibe, then I recommend giving Anodyne a look.  I'm going to play through the rest, and try to craft a more thorough posting.  

-D


P.S.  I originally heard of Anodyne from Indie Games Magazine.  They've got this great little Android App that I use to read about games while waiting in lines.   I picked up Anodyne from a recent Humble Bundle.  If you aren't hip to the Humble Bundles, I suggest you check them out.  I've already given you a starter by embedding a link in the previous sentence.  Also, they have a very intuitive website address, and if you ask google about Humble Bundles, I'm sure it will help you.  Humble Bundles are a big part of why I started gaming again, after taking a many-year break.





  

Saturday, September 14, 2013

First Impressions: FEZ- interrupted



So, after a long time waiting, FEZ was released for Steam.  And then, shortly after, it went on sale at 50% off, and I bought it.  Even though I don't have a job and should be saving my money.  I've been wanting to play FEZ since I first heard of it!  But for a long time it was only available on X Box, so I had to hold out for 'some day.'

Well, that day is today.  Or, actually it was a few days ago.  Anyhow, I installed FEZ, and it runs.  It doesn't run great, however.  It's a little choppy, really.  Not terrible, but not smooth.  Playable though.  At least through the first two stages.  The third stage ratcheted up the image complexity, resulting in a huge cut to the framerate.  If I had to guess, I'd say it's down to about 5 frames per second.  I believe film runs at 24 frames, and fancy high def film runs at 60.  I've also heard that the human eye can't perceive more than 60.  That's neither here, nor, there-- I guess the point is that I can't really play FEZ.  damn.

Having seen Indie Game the Movie, I am tempted to judge FEZ harshly.  Mostly because the creator, featured heavily in the movie, comes across as too hyperbolic.  But also, I know that he went back and remade all the tiles in the game, to a greater graphical complexity.  I think his efforts show, FEZ is very pretty, but it doesn't do me any good, because that same complexity is very likely contributing to my difficulty in playing the game.  I'm a strong advocate for gameplay first, graphics second.  Otherwise the graphics are a bit more of a window dressing for a game that doesn't play all that well.  

I'm concerned that FEZ has a bit high of a window dressing component.  On the other hand, the central gameplay mechanic - rotating a 2D world - is fantastic.  It really is brilliant, and it appears to be executed pretty effectively.  My biggest argument for this is that I had FEZ dreams the first night after playing it for about an hour.  There's just something so satisfying about the rotating Platforms.  The platforming isn't that great, however.  The jumping is unwieldy, and I find I miss jumps I think I should make. On the other hand, there are lots of fun references to classic games, such as Ocarina of Time and the Super Mario Series.  These are done well without seeming overdone.  More window dressing, perhaps, but it's really good window dressing.  

So, bottom line, based on my impression of the first couple of levels:  The creator may have some issues he needs to work out, but FEZ is, thus far, delightful.  I hope I can get a hold of a better graphics card and finish playing before too long.

-D



P.S.  Oh look, and now it's available for the Humble Indie Bundle 9 - wouldn't you know it?  If I had just held out, I could have gotten FEZ and a bunch of other games for the same price I paid for FEZ + soundtrack.  Oh well, that's how it is with the Humble Bundles:  you win some, you lose some.  Really, you mostly win.  Pretty much always.   

P.P.S. And look again!  It turns out my janky ol mac laptop can actually play FEZ better than my desk top!  whodathunk?  This machine is full of surprises.  Except the overheating after a half hour of play.  That is like clockwork.  In the meantime, I will at least get a chance to take a few more bites out of FEZ.  For this, I am grateful.



Wednesday, May 29, 2013

Another-Another Humble Bundle of Awesomness

Yo, how's it going?  I'm just stopping in really quick to mention that my sister Mz is in town, and so I'm going to be a bit distracted and won't likely have any posts ready any time soon.  She rode her bike sixty miles yesterday, which is pretty badass.

I also want to mention that the Humble Bundle 8 has some games that I like and have reviewed here.  So, you should go there and give them some money for games.  You should probably have already done this, and signed up for their mailing list, and thus - already know about the Humble Bundle 8.  But I didn't really have a post ready, and so I thought I could talk about that.  Humble Bundle 8 includes games: Dear Esther, Thomas Was Alone and Proteus.  All excellent games.

In addition, there are other games, which I don't know anything about.  They might be good, they might be excellent.  Gee, maybe I should buy the Humble Bundle 8.  I guess I could buy it for a penny or something.  Normally, I make it a point to always exceed the average and get the full bundle.  The average is usually like 8 bucks.  No big deal.  You can afford it.

Alright Dear Reader, if you go and get this bundle today, you will have made this purchase with just under 14 days remaining.  Unless you are from the future, which you more than likely are.  Days, Weeks... Years?  If you're from about six months in the future I'd like it if you could answer a series of questions for me. 

First:  Did the Giants make it to the playoffs?  Second:  Did they win?  Third:  Do you still enjoy your Humble Bundle Purchase?  Fourth:  Do you think it was worth the money you paid for it?  Fifth:  Is 'The Wolverine' any good?  I really hope it is, but this will be the fifth time Hugh Jackman has played Wolverine, and I can't help but wonder how long this can go on.  

Alright, I'm out of questions for those of you from the near-future.  I'll have to come up with some new questions for long-future readers.  And some way to read the responses without having to wait around until the day you finally post them.  Until then, remember back in May, 2013?  Gee, seems like just yesterday,

-D



Thursday, March 14, 2013

Humble Bundle for Android 5

As of this writing, there are 5 days left on the Humble Bundle for Android 5. Typically, I just ignore the Android Humble Bundles because I don't have a high-powered smart phone.  However, this one caught my eye for a couple of different reasons.  One is that Superbrothers: Sword and Sworcery EP has been added to the list.  I like that game, though I play it on my PC through steam, and not on a tablet or phone.  However, if I had the appropriate machinery, I am sure I would want a copy of that game for Android, if for no other reason than it is pretty and the music is good.  Which brings me to my other point of interest:  my cell phone won't last forever, so at some point I probably will be upgrading.  At such time, I imagine high powered phones that can play many of these games will be available for used or for cheap, just like my current phone was.  I've actually really been wanting to talk about cellphone games, because I do spend a bit of time with them, and I am regularly searching for new games.

For me, the most important test for any cell-phone game is the toilet test.  That is the first place I usually try out a new game I've downloaded.  If the game holds my attention during a round of #2, then I will keep it, and probably play while I'm riding the train or waiting in line.  For me, cell phone games are as casual as they come.  That said, I have really torn through Angry Birds- by far my favorite smart phone game.

Other games I've been working on is Battleship (in Space), Math Workout, Wiki Trivia, Free Rice and a Puzzle Bobble clone.  I also enjoy the Word of the Day function on my Miriam-Webster dictionary app, but at this point I'm slipping out of the game zone.

Math Workout is kind of like a free demo version of Brain Age for the Nintendo DS.  It isn't as clever, it's more buggy, and there aren't as many options.  But it does have a fun graph of all of your scores in each mode!  I like making the graph go.  Basically this game is a series of timed math problems, for those of us that find that enjoyable.  

Battleship (in Space) is fun, but there are issues.  For some reason they interpret the rules that you can't place your ships directly adjacent to each other.  Lame.  And I didn't think that battleship was like pool, where you get a free turn after a successful hit.  And of course, the classic 'cheating AI' rules apply.  For example, the computer will be blowing up the aircraft carrier, starting in the middle, in a steady sequence, about to miss the final shot and give you one more chance.  Suddenly, the computer has a burst of inspiration and decides to backtrack and start blowing up the opposite direction, destroying the carrier with no chance for me to strike back before its gone.  It happens often successfully, and never happens in error.   Cheating.

Free Rice is a trivia game that is not formatted to fit my screen.  Which sucks.  I love the online version. I am particularly fond of the Geography "Countries of the World" series, even if it does have a tendency to repeat itself.

WikiTrivia's formatting is better than Free Rice.  But it has the poor design choice of having a "Select" button next to a "Next Question" button.  Each answer has a radio button to its left.  So what I end up doing is selecting the answer I like by highlighting the radio button, then clicking "Next Question."  The result is the question is skipped, my answer is not logged, and I don't get to find out if I'm right.  There is no 'back' button.  D'oh!

Bubble Shot (Puzzle Bobble Clone) is cool.  But I've never really gotten into it.  Idunno, my aim using the touch screen seems off.  It's a shame my cell phone doesn't have a stylus.  That would solve some of it.

What I've really been looking for is a good online chess app.  I wish gameknot just had its own app, but  there's nothing in the google play store by that name.  I've just downloaded "Chess Friends" but haven't played it yet.  Here's hoping.

All of the above games are free from the Google Play store.  Many or most of them have pay versions, but I just ignore those.  I am a cheapskate.  Another thing that may be noteworthy is that I play all of these games with the sound off.  I am usually playing in public, and I don't really like headphones for gaming except in special circumstances (Dear Esther, Proteus).


-D

P.S. Super Hexagon is also included in the Humble Android Bundle 5.

Saturday, February 16, 2013

Year in Review: Game Soundtracks

When thinking over the last year, since we started this blog, there's a few video game soundtracks this year that have gotten, and sometimes held, my attention.  Some are new, some are old, here are the video game soundtracks I've been listening to:














PPPPPP  (VVVVVV)
Souleye

VVVVVV soundtrack is fantastic.  The music really plays well into this game, helping to enhance the sensation of different atmospheric regions in a game that is very minimal, graphically. Case in point being the first time you leave the ship and go into the more open regions. The song for that region is sort of big and adventure-y. I got a feeling of invitation to explore, like in a zelda or metroid game.

I enjoyed PPPPPP so much that it spent a couple months of regular play on my  mp3 player.  Thank you to the Humble Bundles for including soundtracks as a regular feature of purchase.  What a great business model!

I've checked out some of SoulEye's other work, and unfortunately I haven't enjoyed it as much as PPPPPP.  This may be due to the sounds not having that 'lo-fi' edge, or it may be that the songs don't have an association with a game-environment, which has made the songs of PPPPPP more personal.





Bastion Original Sountrack
Darren Korb


the Bastion soundtrack is a really cool atmospheric blend of acoustic guitar and electronic music. I recommend this one, and I've listened to it a number of times.  The atmospheric blend of acoustic and electronic music works really well when I've got my mp3 player on random.  I feel like the moody grooves of the Bastion soundtrack will have a wide-reaching and long-lasting appeal.

I didn't play much of Bastion because it doesn't run that well on my computer - lots of slowdown.
















Proteus Worms Present:  Nodeland Dreams and Memories (Proteus)
David Kanaga

Proteus soundtrack is very involved with the gameplay.  I don't think of it as something I'd want to put on my mp3 player to listen to at work - except, that might actually work.  Ideally, I would want recordings of someone actually playing the game, rather than some sort of generic soundtrack-thing or remix, a-la bit.trip.runner.  I believe Jaconion will be bringing more on that game's soundtrack to you.

This album is just one, ten-minute track, and was free to download with the game purchase at humblebundle.com - I've only just downloaded it, so I can't review it as a stand-alone item until I've given it a few listens.  I enjoy gushing about all things Proteus, so I'll be sure to give due attention to this soundtrack.

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A couple classic soundtracks that have been bouncing around in my mp3 player:
















Mega Man I
Manami Matsumae & Yoshihiro Sakaguchi
Mega Man II
Takashi Tateishi, Manami Matsuma & Yoshihiro Sakaguchi
Mega Man III
Yasuaki Fujita

These sountracks are, like the games themselves, classic action game soundtracks.  Mega Man II gets lots of love, and it is well deserved.  Megaman III is nearly as good, but seems to have learned everything it knows from II.  I also has some catchy tunes, particularly Iceman, imo, and is interesting because the mold had not been settled yet on what Mega Man was to be.  (It even had a score)

Many thanks to my esteemed colleague, Jaconian, for turning me on to these and many other 8-bit soundtracks.  Without his hard work and research and others like him, I would have no idea how available video game music can be.  
















Secret of Mana
Hiroki Kikuta

I really love the secret of Mana sountrack.  This one returns to rotation again and again.  I can just look at the cover art and listen to the soundtrack and I am brought to a happy place.  What I wouldn't give for an online remake of this game.

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Honorable Mention:  I downloaded the Super Brothers - Sword and Sworcery EP - soundtrack, by Jim Guthrie,  but I haven't actually listened to it.  Just one of those things I haven't gotten around to doing.  This doesn't bode well for the soundtrack - which initially made a good impression on me.  If I do end up listening to, and enjoying these songs, I'll be sure to post about it here.



Saturday, December 22, 2012

First Impressions: Superbrothers: Sword and Sworcery EP


Another Humble Bundle game!  The Humble Bundles are the best thing ever.  By the way, there's one going on right now.  11 more days. Upon reviewing my files, I recently discovered that I've bought five Humble Bundles.  Which probably accounts for about 35 of the 50 or so games in my steam account.  I'll probably never play them all, but I'm glad I gave Sword and Sorcery EP a look.  So far, at 2 hours in, I am having a great time.


The game is beautiful in a neat 'retro' way that captures my heart.  I can't explain it, but the graphics and design really mesmerize me.  The visuals are great, the sounds and the animation are also great.  Everything seems to fit in the world, and no element clashes to pull me out of my absorption in the game.  I've enjoyed the sound so much that I decided to download the soundtrack (another perk of the humble bundles).

The story follows a character known as the Scythian.  She is wandering around looking for something called the Trigon, which appears to simply be a triangle.  Except using the 'gon' suffix like a pentagon or septagon.  She encounters some people along the way to help her and some others who are trying to hinder her.  And the whole time the graphics and sound are just great.  

The controls took a little getting used to.  My only real problem was that I didn't realize that I could double-click to direct  the Scythian to walk or interact with items.  I thougth I had to hold the button down, which does work, but it also is the same action that I use to look around the screen.  Mixing the two of these up was frustrating, but since I figured it out, the controls have given me no trouble at all. 

The name is kind of stupid, and so far the writing is pretty stupid as well.   For example, the lumberjack that the Scythian meets early on is named "logfella."  And then the dog she encounters is named "dogfella."  The thing about the dialogue is that it seems to be speaking directly to the player, and not to the Scythian.  The other characters in the story will speak of the Scythian and not to her, and the Scythian herself uses the royal 'we' whenever expressing herself verbally.  After playing the game for a couple of hours, the dialogue has started to become charming, instead of annoying.  I think this comes from the consistency of the silliness.  The game seems to break the fourth wall as a rule, instead of an exception, and this somehow works.  

There are some themes that I don't really understand.  One is the 'EP' theme.  I am guessing that the inclusion of EP in the title is to indicate that the game won't be very long (I have been playing 2 hours and have 47% completion) and that maybe it indicates that the soundtrack won't be very long, as an vinyl record EP runs a standard of about 25 minutes.  The menu screen for the game prominently features an image of an EP vinyl record.  The record reacts to the players menu choices.  Another theme is the triangle, or 'trigon' theme.  Triangles feature in all of the menus, and also as the main source of conflict for the Scythian.    

I want to throw in that the lead character, the Scythian,  appears to be female, based on the sound of her grunts as she swings her sword. However, she is not portrayed as 'super-feminine' - a nice departure from so many of our video game heroines.

The game is available for eight bucks on steam, but I got it for much less, given it was a Humble Bundle.  I probably dropped $20 bucks on Humble Bundle V, and still the games were about $3 apiece.  hells yeah.

-D


I want to also make a quick mention that there was a reference to Al Jaffee in this game.  Yes, that Al Jaffee.  I think that was the precise moment that the silly dialogue began to win me over.  

Also, I want to mention again that the Humble Bundle 7 is out right now and has 11 days to go.  Pay what you want, can't beat that price!