Showing posts with label The Arena. Show all posts
Showing posts with label The Arena. Show all posts

Monday, September 15, 2014

Second Impressions: The Elder Scrolls: Chapter I: Arena (PC)


The following will be my second impressions of The Elder Scrolls: Chapter I: Arena, seeing as how I already had a first impression, but I felt that that article was written a while ago (January 2013) and since then, I have changed my approach to the game and therefore, my impressions of the game have changed dramatically.

About a month ago, I was rereading the article I wrote about failing at being able to successfully load and play Daggerfall (TES: Chapter II) and was going over the comments that had been left.  I followed the link that one Roger left which took me to a wiki page for setting up Daggerfall, that by default is in French or German (if the page does not have the "_EN" suffix), but thanks to the miracles of modern technology, Chrome does a wonderful job at translating the pages into something readable by my uneducated mind.  For both the Daggerfall and Arena pages, I was able to download versions of the game where all of the previous DOSBox commands came "pre-installed."  This was not a problem for Arena, but the chance at having to play Daggerfall without the risk of having the game tell me the previous problems I had were again present, was much welcome.  So the downloads commenced followed by the playing.

The first mission I received after emerging from the spectral gate in the Imperial prisons (surprise, surprise) was to escort a woman from the town of Vullain Haven to Wasten Brukbrook in the east.  Now, I figured that that meant that Wasten Brukbrook would be the next town over, so I began traveling on foot.  It was not until I had exited the game to look up the control setup that I discovered "Shift+M."  


This brought up a map of Tamriel (the explorable world), which then brought up a map of the province I was in when I clicked on that.  I was told that it would take me 17 days to travel from Vullain Haven to Wasten Brukbrook, on the southeastern part of Valenwood.

First off, I learned that by pressing "Shift+M" I was able to bring up the world map, and by clicking on a particular province, I am able to travel to any of the city states or towns in that province.  Finding this out was the very definition of a "game changer."


This was when I decided that I would greatly alter my approach to how I play Arena.  When out traveling in a world without topography, getting lost is beyond easy.

That mountain is really just a matte painting and does not count as topography.
My approach to the game goes now as follows.  If I am on a time sensitive mission (escort/rescue/kill the beast), I will fast travel from wherever I am.  Often times these missions give enough time to fast travel to the desired location, complete the goal and return if need be.  I have yet to come across a quest that would need me to speedrun through a dungeon.

If I am on my way from one town to another, I will exit the town by normal means (the city gate) and head in the direction of the town looking for dungeons along the way.  I will explore said dungeon, often collecting gear and other items and once I am either carrying at my weight or inventory capacity, I finish going through the dungeon (because having a completed map is OCD important), killing as many enemies as I can in order to gain experience then once I exit the dungeon, I fast travel to the next town to sell my collected booty.  I could just as easily fast travel between cities, but where is the fun in that?  Plus I would not be at level 15 having not collected even one piece of the Staff of Chaos.

Currently in the game, traveling between cities takes an average of three days, at least in Valenwood.  So 72 hours of straight walking towards the destination.  I then figured out that 1 minute in real time translates to roughly 12 minutes of in-game time.  So if I wanted to be "hard-core," I would have to spend six hours in real time in order to reach a city 72 hours away.  I do not think that Bethesda believed that players would not use fast travel.  Keep in mind that the town I had to travel to was 17 days away plus the return trip would total 34 days.  I personally would not want to spend 68 hours of real time completing that one quest.  On the other hand, I would be very interested to find out if travelling from one site to another is actually possible without fast travel, but that might have to wait for another time.

In other aspects of the game, I am able to appreciate what Bethesda was trying to do with Arena back when it was released in 1994.  In the instruction manual, the creators often reference pen-and-paper RPGs (Dungeons & Dragons) and even with the character creation and how the stats are affected such as Strength, Wisdom, Endurance, Personality (Constitution and Charisma respectively in D&D), Intelligence, et cetera are all direct references to D&D.  Even the armor rating is taken from THAC0 where a lower number is preferable to a more intuitive higher number.  Bethesda had also expanded upon the standard classes of Fighter, Mage, Cleric and Thief and developed the following subclasses, each with their own bonuses and drawbacks.  For example Thief, Burglar, Assassin, Rogue, Acrobat and Bard are all subclasses to the Thief header.  I blindly chose a thief because unlocking ALL THE THINGS!! is better than say, being able to wear enchanted armor.

There are a few annoyances though, as is to be expected with playing a game that was created 20 years ago on a semi-modern computing device that was built within the last five years.  Now I do not know how often Arena was buggy or to what extent those bugs occurred, but at least once a day I am graced by a crashed game in one form or another.  While the crashes are not all too frequent, they are very annoying, especially when I am about to be picking up some sweet fwag!

But at least the Male is bigger than the Happy4 turning right to the zero eighth notes.  Amiright!?

Having the game randomly crash has also gotten me to save my game after almost every enemy encounter as I have run into monsters that have killed me in two hits while I have full life.  But my main advice for this game: save often, even after doing inane things like selling swag or before leaving a town.

With this renewed interest in Arena, I feel that I am able to enjoy the game a lot more than my first runthrough, although in the article I did sound quite optimistic despite when I last talked to Dr. Potts, before restarting the game again, I mentioned that my biggest issue was finding my way around the world on a 2D surface.  I will probably put out a post on Friday regarding my choice in character and picking a Bosmer (Wood Elf) female and naming her Silandra, so stay tuned if that happens to be your bag of chips.



~JWfW/JDub/Jaconian

Friday, January 11, 2013

First Impressions: The Elder Scrolls Chapter One: The Arena




Yes, you read that correctly.  The Arena, being the first installment in The Elder Scrolls series.  Briefly, the game was created by Bethesda back in 1994 and it very much looks like it came out of 1994.  From what I've played (made it through the first dungeon/sewer), the game's graphics haven't aged too well, but that's something that I don't care too much about.  It's the story, mythology and world that I've been playing in Skyrim, that brought me to The Arena and are what are going to keep me here for sometime.

The Arena is available free of charge from Bethesda, which is extremely awesome on their part.  The initial intimidating thing though is that the game is still run on DOS and requires a DOS operated window to play the game through.  So, I had to download DOSBox, a freeware program that took a minute to wrap my head around.  I grew up using an Apple IIe followed by a Macintosh 5125CD and I only started using Windows with Windows98, so I never really had to deal with DOS as a way of navigating a computer.  For this, I had to learn some simple jargon that will make a number of my friends laugh.  For myself, it was a quick test of, "How much do I want to play this game."  So now, every time I want to play The Arena, this is what I do:


This was after I found out that, for simplicity sake, I had to put the folder for Arena directly on the C Drive as opposed to a complicated (normal) series of folders, but it's actually pretty simple, now that I've loaded the game a few times, and I'm sure I could go into the CONFIG file (with step-by-step instructions) and alter the the start ups so that it automatically loads with the C: drive "mounted" so that I don't have to do it every time, as well as running it at ~13,000 cycles instead of the default 3,000 (control+F12).  The point is, doing all this through a DOS window quickly puts me in the right frame of mind for a game that looks like this:
And honestly, I like the way the game looks.  I like that the first game in this series is a POV action/adventure/fantasy game.  I like that to swing your sword you have to hold the right mouse button and move the mouse in the direction you want your sword to swing.  I love that there are different animations based on how you swing your sword: horizontal slash (R/L), diagonal slash (R/L), vertical slash and stabbing.  I don't know if there's a damage difference based on how you swing your sword against a particular type of monster, but I don't care (at least not right now I don't care).  Just the fact that there are six different animations (for the sword alone) to kill something instead of a simple left click, that's the kind of attention I love to see in video games.

At the moment, I'm currently wandering around whatever city it is that you come upon after exiting the jail.  Since I chose to be a Nord, I think it's North Keep.  The game is a bit difficult in that people in towns are constantly moving (as they right should be), but I find myself chasing down someone just to ask them where the nearest place to purchase goods is, since your map of the city only shows buildings, but not what those buildings are.  There's a lot of running.  Thankfully you can make notes on your map and if you're close by a desired building, one of the citizens will make locations on your ,map.  That's honestly all I've done so far: errands for various people in town and was attacked by some crazy guy and his wolf/rats after it became dark.  Then I quickly found an inn and slept until the morning.

Do I like the game?  Sure.  Am I going to plug 75 hours into it as I've done with other video games?  I might, I don't know how long it takes to finish Arena, and by "finish," I mean "finish" the storyline, not every single side quest in the game.  I'm sure to do that you'd have to go through with each one of the eight races.  I am, at the moment, 89% sure that I will finish (at least) the Nord storyline for this game.

~JWfW/JDub/Jaconian
Bring It On


P.S.  Apparently, 1994 was a massive year for video games:

SNES
Super Metroid
Final Fantasy VI (III)
Earthworm Jim
Mother 2 (EarthBound)
Mortal Kombat 2
Donkey Kong Country

PC
Warcraft: Humans vs. Orcs
Doom II: Hell on Earth
Marathon
TIE Fighter

Arcade

Killer Instinct
Tekken