Showing posts with label 2K. Show all posts
Showing posts with label 2K. Show all posts

Monday, November 10, 2014

My Time With the Evolve Big Alpha Weekend [Part II]


Welcome to Part II of my exceedingly late posted experience with Turtle Rock Studios and 2K's #BigAlpha test weekend for the upcoming FPS MMO monster hunting game, Evolve.

Before I get into the actual gameplay, I will say that Saturday of the alpha weekend was spent exactly like Friday: trying to see if the game would start and being greeted with the Steam Service Component and Bootstrapping windows.  It was not until Sunday afternoon, right after I had put some chicken in the fridge to marinate for an hour, that the game booted up and I was able to play, so let the game begin!


For my first game, I was with two other human teammates (and one computer controlled teammate) playing against a human controlled monster in "The Dam" setting which was randomly selected.  I played the Tank (TF2: The Heavy).  Prior to actually being thrust into a game, I was given a brief video only tutorial on Markov's abilities, gun options, jump/boost jump and how to work with my teammates.  This I found to be very useful considering everyone I was teamed up with was above a 1, which is the level that I was at as I had yet to play the game.  Theoretically, I was teamed up with people who were at a similar skill level, so I'm not what that said about the people I played with, but ah well.

I'm not sure what the flying guy counter in the upper left is all about.

First off, the biggest issue I had while playing was lag with two possible causes.  The first cause being that computer was not up to snuff for the minimum requirements for the game.
  • CPU
    • Intel Pentium D 3GHz or higher
    • AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
  • RAM: 4GB
  • GPU:
    • Nvidia GeForce GTX 560 or higher
    • AMD Radeon 5770 or higher
  • HDD: 15 GB install
  • OS: Windows 7 64 bit
I will just say that my processor is old by today's processors standards, which is probably the main reason my the game jumped/lagged/skipped very frequently.  To note a 1.7GHz processor vs. a 2.4GHz.  Apparently those .7 GHz are very important.  The other possible cause was that our internet connection was lacking for a came/build of this caliber.  


For this reason, I often felt that I was behind the other players in my team.  I did manage to catch up with everyone and helped in the loosest sense of the word to take down the Monster.  I will say though that it was very difficult to lock on a shoot at an angry moving target while playing at something like 10 frames per second, maybe less.  After the match, I was shown the amount of damage I did with each weapon as well as a comparison to the rest of the world's average for playing as Markov as well as player/weapon mastery/progression.


As you can tell, I was not a very productive member of society for this particular match.

The next game, after "helping" to take down the Monster, I spent as the monster.  


Prior to playing as Goliath, I was shown another tutorial video about how to control the Monster, their special abilities and how to generally delay death.  I started off with three skill points that I could put into any four abilities: Fire Breath, Charge, Leap Smash and Rock Throw.  I recall putting two points in Fire Breath, one in Rock Throw.


In that first battle/hunt, I was unable to use Rock Throw to deal any damage as the Hunters were too quick.  I was able to breath some firey death upon the Hunters though.  And by "death" I mean some first and maybe second degree burns.  Sadly, no one died.

Unlike playing as one of the Hunters, playing as the Monster was in 3rd person, which was fine by me, but I could understand if some people were offput by this perspective considering that the rest of the game was in first person.  Additionally, despite being so much larger than the Hunters and being able to cover more ground at a faster speed, I was still hunted down like the proverbial rabid dog the Hunters saw me as.  It probably also did not help that I was unfamiliar with the setting as this time around I was playing not in The Dam but in the Fusion Plant.


Things did not pan out for me in that round, that very short round.  I lasted less than three minutes and had nothing to do with the pictures I was trying to take.  The second game (third overall and last game before I had to go and cook the chicken for dinner) lasted just over four minutes.  That game (of which no pictures exist from) went a little bit better.  I was able to hunt down some of the smaller wildlife and consumed them to build up my defense capabilities and heal some damage caused by the Hunters.

As was the case with playing as Markov, playing as Goliath resulted in the same graphical issues that I experienced.  Granted the graphics look great in the pictures that I was able to take, even with the video settings at their lowest possible settings the game still had significant troubles on my computer.  Enough so that I would not be buying the game unless I were to play a demo and found out that I could play the game in a playable capacity.

The word from Turtle Rock Studios is that the game that was available for the Big Alpha Weekend was only a single gameplay-type compared to what will be available in the official release.  I have read a bit on the Steam forums for Evolve that some people are concerned about the amount of content with the game running around $60.  I will admit that even with promised added maps, character skills and whatnot available upon release, I would be a little leary about spending that much for a multiplayer coop game.  The impression that I got was that it was like a coop game of Left 4 Dead 2 with no associated single player campaign option.  Maybe that will be part of the official release in February (10th to be specific), but for me, it may not be enough to warrant a release day purchase; even if my computer could handle the game without skipping.

Thanks for trudging through these last two posts, regular nonsense will commence on Wednesday with another MIDI Week Singles along with whatever Dr. Potts and I decided to babble about.



~JWfW/JDub/Jaconian

P.S.
In case you wanted a reason to buy Evolve, here are a lot of places/awards telling you that you should buy the game, which was a screen/advertisement of sorts after quitting the game.  So if you're one of those people who only buy popular games, I believe this one classifies.

Friday, November 7, 2014

My Time With the Evolve Big Alpha Weekend [Part I]



What follows is Part I of my foray into Turtle Rock Studios and 2K's Big Alpha release testing of their still in development game Evolve.

So the #BiGaLpHa weekend started out alright.  I downloaded the 14.8Gig file  over night from Thursday to Friday (of last week).  The game opened at 9am PST although I figured the servers would be flooded with people a la Elder Scrolls Online's beta weekend.  Around 11am I gave the game a go, and was greeted with a Steam pop up window showing me how far along my installation process was?


After a few seconds of looking at this window, I became disappointed as I was then greeted with another Steam pop up window telling me that I had to download some service something-or-other first.


"Okay, since this is from Steam, I'll take it as legit," is what my brain told me.  So I thought I would install whatever service I was apparently now missing, but then this happened:


That damn Bootstrapper again!  So I had to close down Steam, but thankfully the previous result with the Bootstrapper did not happen again.  Whew!

An hour or so later, I tried again, just for shits and giggles.  This time the installation window that popped up started at 1%, then progressed to 24%, 30%, 62% and all the way up to 100%.  And the game started.  Whew!!


I was excited if you couldn't tell from the extra exclamation mark.  The game, or at least the menu was running smoothly with the monster in the background, breathing with its mandibles occasionally reaching out away from it's mouth in a way that implies smooth movement (having already used "smooth" earlier in the sentence).  I went into the options, did the obligatory switching of the axis for the mouse/y-axis, changed the video settings from "High" down to "Low" as I was 99% sure that my little laptop wouldn't be able to handle graphics of this potential caliber.  Then I clicked "Play" and was brought to the character selection screen.


I wasn't really sure what the jobs meant, aside from Assault (Tank) and Medic (Medic) and those were roles that I wasn't comfortable playing on my first playthrough.  My thought process was that playing a role that I wasn't familiar with would be excusable if I were to fuck up the rest of the people I was playing with.  So I clicked "Accept" and patiently waited to be put into a group.

After 20 minutes I was kicked out for "inactivity."  I thought, maybe it was because I actually didn't touch my computer in those 20 minutes of waiting (and reading a textbook).  So, I re-entered the waiting queue room place:


Another 25 minutes later I was kicked out of the waiting room due to inactivity, although this time I was sure to move my mouse around every 5 minutes (I had a timer running).  I know that I could have just clicked the "Back" button every so often to try and reset the waiting room, but I figured that since Turtle Rock and 2K were testing server capacity, that I would just let the game try and find a group for me.  Testing doesn't always mean being able to play a functioning product and my time with The Elder Scrolls Online beta test taught me this.

In total, I waited 1 hour 18 minutes and was kicked out three times (once was because the phone rang and temporarily killed our internet connection).  After that first taste of what was to be Evolve, I tried multiple times to log back into the game, but each time I was greeted with the first "Completing Installation. . . 1%" before being told that I needed to download the Steam service component whereby I can either hit "cancel" and I could forget about playing or click "Download" and have the bootstrapping error come up, and forget about playing.

The #BigAlpha weekend lasted from Friday October 31st until Sunday November 2nd and the article for Monday will include the 30 minutes I was able to spend actually playing the game.

Have a wonderful weekend.



~JWfW/JDub/Jaconian

Friday, May 2, 2014

First Impressions: Mirror's Edge & Bioshock 2

Dr. Potts has already talked a bit about Mirror's Edge so I won't go into a whole lot of detail about the game, just my general thoughts after having played for just about four hours.  And last month (technically in March), SneakyTiki got me Bioshock Infinite for my Nameday so that influenced me to have a go at Bioshock 2 and after five hours, I would like to talk at you about it.  Yes, I ended a sentence with it.  Again.


I can fully understand the appeal of this game as it fulfills one of the core reasons why I play video games: Mirror's Edge allows me to do something I cannot do in real life.  

Presently, I have played through the tutorial and, I think, the first four levels.  The tutorial threw a lot at me, almost too much for my liking.  I agree with Dr. Potts that Portal does a better job of introducing the player to game mechanics and I feel that the tutorial stage should have been a whole series of levels and not just a series of jumps (good, now you know that one), wall climbs (now you know that one), falling rolls (good, you didn't die, moving on) and wall-to-wall jumps (did you accidentally make it up the wall and not really know what you did, that's okay, moving on).  And that's just dealing with the terrain.  You are also given a very rudimentary crash course in assailants, disarming said assailants and avoiding them.  The tutorial/training course takes maybe 10 minutes and at the end, I feel like the game expects that I now have a firm grasp on being able to complete the game.  Not true, at least in my case.

So far, I get the impression that the game is broken up into sections.  First, there are the sections where you are chased by Blues (coppers) and shot at extensively by them and helicopters.  I somewhat understand them being included so that the player doesn't linger and they add a sense of urgency to get through the stage.  The down side is that I am not having fun.  I feel like these stages I could play in any first person video game and are not special to Mirror's Edge.  The other sections are chase stages, where you have to get from point A to point B while following someone who is just a hair faster than you.  There is still that same sense of urgency, but instead of being shot at, you run the risk of losing sight of your target.  This is what is keeping me playing the game, to have the chance to free run through a level with the only threat of death being my own stupidity as I jump a fence only to fall thirty flights down and hear by bones shatter and body splat as it greets the pavement.

One very interesting thing that I had to do with the game was lower a lot of the video settings.  This game came out back in 2008 and I would like to believe that my laptop is capable of running a game that was released four years before  the components were created could handle the graphic requirements.  Initially I had "everything" turned up to max (except Anti-aliasing which was at 2x), but I began experiencing sever lag whenever I was being shot at by more than one source.  The skipping/lag became so bad that I was unable to time my jumps, which is a rather important ability in a game that centers around parkour.  I then went back into the settings and turned down texture detail and graphics quality to medium and was forced to turn off anti-aliasing and "phy sx" support.  I can now play the game while being shot at by five coppers and a helicopter without having to worry if the game is going to start skipping as I approach that highlighted red board leaning haphazardly over the side of the building leading me to that other building across the street and two stories down.

Oh, and lastly, I have noticed, perhaps not too surprisingly, that I get motion sickness after playing for about 3o minutes.  The effect is more pronounced when I play on my laptop, but on the TV, I can play for about an hour.  So there's that too.



I won't talk to much about Bioshock 2 as I ended up talking more about Mirror's Edge than I had planned and I don't feel like editing down or breaking this up into two posts.  In short, I am very much enjoying Bioshock 2.  I have played about five hours and after the initial disorientation at the beginning, I am having a lot of fun.  I enjoy being back in Rapture and once I figured out that the prologue takes place before the first Bioshock and then the rest of the game begins after those events, I was able to enjoy the game even more.

What I find interesting, is that I had a preconceived notion/impression that Bioshock 2 received bad reviews.  That people did not like taking control of a Big Daddy, that the gameplay was redundant of the first game, that the story did not offer anything new to the world of Rapture and that the game needed a constant internet connection all played towards the game being a disappointing followup to the masterpiece that was the first Bioshock.

As it turns out, at least according to Wikipedia, Bioshock 2 was actually a very good game that expands on the universe.  As is the case with any game, there are going to be negative reviews so maybe that was where my pre-playing impression originated from.  So it turns out I am not as alone as I thought I was going to be by stating that I am currently liking what Bioshock 2 has offered in the way of story, game play, voice acting and music.  It feels good to be back in Rapture.


~JWfW/JDub/Jaconian

Friday, February 7, 2014

First Impressions: The Elder Scrolls IV: Oblivion (PC)


The Elder Scrolls IV: Oblivion has a sordid history with me, which is why I didn't jump on the bandwagon back in 2006 when the game first came out.  Prior to 2006, I had heard nothing about The Elder Scrolls series on any platform, most likely due to the fact that I wasn't a big PC gamer until recently and I didn't own a 360 or PS3.  
The symbol for the school of Conjuration.

I recall seeing the boxes in Target and upon first inspection, I thought that I had stumbled across a video game series based around H.P. Lovecraft's Cthuhlu mythos.  The cues for me were the similarity between the "Elder Gods" and the "Elder Scrolls," as well as "Oblivion" being a frequent theme of sorts in Lovecraft's writings about the various.  Even the logo I thought was an artistic relic based around the image of Cthulhu.  Granted the symbol looks a bit more like fangs, but now that you have Lovecraft in your mind, seeing what I had thought might become a bit more clear.  So at this point, I figured I would get around to playing this Oblivion game.

The house I live in during 2006, we had a housemate whom we will simply call OnlineGamblerGuyWhoLivesInAMercedes, or Axe for short talked a bit about the game then showed myself and Chreekat what the game was like.  He described it as a kind of fun fantasy game played in first person and I immediatly thought of the Neo Geo game, Crossed Swords.  Axe said that by the end of the game it had gotten repetitious and that you can simply jump while moving and you raise in experience levels.  He said that it while it was a decent game, just that by the end, it got pretty boring.

This was my first impression of not only Oblivion, but of this apparent Elder Scrolls series.  It was not a favorable impression.

Ring in 2012.   Skyrim had been out a year by the time I bought the game and delved deep into it's depths (not nearly as much as Conklederp has mind you).  Thus my impression of The Elder Scrolls forever changed and for the better at that.  In March of 2013 I began playing Morrowind (Chapter III) and this January (just over a month ago), I began playing Oblivion.  

My feelings about this game continue to be conflicted.  I understand the immense leap from Morrowind to Obilivion, the changes in gameplay mechanics (the ones I know about anyway), the graphical improvements over the four years between the two games.  However, in the back of my mind are those first feelings of negativity because of the review of a housemate and finding out that the conjuration sigil had nothing to do with anything related to H.P. Lovecraft.

One other sad thing, for me at least, is that I'm not a fan of the intro song, which is just a fanfaric and slightly sped up version of "Nerevar Rising" from Morrowind.  Yes, I know it was used again in "Dragonborn" from Skyrim, but there it's done with a choir and all bombastic, which I tend to like.  Basically the song, "Reign of the Septims" using the "Nerevar Rising" theme, plays it too fast for what the song is doing.  I don't know if that really makes much sense, but that's how I feel.  The rest of the music in the world I do enjoy as it is very Jeremy Soule and fitting for Cyrodiil.

Presently, I am 14 hours into the game, which isn't far by Elder Scroll standards and for those of you who know, I just joined The Blades at Cloud Ruler Temple and that is where I have left the game since the middle of January.  Rather than be all rhetorical, I have not stopped playing, but felt that I could now diverge from the main storyline to do any half dozen of those side quests that always populate these open world games.

There are certain things that I do like so far in Obilivion such as the lushness of the land.  I mean, just look at all these lupins (??)


and I just escaped (was allowed to escape) from prison!  I like the facial feature-thing mechanic that I will/might get to in a later post.  I like building my character and having them focus their abilities along certain paths.  And as is the case with any game, there are certain aspects that I'm not too fond of such as the menu system, the pudginess of faces due to the facial feature-thing mechanic, the ability to fast travel to locations you have not yet gone to but know of their existence and how small Cyrodiil feels, but maybe this last part is normal having come from such a vast expanse in Vvardenfell.

I will come back to Obilivion very soon, I think I just needed some time to figure out my current feelings for the game and how they conflict with how I first felt about the game.  Well, that's about my quota for the month for talking about feelings.  


~JWfW/JDub/Jaconian
I Shall Return From Out Of The Fire
P.S.  Have a good (snowy?) weekend all.