Showing posts with label RAGE. Show all posts
Showing posts with label RAGE. Show all posts

Friday, March 27, 2015

Game Review: RAGE (PC)


You know what, for games that have been out for a long time, I think I am just going to put out "Game Review" articles rather than the usual "Full Review."  I just find it easier to talk about how I played the game, what I liked about it than have a set form. . .although that sounds easier now that I think about it.  

Fuck it, game review it is!

The first time I booted up RAGE, I was unable to play it due to the game skipping every two or three seconds, which would make any game nigh on impossible to play.  Only after downloading an update for a number of my drivers was I able to play the game.  Prior playing though, I knew a bit of what I was getting myself into: a post apocalyptic FPS from the makers of Doom that included a driving element that received mixed reviews (the reviews that I read anyway).


Looking back at the game, there didn't really seem to be anything "breakthrough" about how the game played.  It was a basic FPS where you were supposed to kill anything when you weren't in a town and everything in the world was out to kill you.  There were a number of additions though to the standard FPS formula which included a few mini-games such as racing one of your three vehicles against computer controlled opponents and a game show where your kills earned you points resulting in monetary winnings.  The problem with the game-show portion was that you were required to use ammunition you bought and I often felt that the money I won from the show simply paid for the amount of ammunition I used.

There was a crafting system in the game that I used quite a bit and currently, that seems to be the "in" thing for adventure based video games.

There were hints of a larger story what with the Arcs (survival pod/structures designed to allow those inside to survive an near-extinction level event caused from the impact by the Apophis asteroid) that the Authority were trying to locate and who took on the roll of omnipresent antagonist who didn't really show up until the last quarter of the game.  The world however seemed to be a lot smaller and more canyon-like than I would have hoped for.  While you could travel between certain settlements and "dungeons," the paths were all very linear with not a whole lot of room for further exploration.  It was like being shown a map and told that you can only travel along the roads and the mountains are off limits.

Something that impressed me a bit was the enemy AI.  While a lot of their animations were programmed, they were still interesting to watch.  While hiding behind a crate, they would often peer over or around the box to get a better look at where you were then the would either lean out from behind the box and shoot at you, run to another source of cover, or just stick the gun out from cover and shoot in your general direction; or they might throw a grenade if they were written to have them equipped.  Even the different factions would have slightly different fighting styles.  The bandit group "The Ghosts" would often jump, roll and climb via monkey-bar-type bars around the stage while charging you making them more difficult to hit.

94.7% sure this is modeled after  Grand Central Station.
RAGE even managed to get around the disappearing bodies by having some of the enemies be mutants (due to crazy-radiation exposure I think) whose corpses would simply dissolve.  The downside to going up against mutants (who would only be in certain areas such as the game show and sewer/underground areas) was that they would never leave behind any loot.  They were fast little buggers too, but nothing a point blank shotgun blast to the face or a bladed boomerang couldn't fix.

So the driving element, I should talk about that before closing out.


Driving in RAGE is a semi-big part of the game as it allows you to get from one settlement/dungeon back to wherever your home base is.  The controls were pretty easy to get used to (WASD) and later vehicles (everything after the ATV here) had some sort of machine gun or rocket launcher.  There are a number of required driving story elements that while never too difficult (some races required repeat attempts), seemed a little bit out of place, but again, it was a nice element to see in an otherwise straight forward FPS.

The only other criticism I have with RAGE was that it seemed a bit short for the story they wanted to tell.  Okay, so ~30 hours may not seem like a short game, but I felt that the ending came rather abruptly and I was left hanging.  It was like finishing the last stage, being shown that you completed your objective. . .then what?  Was all right with the world?  I wanted to know more, or at the very least see a sequel that allowed for further exploration of the world.  Even with the Scorchers and Sewers DLC, I wanted more.

One aspect of the game that I did not explore was the online multiplayer.  It wasn't my sort of thing and I can only assume that one of the racing formats was included, the other being a deathmatch setup, possibly in the game-show arena setting.  I am just making conjectures here.

In the end, RAGE was definitely worth whatever I paid for it during a past Steam sale even without having played any of the multiplayer content because as you all know, that is just not my bag of Fritos.



~JWfW/JDub/Jaconian
Something With A Bit More Of A Beat

And they all lived happily ever after.  Right?

Monday, March 2, 2015

Monthly Update: March 2015



"Lousy Smarch weather!"  I can't help but think of "Smarch" whenever I see the month of March. although I guess that could be somewhat appropriate with the East Coast buried under a few meters of snow and us the Pacific Northwest being burned alive with average temperatures of 55° F, which is warm for February for us.  But onto why we're really here!

In February, we saw the Humble Bundle people put up a massive Star Wars game bundle with 11 games, none of which have I ever played before.  Later in the month I'll actually go into what makes a Star Wars game fun for me to play versus some other science fiction so be prepared for that one later in the month as well as for people to rip me a new one for not being über Star Wars canon knowledgeable.

I've also gotten back into Dungeons & Dragons (As I mentioned last month) and I am presently really enjoying the game.  For our group, I'm DMing and we've managed to get in two sessions, about every other week, but as with every D&D group ever, scheduling is always an issue.  I know that I said I would do a write up last month, but I may actually get around to it this month after I complete my final schooling electronic paperwork assignments for the month.  And I still need to get back on that painting wagon again, but I'm hoping for some nice detail brushes to come into my possession soon.  

On a similar note, I uncovered a D&D story that I wrote back in 2002-03 and I am going back, rereading and converting everything to a 5th Edition model.  The nice part about this is that I am figuring out some story elements that I sort of flubbed on or just ignored to make the story work and it's a lot of fun to go back into this world/story that I concocted.  I'll tell you what, it's somewhat nice to know that my storytelling capabilities didn't completely suck 12 years ago.

I've also decided to put Dragon Quest VI on the back burner for a bit as I just seemed lost with the story.  I don't know if it was because of intermittent play or because I am genuinely not as interested in the story as I want to be, which might be a fault in itself; forcing myself to play something because I feel that I'm supposed to like it is probably not the best way to play a game.  So now I'm going back to Radiant Historia, which I started very briefly I don't know how long ago because I love the concept of the game and the short amount of time that I did put into the game, I recall loving what I was experiencing.

Ah, and I also started up Borderlands after finishing RAGE, which both need articles of their own, which may or may not happen (see paragraph #3).  I am afraid though that it will turn into another Skyrim, which I always seem to be learning something new about once every few weeks.

Lastly, Conklederp and I will be attending the RePLAY orchestral video game concert up here in Portland in a few days so as I may have said (see paragraph #3), there may be an article at the same time.



JWfW/JDub/Jaconian


P.S.  And then there's the whole Elder Scrolls Online going free later in the month and becoming Elder Scrolls Online: Tamriel Unlimited.  And I thought I read somewhere that the game is not considered canon?  I may need to look into that.

Monday, December 1, 2014

Monthly Update: December 2014


Yeah, yeah.  I know November doesn't have 31 days in the month, but I'm just too lazy to "design" a banner for all the other months that don't want to conform to the non-universal standard of 31 days per month.  I vote going back to 10 months with ~40 days a piece and call it square.  Who needs July and August anyway!?

Before we get to the wonderful land of video games, I obviously have to mention the release of the new Star Wars teaser and, the full Jurassic World trailer and that the final film in The Hobbit film trilogy will be released in just over two weeks.  I'm excited for both, although I am a bit apprehensive since I don't want to be hurt by The Battle of the Five Armies the same way that I was hurt by Return of the King.  I just can't take it anymore.

So there's been quite few AAA games released this past month: Dragon Age: Inquisition, Shadow of Mordor, Call of Duty: Advanced Warfare, Halo: Masterchief Collection, Farcry 4, Little Big Planet 3.  Some would not consider Assassin's Creed Unity so much a game as it is buggy work in progress that sold for $59.99.  Grand Theft Auto V saw it's XBox One release with the PC (pov sex) release early next year.  Granted, I'm not interested in all of them (cough-cough Call of Duty cough-cough) and some others.

Then there are the games to be released in December: A Game of Thrones: A Tell Tale Games Series. . . and that appears to be it, at least all that I'm interested in.

But these are all games that I haven't played.  Sure I'd love to play Shadows of Mordor (is it one shadow or multiple because I can't keep the name straight), but I'm not 100% sure my system would be able to handle it's meaty man-flesh requirements.  But enough about our faults and more about what we've been up to.

During the last month I figured out that Dead Island: Riptide didn't want to function well on my computer, I was able to get RAGE to function well on my computer, and I am now three pieces shy of constructing the Staff of Chaos in The Elder Scrolls: Chapter One: Arena.  I briefly toyed with the idea of booting up Civ. V in honor of Thanksgiving, but that turned to not after finding out that RAGE worked; I'm a sucker for a well constructed fps in a post apocalyptic world; although J.K. Stiles and Mutant Bash TV can go suck on a curb for all I care; janky bastard.  I also started up Dark Souls and have determined that I need to create another character, for the fourth time; it all boils down to trying to figure out what the hell is going on.

This month, I'll be looking forward to Steam's Winter Sale, which will probably be coming on the heals of their Fall "Exploration Sale" which ended yesterday (December 2nd).  I've got some leftover money in my wallet from selling cosmetic stuff in TF2 and some gift cards that I bought myself from Game Stop.  Which is horrible in a way because I already have a massive backlog of games (which I have talked about on occasion) that I have yet to play and not some little three hour game, but massive honkers like Dragon Age: Origins, Fable, Baldur's Gate I & II, Dead Space 2 & 3, Batman: Arkham Asylum & Arkham City, Dark Souls, Bioshock Infinite, Final Fantasy VIII, The Elder Scrolls: Chapter II: Daggerfall, as well as ginormous wallabasses that I haven't even finished yet Final Fantasy VII, Elder Scrolls IV: Oblivion &  Arena, FEZ, Torchlight II, Path of Exile, RAGE, Anodyne, Castlevania: Lords of Shadow, Braid, The Call of Cthulhu: Dark Corners of the Earth, BIT.TRIP Presents, Runner 2: Future Legend of Rhythm Alien, and the first Fallout game.  Oh, bloody hell I forgot Fallout(s) 2 through Fallout: New Vegas which I haven't touched yet.

I haven't even mentioned games on my 3DS and PSP that are still waiting to be completed/started/finished/begun/Double Double Animal Style with a Strawberry Shake.

And yet, there are still more games waiting to get in the queue just on the horizon.

There is no hope.



~JWfW/JDub/Jaconian
God Help