Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, October 15, 2014

Magic the Gathering: OCD, Deck Building and Sorting Exercises





I recently started playing Magic: the Gathering again after a five year hiatus.  These hiatuses are fairly consistent for me, and I'm glad to be again indulging in this fun strategy distraction.  

After about a month back to Magic, one thing I really find interesting is that one of the more appealing things about having a card collection is, actually, the process sorting and organizing the cards.  I already know that I like sorting-- I've done a lot of it, files, books, albums at KDVS and so on.  But with Magic cards it's particularly nice because they are compact, but contain a great deal of information and there is an element of strategy even to the sorting.  On one small card there is color, casting cost, card type and then the actual abilities of the card itself.

My first wave of sorting is always color.  It's just how the game is played.  Five colors plus Artifact, Multi-colored and Lands.  I usually put the last three in one pile, but if I've got the time and inclination, I will separate them.
 
Second wave is, for, me, casting cost.  When building a deck, I like to be sure to have plenty of cheap spells, for the early phases of the game.  This is also nice because Ghost says he doesn't even consider casting cost when building a deck.  This might/could give me an edge.

Third is card type.  This is another item of consideration when building a deck.  Creature/spell balance is important so you don't find yourself consistently lacking.  I don't usually make it this far in the sorting.   

The next step would be to separate the spells into Instant, Sorcery, Enchantment.  This could be useful, as each of these play different.  However, when building a deck I usually have an idea of what I'm going for by this point, and 40 cards runs up pretty quickly.
   

One of these is worth fifty bucks now!  And I just so happen to have a few.

Another advantage to sorting the cards is that it gives me a chance to review them.  It's always nice to have a good vocabulary of the cards you have, so that when building a new deck, you can go straight to something that might have a nice place within the deck.
One thing I will do when sorting is to pull interesting cards out and set them aside.  

When building a collection of Magic cards, one thing you will find is that there are a LOT of cards.  A lot.  And, unfortunately, a great number of htem are unremarkable.  Typically, these are common cards, though uncommon and rare cards can be equally 'Meh.'  So, sometimes when I find a card that catches me fancy, I'll set it aside, to look at later when I'm coming up with deck ideas.  Separating the wheat from the chaff, as it were. My biggest issue in this way is that I don't face the fact that large swaths of cards I own are useless.  But some really are.  My next idea for sorting is to remove the truly BAD cards.

To be fair, I don’t think this is OCD.  If things aren’t sorted, I don’t have a conniption.  I have many times had unsorted Bookshelves and CD collections.  I’m neither obsessive nor compulsive about it.  However, I do enjoy the sorting.  It’s nice.  It’s a nice process and it’s nice to look at when it’s done.  In addition, because I am not OCD, it isn’t always a high priority item.  And there’s a great feeling in getting to low-priority items.  Yes, there’s procrastination, that’s always fun, but there’s also getting to things in due time, and taking the time to do them right.  So many high-priority things got to be high priority by force of stressing me out.  It’s the low priority things that leave me alone, wait for me to come to them, and are generally more enjoyable. I don’t think this is OCD, but it’s probably something with a name.

-D

Wednesday, June 4, 2014

Game Idea: Doggie Soccer/Keep Away



Lately I've been playing with the puppy dog at my house.  His name is Bubba and he is a Great Dane/Pitt Bull Mix, is about 6 months old and very rambunctious.  Recently his Momma got him a basketball, and we have been having a blast playing with it.  The thing is deflated enough so that he can get a pretty good grip on it, and my job is to try and knock it out of his mouth.

As I play, I start to think of a scoring system.  For Bubba, his basic way of scoring points is time of possession.  I imagine a shot clock ticking up as he holds onto the ball.  For me, my points come from getting the ball away from him.  Of course, he is faster than me, and has more energy, so if he really wants to, he can just play keep away all day.  But that's not fun, and I will quickly throw down the controller (metaphorically) and leave.  So I imagine that the possession clock isn't worth all that many points, and it either tapers off or cuts off after a certain number of seconds.

He is very good at snatching the ball back up when I've kicked it or knocked it away from him.  95% of the time, he is the one to regain possession, not me.  This leads me to another scoring-system feature.  I think that I should get points based on the distance I am able to knock the ball, and he gets points based on the speed of his recovery.  Like a little bonus get of a sort.  Occasionally, I am able to recover the ball, and gain complete possession.  I think there are bonus points there as well, though the fact that I can launch the ball across the yard may be enough compensation for me.

So, using this scoring system, I think he and I are pretty evenly matched.  I haven't tweaked the actual points rates, and of course I don't have the facilities to measure out time of possession, but that's because this is really just me playing with a dog, and not a video game.  Might be a reasonably fun  video game though.

-D


P.S.  When I was coming up with this idea, I also thought of a game called "Hokra" that i played at the cooperative gaming coop.  This was a four-player sports game, for an invented sport.  Two teams of two try to hold a ball in one of four goal zones.  Points rack up while in possession in a goal zone.  The other team tries to knock the ball away and gain possession.  What I love about Hokra is the fun, but also its simplicity.  Both in rules and fully embraced, minimalist graphics.  It was really fun to play, but I only got half the idea as there were just two of us playing.  I'd love another shot at it.  I wonder what ever happened to ol' Hokra anyhow?  Not to mention the Cooperative Gaming coop.



Hokra


P.P.S.  I've also come up with stages for Doggie Soccer.  One is a backyard, fairly typical, with a fence and maybe some patio furniture or something.  Then there is the Soccer Field, which has no obstacles and a perfectly smooth surface, and even goals, which could be optioned for points.  And the third is the 'doggie dominated yard' which is a yard that is littered with holes, chewed up pieces of garbage, ripped apart toys, and everybody's favorite:  dog poop.  This stage is skewed to the advantage of the dog, as points are lost for stepping in dog crap or tripping in a hole and twisting your ankle.  I'd like to add that this is the stage I typically play Doggie Soccer in  >;)  

Monday, January 13, 2014

Always Seems To Be A Work In Progress

Just to forewarn y'all, the post for today is going to ramble a bit.  And by ramble, I mean that from the overarching fact that I'm rambling, there isn't much coherency.

You know, I don't have a whole lot to go into today.  I mean, there are a handful (maybe multiple hands) of games that I'm playing, some because I've been meaning to play and others because I'm deep into that post-Steam-sale zone of GAMES ARE EVERYWHERE!?  It's also a Monday (my work-Friday), it's nice outside (nice for Portland anyway) and parenthese seem to be taking over (which isn't all that odd if you look back through some of the posts I've put up).

I've got some irons in the fire, some of those irons have somehow turned into styrofoam (whatever that means), while others are just gathering steam (pun not intended) and wondering when the damn train is going to be built.  I also finished reading (again) The Hitchhiker's Guide to the Galaxy and The Hogfather (again) within the last month and am nearly finished with Jingo, so I have British satirists running around in my head telling me that I'm doing it all wrong and don't sound anything like them.

I could start talking about late 19th century and early 20th century weird, horror, science fiction authors, two of which who are both not H.P. Lovecraft, but I feel they would warrant their own post without all this nonsensical nonsense that has been happening for the last 217 words that have occurred before the number 217.

Now that I think about it, I may just have too many irons in the fire (I was going to Wiki-link to the "irons in the fire" bit, but the Wiki page for that is just too silly).  I have (at least) two games I'm playing on my 3DS, one on the PSP, 10 or so games on Steam that I'm in the middle of and a couple that I play on my phone every-so-often.  Not to mention (except that I am) a stack of board games that haven't been played in Idon'tknowhowlong and a card game that has yet to be played because Idon'tknow.

Part of me knows better than to post drivel if I don't have anything to say, especially on these self-imposed deadlines, but that's just the way I am.  If I falter one day, I feel that I'll begin the habit of doing it on a consistent basis.


With that being said, I would now like to end the writings of today with a picture of the outcome from my first foray into the DayZ alpha:

I guess we all could use a little work.

JWfW/JDub/Jaconian
Working On The Highway

Saturday, August 31, 2013

A Nother round of flash games

So, after playing 'I wish I were the moon'  on Kongregate, I got linked to a couple of other interesting games.  One of which I had played a couple years ago, and thought was pretty cool.  That was back before this blog, and really, just when I was getting back into games.  I hadn't really heard of indie games yet, most of my gaming was done over at my friend Zor The Red's house, where we would pair up to play games like Pixel Junk Monsters or God of War II.

Somewhere, during that time, I got into flash games.  I noticed that some of these games had a definite 'artistic' bent, which worked well for the short-form of flash games.  I played some very interesting games on Kongregate, including Looming, The Majesty of Colors, I can Hold my Breath Forever.  When I started using Steam a lot more, and purchasing the Humble Bundles,  I left Kongregate behind.

Well, I'm glad I went back to Kongregate, because now I found a game called 'hero story' by Terry Cavanagh, of VVVVVV and Hexagon fame.   This game is short - very short, but does not disappoint.  In fact, this game addresses a gaming convention that I've been wanting to see challenged for a long time. There's really something to be said for these short-run games and the ability to do one small thing effectively.  I still nurture ambitions of making games of my own, and I find these Flash games inspiring to that goal.

I should also mention that all the games on Kongregate are Free.  I've linked below to some of my favorites; I haven't posted any descriptions, but recommend you have a look at them.  Each of these games presents a strong atmosphere, despite being short-run and simple.

-D  





by Terry Cavenaugh

Heroes Adventure
http://www.kongregate.com/games/TerryCavanagh_B/heros-adventure

Hexagon
http://www.kongregate.com/games/TerryCavanagh_B/hexagon





by Gregory Weir

The Majesty of Colors
http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors

Looming
http://www.kongregate.com/games/GregoryWeir/looming






by Racter

I can hold my breath forever
http://www.kongregate.com/games/racter/i-can-hold-my-breath-forever





by Daniel Ben

Today I die

I wish I were the Moon
http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon

Storyteller
http://www.kongregate.com/games/danielben/storyteller




Wednesday, February 6, 2013

Creativity of Indie Games: Big list of Games




  1. Owlboy - http://www.owlboygame.com/  - unfinished - pc - free demo
  2. Fez - http://fezgame.com/ - is xbox live exclusive
  3. Botanicula - http://botanicula.net/ - windows, mac, linux - 10$ - free online demo - adorable*
  4. Gunpoint - http://www.gunpointgame.com/  - windows, maybe more later.  unfinished
  5. Proteus - http://www.visitproteus.com/  - atari looking game - $10 - steam, mac and windows
  6. Coin - http://www.create-games.com/newspage.asp?id=3624 windows, free
  7. Scrumbleship - http://www.scrumbleship.com/ unfinished, kickstarter - demo - windows, mac, linux
  8. Spelunky - http://spelunkyworld.com/  free on Windows, version 2.0 on xbox live
  9. Limbo - http://limbogame.org/  windows, steam, xbox, mac - reviewed
  10. Bastion - http://supergiantgames.com/?page_id=242 - xbox, windows, steam, chrome, mac, linux, ipad
  11. Castle Crashers - http://www.castlecrashers.com/ - xbox, psn, steam.  Brawler, 4 players, fun.
  12. Journey - http://thatgamecompany.com/games/journey/ ps3 exclusive.  Great game.  
  13. The Iconoclasts - http://www.konjak.org/index.php?folder=4&file=30 - unfinished. free alpha download. windows. 
  14. Don't Blow It! http://dinomage.com/dontblowit/  unfinished.  dinomage is a great name.
  15. Amelia vs. The Marathon - http://www.troubleimpact.com/ - unfinished - intended for iOS, Android, Nook, Kindle Fire
  16. Lost Marbles - http://binarytakeover.com/lostmarblesredux.html - unreleased, can vote for steam release with steam greenlight
  17. Terraria - http://www.terraria.org/ - steam - 2d minecraft
  18. Negative Nimbus - http://www.negativenimbus.com - android, iOS
  19. Zombox - http://www.zombox.net/ - unreleased - ios and hopefully steam and android
  20. Braid - http://braid-game.com/ - xbox360, windows, steam, [impulse, gamers gate]
  21. Superbrothers: Sword and Sorcery EP - http://www.swordandsworcery.com/ - android, iOS, windows, steam - reviewed
  22. Mark of the Ninja - http://www.markoftheninja.com/ - xbox, steam
  23. Super Meat Boy - http://supermeatboy.com/ - xbox, steam, windows, mac, linux
  24. Rawbots - http://www.rawbots.net/page/rawbots - windows, mac os, looks interesting
  25. The Splatters - http://spikysnail.com/ - xbox, coming soon to Mac, Windows, Linux
  26. Legend of Grimlock - http://www.grimrock.net/ - Windows, steam
  27. Bit Trip Runner - http://bittripgame.com/bittrip-runner.html - Mac, Windows, steam, Wii
  28. SpellTower - http://www.spelltower.com/ - Mac, iOS
  29. Bit Pilot - http://www.bitpilotgame.com/ - iOS, coming soon for Mac
  30. Pid - http://www.pidgame.com/ - xbox, playstation, steam, Mac, Windows [gog, rain dg, gamer sgate]
  31. Reset - http://reset-game.net/ - unfinished, Windows
  32. Minecraft - https://minecraft.net/ - Android, iOS, Xbox, Java
  33. The Binding of Isaac - http://store.steampowered.com/app/113200/ - Steam, Windows, Mac, Linux, Playstation
  34. World of Goo - http://www.worldofgoo.com/ - Steam, Mac, Windows, Linux, Android, iOS, Wii
  35. Osmos - http://www.hemispheregames.com/osmos/ - Mac, Windows, Linux, Android, iOS
  36. Tiny Wings - http://www.andreasilliger.com/ - iOS
  37. God of Blades - http://whitewhalegames.com/godofblades.html - iOS
  38. Prison Architect - http://www.introversion.co.uk/prisonarchitect/ - Windows, Mac OS, Linux
  39. Dear Esther - http://dear-esther.com/ - Steam, Windows, Mac
  40. Corpse Garden - http://www.freeindiegam.es/2012/06/corpse-garden-fei/ - Windows, Mac
  41. Amnesia: The Dark Descent - http://www.amnesiagame.com/#main - Steam, Windows, Mac, Linux
  42. The Moonlighters - http://raddragongames.wordpress.com/the-moonlighters/ - Unfinished
  43. Dungeons of Dredmor - http://www.gaslampgames.com/ - Steam, Windows, Mac, Linux
  44. Faster Than Light - http://www.ftlgame.com/ - Windows, Mac, Linux
  45. Today I Die - http://www.ludomancy.com/games/today.php?lang=en - flash game, played in browser - poetic
  46. The Snowfield - http://gambit.mit.edu/loadgame/snowfield.php - Windows, Mac
  47. Symon - http://gambit.mit.edu/loadgame/summer2010/symon_play.php - Windows
  48. I Wish I Were The Moon - http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/ - flash game, played in browser
  49. Passage - http://hcsoftware.sourceforge.net/passage/ - Windows, Mac, iOS
  50. The Dream Machine - http://www.thedreammachine.se/ - Steam, Windows, Mac
  51. Ico - http://www.icothegame.com/ - Playstation 2


I took this list from the information section on this youtube video: The Creativity of Indie Games from the pbs youtube channel.  I hope they don't get mad at my for lifting the list, and I hope I'm citing it appropriately.  

I've made notes on each game, mostly the operating system(s) the game is available for, and occasionally price and miscellaneous comments.  I've marked when a game is available on steam, though technically that is not an operating system.  There has been talk of a steam console: Piston.  

I write a little bit about the accompanying video in my previous post. 




Sunday, October 14, 2012

Cooperative Gaming Coop

Saturday I hopped a train to San Jose and swung by my pal John's Art installation.  This installation is a combination of an arcade and a game swap.  There were lots of cool games there, and some finely decorated cabinets.  I'll see if I can get a list of the featured games, so that we can look up an play the ones that are available.

Alright, that being covered, go ahead and check out the website for the gaming coop.   John also has his own website called ArtFail.  And a Tumblr. He's always doing video games as art events and stuff. 


There weren't many people, so I didn't get the full effect.  However, for the same reason, I got a lot of one on one time with the curator (John) so I got the scoop on a lot of games.  There's a crazy game that is sort of like real-time chess.  Another that was commissioned by occupy oakland, 2-players where you fly through a maze and hit switches to mark your distance.  Great flying controls.  Another game where you rescue beagle puppies, really fun.  Oh man, there was another called like Super Puzzle Platformer, I think.  That game is solid gold.  Then there was a really sweet fighting game that sort of played like smash bros but had an atari look.  Yeah, too many good games to count.  All totally free and independently made with heart and elbow grease.  

I'll fill in more on this event as I get better information.  I do know that they had one of these: A Winnitron, which they called Winnitron SJ. Winnitron is the product of an indie gaming collective in Winnipeg, Canada, and they license out the Winnitron design to others to make their own arcade cabinets full of indie games.  Click the links above if you want more info.

I want to play some of those games again.  Like the platformer where you just walk and jump, but when you die you go to a parallel world where the ceiling is the floor, and then later you kind of jump between the screens and it's a puzzle platformer and the graphics are nice, remind me of cavestory +.   Oh, and the MIT game where you slow down the speed of light and thus increase the range of the visible spectrum, but it controls like complete shit, which stunts the whole experience.  Neat idea though.

Okay, again, trying to end this post.   I would like to organize it into a series of previews, when I can get some titles for yah.   TTFN.


***Edit:  I just remembered one of the games:  Nidhogg!  This game is stupid amounts of fun.  It's two players, so you absolutely must have a second player to have all the great fun available.  I highly recommend playing it in an arcade cabinet if you can get to one.   

***10/16/2012: another edit:  I got the games list.  You can find it here:  List of games featured at Cooperative Gaming Co-op.  I will be reviewing the games I played and looking for links to play them online.

Friday, October 5, 2012

The Final Chapter

This will be the final post in the adventure to purchase 6d10 dice from Epic Gaming, a gaming store I located through Yelp because I didn't want to travel 28 miles round trip.  There'll also be an epilogue about ordering pizza, although that's not really game related.  But anyway.

After driving somewhere around 4 miles from Dutch Bros. to Epic Gaming, I sat in my car briefly pondering if I should take in my half finished espresso boosted coffee drink so that I could have something in my hands to keep them busy in the off chance that they didn't have dice or more specifically, individual d10 dice.  Then the etiquette part of my brain said that I shouldn't bring in a drink to a store.

The store itself was pretty empty once I made my way in.  And by "empty," I mean empty in two ways.  The first being that there was a lot of space in the store and not a lot of it was taken up by actual gaming materials.  I later noticed that most/all of the gaming materials were up against the walls while the middle was left open for the activity of gaming itself.  The second "empty" was that there was only myself, one guy behind the counter and four others playing Magic at one of about six large collapsible tables in the middle of the room.

This brings up another thing that will get to me.  For some reason, people playing Magic intimidate me.  Always have.  If there's a group of people sitting at a table (or multiple tables) playing any iteration of Magic, I will avoid that area.  Most of it is because I never got into Magic and have no real idea what is going on.  I "understand" that each player has a deck with a certain number of cards and those cards do things or can undo things.  There's something called "tapping" in regards to cards being in/out of play.  And if you have enough money, you can build yourself a near unstoppable deck.  Is there even such a thing?  I don't know.  I've also heard (as in physically heard in person) shit-talking in regards to people's decks that to me just isn't cool for gaming.

Back to to the store.  I noticed the people playing Magic, and my brain immediately transitioned from "search mode" to "just buy the fucking dice already."  Once at the counter, I stumbled out the question about individual dice because in the display case, all that I could see were prepackaged Chessex dice.  It turned out, like another games store I frequented in Sacramento, the dice were behind the counter in a gumball-type plastic hand-grab container.  I quickly picked out 6d10 of different colors, but still colors that I thought people would actually want to use for Munchkin, made my purchase and then, was able to calm down.  

I then walked over to where it looked like there were some miniatures and as it turned out, some of the expansion decks for Munchkin.  By this point I had already used the $5 I had in cash for the dice (they were  75¢ each) and didn't want to break out my credit card having already made my purchase.  I had also read on Yelp that Epic Gaming also sold video games, which I would have liked to check out, but again, being the odd person that I am, felt that I needed to leave the store having already made my only intended purchase.  Again, I know it's odd behavior/line of reasoning, but that's just how my brain functions.

Then I left the store and drove back home.  That's the whole story.  Yes, I lead a very exciting life.

Epilogue

I don't know how long this has been around, but Pizza Hut allows you to place orders online.  Without having to talk to anyone!  I'm able to pick out what type of pizza(s) I want, toppings, side orders and such.  Then pay with a credit card and have my pizza delivered.  The only talking is upon greeting the delivery person, and that's only to tip the driver and sign the receipt.  I love not having to talk to a person on the phone and explain what I want, turn down hearing about specials or be put on hold for a couple of minutes.  In a similar vain, it's like going into Little Caesar's Pizza, ordering two large pepperoni pizzas and walking out  with them less than two minutes later using only a minimum of the known English language.  Yes, it's all fast food pizza, but it's perfect for what it is, cheap semi-tasty pizza.  Except that Little Caesar's Pizza is actually really good.

~JWfW/JDub/Jaconian
Everything Remains As It Never Was

Monday, May 7, 2012

NES Games I Will Probably Never Complete

All of the games that I will be listing are from my memory.  These are games on the NES that I was never able to beat for one reason or another.  I'd like to think it was because they were crazy difficult and not because of my failure as a gamer.  Are these games passable?  Of course they are, otherwise there would've been a patch...... except not, because back in teh 1980s, 1990s and early 2000's, the final release of a console game was it's "final" release.  No patches.  No DLC.  No way to correct anything that might've gone wrong in the game testing phase.

In short, these games were pretty fucking hard.

Not that you can tell, but this is the second incantation of this list.  The first list I wrote up was made up of games that wouldn't surprise anyone that I hadn't beaten.  Games like "any" Ninja Gaiden on the NES, Blaster Master, Battletoads, Silver Surfer, Ghosts 'n Goblins, and Back to the Future.  Then I figured I would make a list of maybe not quite so well known games that were a bloody pain in the ass.  So here's that list:


Mega Man (1987)
Now that I think about it, I don't know if I've ever beaten any of the mega man games....on the NES that is. In Mega Man I, I could never get through the Guts Man stage.  Now that I think about it, I don't think I was ever able to beat Mega Man II...... or maybe any in the series.  No wait, I'm pretty sure I did beat Mega Man X.  I blame it all on constantly losing (or having my Mom/Dad) throw away those small pieces of paper that had the passwords written down on them.  That was always the problem with password games, keeping track of random pieces of paper, knowing which game they went to and where in the game they were to take you.

Back to the Future (1989)
I played this game for the first time at PAX Prime 2010 and promptly got my ass handed to me.  This game came out when I was 9, and even at the age of 30, there was no luck for me getting passed the Lou's Cafe sequence.

A Boy and His Blob: Trouble in Blobalonia  (1989)
Granted, I didn't know what the hell I was doing when I was first playing this game, I didn't know what to do and what the point of the game was.  The week that I played the game, I immediately went to Blobalonia.  Yup, I didn't know that I was supposed to actually explore the real world in order to collect jellybeans.  I guess I could probably go back (if I could find the game) and actually try to beat the game.

Captain Skyhawk
I briefly went over this already in the previous post.  What the video that I previously posted didn't show you , was that you can change your altitude to help you dodge enemy fire.  The other hard part was docking with the space station, or at least it was really hard for me.  These kinds of "fit the thing into the rotating slot" things, I find that I have a hard time with.  The other nice thing with this game was that it was a one-hit-kill.  No life meter.  Well, just a life meter of one I guess.  And you have four lives.  I now know that I've gotten to the third level.  I don't think that I'd gotten to the end of the third level.


By now nearly everyone knows that games back in the early days of console gaming were required to be difficult because the memory capacity of the game cartridges was fairly limited.  Maybe I didn't have the attention span to sit and complete an entire game (I was able to get to Room 97 or 98 in Gauntlet over the course of an entire summer with my Mom so we'll rule the ADHD theory out), or maybe I didn't have ample amounts  of coordination, but whatever the reason was, these games were really difficult (to say the least) and I have no shame in my admitting this.

~JWfW/JDub/Jaconian
The Sounds of Failure