Showing posts with label Slender Man. Show all posts
Showing posts with label Slender Man. Show all posts

Friday, March 21, 2014

Is Anxiety Over Video Games A Real Thing?

DISCLAIMER: With this post, I am in no way attempting to make light of anxiety disorders such as post traumatic stress disorder, as I know that these are very real for the people who suffer from their effects.  I only bring up PTSD as a question, a way of springboarding into what it is that I want to talk about.


I am currently at a crossroads in a couple of games that I am playing.  These crossroads have occurred in the form of anxiety when I think about the situation that I will have to put myself in if I want to continue on with the game, a video game form of PTSD if you will (see above disclaimer).

The first game is Slender: The Arrival, which I covered in a previous post.  I have reached a point in the game that is an homage to the free to play Slender: The Eight Pages, where you wander around an enclosed area trying to collect eight pages that are randomly placed on any one of 10 landmarks all before you are chased down by The Slender Man.  I have played The Eight Pages quite a few times and have never been able to collect all eight pages.  TEP is odd in that it is pretty terrifying in a minimalistic way, but I still end up jittery with a racing heart-rate each time I play/fail.  This is where The Arrival comes in, the level that is an homage to TEP.  When I first reached the area I recognized what was going on and I felt my heart-rate begin to quicken.  All of the times that I had failed in the past came back and began to nag at the back of my mind.  I told myself that this stage in TA would not be as difficult as in TEP because it wasn't the entire game, just a stage.  However, as was the case with TEP, I was caught by The Slender Man after only finding a couple of pages (my record in TEP was five).  I have not played the game since because of the nagging feeling/fear of all the times I had failed in the past and the tension I went through just to fail.

The second game is Tactics Ogre: Let Us Cling Together.  I have reached a story battle that is very reminiscent of a battle from Final Fantasy Tactics that I found to be very difficult.  Anyone reading this who has played the FFT will most likely remember the final battle against Wiegraf when he turns himself into the Lucavi Belias.  It has been stated (by the linked website as well) that this battle is one of the more difficult battles in the game and that is very much not a lie.  Currently I have changed the main character's profession from a Warrior to a Ninja and I am grinding to build up the Ninja level and skills in an attempt to better equip myself for the battle.  All the while I have previous experiences of going up against a very strong (and annoying) enemy in the back of my mind, reminding me of all the self imposed mental anguish I put myself through at the proverbial hands of this religious demon.  However, if I want to continue with the Let Us Cling Together and the story, I have no other option but to defeat this boss after an initial battle with only the main character.  I have not resorted to gamefaqs, but that might just be a very real option to save my sanity, if only a little.

It might seem/sound odd to a lot of people, but I genuinely get anxious when I think about going back to either of these games to play them, knowing that I have these challenges ahead of me.  One might say that there is no reason to worry so much because "it's just a game."  I do not have a response to someone with this point of view as it is their own and have already made up their minds and that the way I feel is not legitimate according to the way they live their own lives.  I guess it could be like telling someone who cries (for any reason) during a movie that "it's just a movie."  To me though, that anxiety associated with these two walls I have come up to is very real, in both a mental and physical sense.  In Slender: The Arrival, I know that if I fail the first time, I will most likely try again at least one or two more times, depending on how many pages I am able to achieve, all the while knowing that after being caught twice, I will become more annoyed than afraid.  Ogre Battle: Let Us Cling Together is a bit different in that I can always just forego the battle and just raise levels with my current party, although that could be dangerous in and of itself as the random enemies level along with the average level of your party as they do with Final Fantasy Tactics and Final Fantasy: 4 Heroes of Light, and I do not want a repeat of that debacle.

So in answer to my question: Yes, for me, I believe that fear is a real thing to be afraid of.


~JWfW/JDub/Jaconian (In Canada)


Friday, March 7, 2014

First Impressions: Slender: The Arrival (PC)


Slender: The Arrival is a full fledged version of the free game, Sleder: The Eight Pages that scared the shit out of the internet back in 2012.  For those of you all who are not familiar with the Slender Man mythos, you can read about it either on Wikipedia or any other numerous websites, but in short, Slender Man is a variant on a bogeyman who takes children.
Original pictures by Victor Surge, 2009.

So, what started out as a couple of short sentences in a "create your own paranormal image" thread has turned into a pseudo-legitimate urban legend with it's own cultish-type following, as well as two video games, Slender: The Eight Pages, in which you wandered around an enclosed forested area and picked up eight pages placed randomly on landmarks all the while avoiding the Slender Man.  And now, it's current full fledged iteration from Blue Isle Studios, Slender: The Arrival, which was released back in March, 2013.

I gave this game a go a few weeks back at the request of Conklederp wanting me to play a scary/horror game that had a story.  Both of us really enjoyed playing/watching each other having a go at Slender: The Eight Pages, so I began this new iteration only knowing that the full game had been expanded but not much else..


Slender: The Arrival, like it's predecessor is an FPS/POV horror game where you have to collect items/pages/documents as you progress through the level/stage.  You can walk briskly and sprint, look around with or without a flashlight (once you find one which is a nice touch) and pick up papers.  The game itself is pretty basic and the mechanics have pretty much stayed the same from the first game to this one, which is nice since they are trying to keep, maintain and grow the original fan base.

It turns out that my first playthough (I did not make it through Chapter 1) I accidentally accessed a secret hidden level, which Conklederp and I thought was a really elaborate glitch, but equally creepy and unnerving in it's own way.  The second time playing, I completed Chapter 1 and made it through part of Chapter 2 before I was "caught".  I feel like I am now stuck at Chapter 2, but just mentally stuck.

Chapter 2 is a modified version of Slender: The Eight Pages.  The chapter title is even called "The Eight Pages."  But what's that you say?  Isn't the whole game a modified version?  Well yes, but The Arrival is like an expansion as a whole, where as Chapter 2 in The Arrival, you are in an enclosed wooded area where you have to collect, I assume, eight pages before you can proceed while being "chased" by the Slender Man.

This is where I become mentally stuck.  I played The Eight Pages quite a few times and each time I failed to collect all eight pages as I would either be caught after locating X:8 pages or my flashlight would go out and inevitably be caught as I stumbled around in the darkness.  I would like to assume that this area in the game is easier than the whole of The Eight Pages, otherwise I just ran into a brick wall that I am not willing to spend a whole lot of time on figuring out how to climb over or dig under.


Jesus I hope I can't see it!
So that is where I am currently at with Slender: The Arrival.  I like that there is an attempt to create a story where there was very little to begin with and what I have played I really enjoyed.  The graphics are well done and the controls are your standard FPS PC WASD set up so as long as you're comfortable with the Left Shift being used for sprinting, then you are all set to go.  As long as you don't mind being scared by static, as if kids these days even know what static is.


~JWfW/JDub/Jaconian
You Better Get Up While You Can