Showing posts with label Tabletop. Show all posts
Showing posts with label Tabletop. Show all posts

Friday, December 26, 2014

Board Game Review: Pandemic & Pandemic Expansion: On The Brink


First off, I will not be discussing how to play the game as that would take too much time and I would be rehashing most/all of the printed rules and that would be no fun for anyone.  Plus Wil Wheaton has already covered Pandemic on the first season of TableTop, so I would recommend watching over on his channel if you have A) never played Pandemic, or B) came here to find out how to play Pandemic.

So the edition that Conklederp and I received for our wedding was the second edition and as far as I can tell, the biggest difference between the two editions is that in the second edition, the pieces are made from plastic whereas in the first edition, they are made from wood.  Now, I will agree that in most cases, I like the feel of wood pieces (hur hur) over plastic, but for this game, I like the look of the clear plastic blocks that represent the various infections.  There is something just more "sterile" about their appearance.  The other difference between the two editions is that the board, again from what I can tell, is more techy looking.  The pieces are now plastic instead of wood and the infection cubes are colored and clear, which I personally like the look of a lot better than the wood; more sterile perhaps.  The principal game has remained the same, so everything I talk about should translate between the two editions.

Now, Conklederp and I have had a chance to play this awesomely fun game now on five separate occasions (as of this writing) and I will do my best to chronicle each of those first four experiences as they were each played under slightly different circumstances.

Game 1
Conklederp and I played first as the game suggested, with only four Epidemic cards in the players deck, just so we could get a feel for how the game was to be played.  After saving the world, we both came to the conclusion that the game with only four Epidemic cards was too easy.  It was then that I also realized that I did not shuffle the players deck correctly so there was one Epidemic card near the top and the rest were close to the bottom, which we did not get to before saving the world.

Game 2
The next two player game that Conklederp and I played, we put five Epidemic cards in the players deck and this time I separated that deck into five even piles, each with its own Epidemic card before shuffling the five decks separately before putting them into their single massive deck.  We then got ready to save the world again!

"That did not pan out."  This game probably would have gone a lot better had we known how to handle outbreaks correctly.  Let me see if I can describe what we did wrong.

There were two neighboring cities, each with three infection cubes.  One of those cities became infected (again), which caused an outbreak.  That outbreak spread to the neighboring city that already had three cubes, which caused an outbreak.  This is where we went wrong.  We thought at this point, the original neighboring city would then have yet another outbreak which would lead the second neighboring city to have another outbreak. . .and so on and so forth.  I am 99% sure this is not how the game is supposed to be played as we managed to lose in under five turns.

So we started Game 3.

Game 3
After realizing our error, we restarted everything, but this time I had the idea of changing the starting location and Disease Research Hospital that normally starts in Atlanta.  So we picked a city card at random and this time we started somewhere in the Middle East.  This time around there was a lot more evenly spaced-out mayhem (compared to Game 1), but it was manageable and we were again able to save the world.

Now, enter the first expansion to Pandemic, Pandemic: On the Brink.


Game 4
Prior to playing Game 4, I bought the On the Brink expansion which allows for five players to play at once instead of just four.  It also adds a fifth virulent disease strain as well as additional player and infection cards.  I knew that for this game we would be playing with five people, plus I wanted to expand how the game was played.  For this game we stayed using the regular Epidemic cards and not the Virulent Strain Epidemic cards that came with the expansion as it was The Man and [Insert Name]'s first time playing.

After we started, we quickly realized that playing with two people is different as far as tactics go when compared to playing with four other players.  Half of the game was spent coordinating between players trying to figure out where each person was going to be in order to trade city cards so that we could create a cure.

This game literally came down to the wire.  Because On the Brink added a number of cards to the players deck, this allowed the game to go on for an extra turn or two for the players which in turn allowed The Man to finish his turn after the last two cards had been taken.  The Man, however, was able to make it to a research station and create the final cure before he was supposed to pick up the two player cards (which did not exist).  I do not think this was cheating, but if it was. . .oops.

Oh, and nobody played as the bioterrorist since we were still getting a feel for the game with a full crew.

So every time Conklederp and I have played the game, either with friends or by ourselves, we have all had a good time either saving the world or coming very close and watching as the world falls into a cesspool of death and disease.  But in the end, the table was not flipped, words were not passed between people who were unable to be as effective as they wanted to be (yes, me) and negotiations began for the next time we would all be able to attempt to save the world.


~JWfW/JDub/Jaconian

Wednesday, March 6, 2013

Link Post


Time for another link post!  Originally I had this tagged to the back of the TMNT Emulator Hour, but then I thought it was better not to mix the link post with the TMNT post.  Almost no connection between the two. Except that James Nintendo Nerd reviewed TMNT- to which I have linked.  I'm sure many of you have already been to these sites, but I still think it's nice to have them in one place with pretty pictures.  Today's theme is:  Game Reviews.  






Many thanks for image to:  http://therealmcast.com/
This is a popular series about a guy playing NES games and hating most of them.  He also likes to use really filthy language in his descriptions.  If you like NES and filthy language, you'll probably like this series.  To get you started, here's a link to his review of TMNT for NES.   He covers a lot of the same points I mention.





Wil Wheaton is back, with a clever idea and entertaining dialogue.   Tabletop is the premier place to find out about card games and board games.  It's pretty funny too.  Good going Mr. Crusher! 





Yahtzee's game reviews.  This guy cracks me up.  This series has some of the best image-to-dialogue timing and content I've ever seen.  And of course, plenty of filthy language, but with a British ex-pat twist.  I recommend starting from the earlier shows, when his style was still fresh.  On an related note, I just started playing 6 Days a Sacrifice, the last in the Chzo Mythos.



For a kinder, gentler approach to game reviews, RockLeeSmile's Indie Impressions is a series of videos focusing on Independent games.  The video collection is exhaustive, and the viewpoint can be a refreshing alternative to the vulgar negativity of Yahtzee or JamesNintendoNerd.  RockLeeSmile seems to have a genuine interest in promoting Independent games on a whole.    




Saturday, December 29, 2012

First Impressions: Settlers of Cataan



Last night I had my first real session of Settlers of Cattan.  Stayed up until 1 am playing it.  Haven't done that in ages.  Best game since Munchkin.  Similar strategy, actually - as the game progresses you build toward getting 10 levels.  And alliances are broken and reformed, everyone trying to prevent the inevitable winner from winning.  But sometimes like 3 people look like the impending winner.

But the game isn't quite as aggressive as Munchkin.  Less events occur over the course of one turn.  A lot of the game is spent waiting, and hoping and building up resources.  Stupidly fun, I highly recommend it.  Expensive though.  Expect to pay $45 for a set.  If you'd like to test drive this game, just come over to my place with at least one other friend and an evening to spend, and we can play a couple of times.

I'd like to get into the details of how the game is played, but I think it would be easier for all parties if I just let Will Wheaton do it.  Tabletop is the best source for board game reviews that I've seen.  

I will say that the setup phase of the game, which comes at the very beginning, is essential to the overall strategy.  Most people will lament the poor decisions they make during the setup, which will further drive their desire to play another game, and get a chance to have a better setup.  It's a lot of fun; I want to play, just writing about it.  -D







Friday, August 31, 2012

My Brief History With PAX



I have Chreekat to thank for my indoctrination into the Penny-Arcade world as well as PAX and also becoming an [Enforcer].  In late summer 2007, Chreekat drove off to Seattle, WA during Labor Day weekend to be an [Enforcer] at the Penny-Arcade Expo, all of which was foreign to me.  Except Labor Day, I knew what that was when I wasn't getting it confused with Memorial Day.  Which I still do, all the time.

Jump forward to early/mid 2008 and I was given the opportunity to become an [Enforcer], and if you didn't click on the above link, an [Enforcer] is a volunteer who helps out the people running PAX.  You are assigned to a specific department such as PC Gaming, Tabletop Gaming, Handheld Gaming, Current Console Gaming, Registration, Information Desk, et cetera.  For my first year, I request to be put into Handheld Gaming as that was where my current video gaming knowledge was firmly based.  Thankfully I was placed in Handheld Gaming and worked the 9pm - 3am shift, which was perfectly fine with me.  The remainder of the day was spent walking around the expo halls and Spare Boarding (which is like working in any department that needs extra hands at a particular time).

PAX08 was a blast, in short.  I was able to meet Jerry Holkins, one of the creators of Penny-Arcade (Jerry, some other [Enforcers] and myself were looking for a steam punk themed Penny-Arcade cake that was thought to have been stolen, but was found a few minutes later); I saw Felicia Day and Sandeep Parikh just walking around (when they weren't at their booth or during panels) and along with a hundred or so other people was at a bar (after the setting up for the convention the day before it opened) saw Wil Wheaton.  I was also able to meet up with one of my friends SneakyTiki [I was in charge of letting the first groups of people through a set of doors which lead to the Expo Hall (a hell of a first job mind you)].

To say that PAX09 was a lot of the same as PAX08 is selling it short, even though it kind of was.  Does that diminish how awesome the expo itself was? Hell. No.  The differences were that the convention itself was bigger, more of the Seattle Convention Center was able to be used, all new games were demoed/exposed/played; I saw The Legend of Neil at a panel with Sandeep Parikh and Tony Janning.  I worked again in Handheld  and I didn't feel like a complete n00b.  This was also the year that Rabies came up with ConSARS, a quickly developed contagion-type game on the third day of the convention.  Coincidentally enough, that was the year that 50+ people at the convention came down with H1N1 (swine flu).

PAX Prime 2010 (2010 was the first year of PAX East in Boston) I was moved to Classic Console, which plays games from older systems such as the NES, SNES, Sega Master System, Atari 2600.  You know, "classic" console video games.  I was initially sad leaving the people in Handheld that I'd been working with for two conventions, but I still had a blast in CC.  PAX10 I probably spent the most time out-and-about and less time hanging out in the department I was working when I wasn't working.  I was also able to meet up for sushi with my friend Taylor (she doesn't have a handle as far as I know) who lived in Seattle.  PAX10 definitely felt lower key than the previous two conventions, but not any less fun.

PAX Prime 2011 I wasn't able to attend for a number of reasons.  The first being that I was low on money after having recently moved from Woodland, CA to Portland, OR and I couldn't afford to drive/fly/train up to Seattle.  I had also started a job at an assisted living facility and didn't think that I would be able to request and receive four days off from work.

PAX Prime 2012 begins today and goes through Sunday September 2nd.  I am sadly unable to attend this year for slightly different reasons.  Mainly money issues, which always suck, but whatever.  My girlfriend Conklederp told me yesterday that I'm going to go to PAX next year (assuming that the world doesn't end in less than four months) and I'm afraid that I have to agree with her.  I'll be putting in my time off request once PAX Prime 2013 is announced.  I'll be looking forward to finding out what department I'll be working in and it really is a tough choice between Handheld and Classic Console (although I could double up and request to work both departments and do a double shift).

To everyone at PAX right now, have fun and with luck, I'll be joining you again in 2013.

~JWfW/JDub/Jaconian
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