This is a very interesting, very detailed science fiction story about first contact between a fictional human empire around the year 3000 and a fictional intelligent species called "Moties." The Moties get their name from the location of their planet, which is in an astronomic formation sometimes called 'the face of god.' Their home system is near a red giant sun, which forms in the eye of the 'face of god.' The Moties' planet is around a small, bright star which the humans call the "Mote in God's Eye." Thus, you get the title of the book, and the name of the Aliens.
This review will contain spoilers. SPOILERS!
This book is different from other books I've read in that there is a great deal of focus on the people in positions of power and authority and their decisions and responsibilities. For this reason the book reads a little like Historical Fiction. Important Men, members of Aristocracy and Military Leadership, making Important Decisions despite the meddlesome civilians who get in their way. Lots of patriarchy and general misogyny. It's not really my taste, but there is enough content that I enjoy to keep me reading through the end.
I think, perhaps, the book is structured in this way to give it a certain timelessness, as the military/aristocracy/patriarchy resembles any given period of western history, in which important events define the progress of a nation or people. First contact with an Alien society is always a big deal, and the book treats it appropriately. This is the sort of book I would prefer to read in a book-club setting, so that I can discuss it between reading.
The political struggle between Humans and Moties is slow moving and massive. For this reason, it can get boring at times. I think there is enough political tension in the story that, given to a different set of storytellers, this story could be reborn in a much more entertaining, and equally thought provoking form. While I don't particularly care for most of the human characters, and some of the pacing of the story, I think the sense of politics and science is pretty strong. One present theme is the notion of invasive species.
The Empire of Man is in constant struggle to contain its own borders, socially, economically and politically. They have no idea how regular contact with a new Alien Civilization will affect the tenuous balance of their own civilization. There is a very real concern that the Aliens might overwhelm them within a few generations even. This makes me think of the invasive species of plants brought over to the US form Europe after the colonization of America. Some of these plants and animals have gotten a foothold and taken up resources that once went to native species.
This theme starts out subtly in the book, with the mention that rats are present on Starships, despite every effort to remove them completely, where there is food, there always seems to be Rats. The rats are perfectly adapted to human society and thus have been able to travel the stars and colonize worlds, riding the coattails of the humans.
Another example is the small 'Watchmaker' creatures of the Moties. They breed rapidly, they adapt quickly, and become an overwhelming force before too long. Because they are able to manipulate technology with great talent, they are arguably better adapted to the starship environment than the humans are. They are able to hide away, surviving on rats, and multiply at great speed until they take over the ship completely.
Then, finally, there is the Moties own society and the possibility of access to human tech. The Moties themselves are not capable on interstellar travel, and as a result, their civilization is confined, like a volatile concoction in a bottle, frothing and changing over rapidly. Because of the volatility of their population, the humans determine that they cannot be allowed to leave their system, for fear they will spread and quickly dominate human society. The book leaves off with the search for a catalyst which might bring calm to the Moties.
This book may be of a finer quality than I give it credit for. Still, I would like to see another interpretation, using some of the best ideas in this story. The characters in general are pretty flat and uninteresting, and some of the details in the story aren't as fleshed out as they might be. But, I've said before that I love it when things give me ideas of my own, and this book has done that. I may even crank out another post just to further flesh out that idea.
All in all, I recommend the Mote in God's Eye to people who can tolerate dry science fiction for the nutritious, speculative ideas contained within.
-D
Showing posts with label aliens. Show all posts
Showing posts with label aliens. Show all posts
Wednesday, May 21, 2014
Friday, June 28, 2013
Full Review: Moon (DS)
I finally finished Renegade Kids' Moon a couple of weeks ago, shortly after I finished my initial review of the game and I wanted to have some time between that post and this. Because this is all very important information and why y'all're here. Now down to brass tacks.
Graphics
I found the graphics to be very good, considering that the game came out on the DS back in 2009. Obviously one should not be expecting 2009 PC quality graphics such as F.E.A.R. 2 or Borderlands. Keeping the platform in mind, Moon looks damn fine. Throughout the game, I did not notice any break in the graphics and there was no fog obscuring enemies in the far off distance. Moon also apparently touts a 60 fps frame rate, so if you're at all concerned that your eyes aren't being used to their fullest potential, you'll have no concerns here.
Gameplay
Moon plays like an FPS should on the DS and I feel it plays even better with the joystick. About halfway through the game I realized I was using the joystick as opposed to the directional pad, tried using the d-pad and quickly went back to the joystick. Moving with the joystick and looking around with the stylus on the touch screen was a very natural feeling. Firing with L button was a very natural choice. Switching between weapons (or choosing to use the Remote Access Droid) pauses the game, but only while the stylus is still touching the screen. If Moon had come out on the 3DS, the d-pad could have been used to cycle through your weapons, but since that's a moot point, there's no point in making an issue about it.
One thing that I had issues with (issue as in my ability as opposed to a problem with the game) was aiming at enemies at a distance. Even with non-automatic weapons such as the Huon Pistol, aiming at a moving target can be frustrating. I would also like to note that in the couple of missions that require you to drive the resident moon-mobile, I'm not a great driver. "Looking" is directed by moving the turret mounted on the tankified-moon-mobile while the d-pad/joystick control the direction of the vehicle. I often felt like Caboose trying to drive Sheila.
Again, Wikipedia notes that Moon is criticized for it's lack of multiplayer, but I personally don't feel that not having a multiplayer function hurts the game, this is of course comes from someone who doesn't play many multiplayer games.
Story
The story in Moon is of the kind that reveals itself over the course of the game. Early on, I got the feeling that I (the character) is some sort of astronaut-army-jarhead with the security clearance of a janitor. You know you're on the moon and that there are other soldiers/astronauts in your platoon, but that's about it. Oh, and initially why you're on the moon. But, then shit starts to hit the fan at an incredible rate.
Backstory/history in the game is found out through various computer terminals throughout the game and for most of the game I wondered why each computer screen only had a couple sentences of information and nothing else. This question was answered very late in the game, but not so late that I called bullshit on the whole thing.
At the end of the game, the story does give way to a potential sequel, which would be great to see on the 3DS and there have been whisperings about Renegade Kid working on another FPS for the 3DS.
In short and without giving anything (else) away, I really enjoyed the story. It worked for the game that it came from. Would it work in a book? Maybe. Would it work in a movie? Probably not without some retooling from Renegade Kid as opposed to a Hollywood exec. who knows more about science fiction than the people who created the game. Sarcasm.
Music
The music, composed by Gareth Vilday is very fitting for the game. Some stages the music consists of ambient background sounds/noises and other stages has pulsing bass notes that work their way into a melody of sorts. Often times the music sounds like it's being pumped through a headset in an astronauts helmet (as if I really know what that sounds like) and while the quality itself isn't all that great, it still works. I was never once distracted by the melodies or the quality of the music. It fits the game very well.
Final Thoughts
I had a lot of fun playing Moon. Conklederp will also tell you that I swore a lot while playing Moon. Both statements are true. Most of the swearing occurred while facing the Guardian II & III or which I did have to pseudo-cheat and look up information on youtube and gamefaqs. After I don't know how many gos at the respective Guardian, I didn't know what I was doing wrong. Turns out I just needed to used different weapons at different times, so basically stuff that I never did during the regular stages. I used the same tactic when going up against the final boss. Only after watching a couple of videos on youtube, I actually managed to get the boss stuck behind a pillar and in a way that it couldn't hit me with it's cannon
The boss was nice enough to give me time to get my phone (without pausing as I was afraid that if I paused it would "unlock" him/her/it) and take three pictures (this is the clearest). Shortly after this picture though, the boss finally moved and managed to take about half my life before I was able to kill it. You can't see it in this picture, but his life was a very (very) tiny flashing red sliver of pixel while my life is at full.
All-in-all, I put in 12 hours 46 minutes into the game, which I feel is a solid amount of time for an FPS, especially one on a portable device.In closing, if you're looking for a good solid FPS for the DS/3DS, pick up Moon at your local Gamestop or on eBay or Amazon.
~JWfW/JDub/Jaconian
Show Me The Way To The Next Whiskey Bar
Graphics
I found the graphics to be very good, considering that the game came out on the DS back in 2009. Obviously one should not be expecting 2009 PC quality graphics such as F.E.A.R. 2 or Borderlands. Keeping the platform in mind, Moon looks damn fine. Throughout the game, I did not notice any break in the graphics and there was no fog obscuring enemies in the far off distance. Moon also apparently touts a 60 fps frame rate, so if you're at all concerned that your eyes aren't being used to their fullest potential, you'll have no concerns here.
Gameplay
Moon plays like an FPS should on the DS and I feel it plays even better with the joystick. About halfway through the game I realized I was using the joystick as opposed to the directional pad, tried using the d-pad and quickly went back to the joystick. Moving with the joystick and looking around with the stylus on the touch screen was a very natural feeling. Firing with L button was a very natural choice. Switching between weapons (or choosing to use the Remote Access Droid) pauses the game, but only while the stylus is still touching the screen. If Moon had come out on the 3DS, the d-pad could have been used to cycle through your weapons, but since that's a moot point, there's no point in making an issue about it.
One thing that I had issues with (issue as in my ability as opposed to a problem with the game) was aiming at enemies at a distance. Even with non-automatic weapons such as the Huon Pistol, aiming at a moving target can be frustrating. I would also like to note that in the couple of missions that require you to drive the resident moon-mobile, I'm not a great driver. "Looking" is directed by moving the turret mounted on the tankified-moon-mobile while the d-pad/joystick control the direction of the vehicle. I often felt like Caboose trying to drive Sheila.
Again, Wikipedia notes that Moon is criticized for it's lack of multiplayer, but I personally don't feel that not having a multiplayer function hurts the game, this is of course comes from someone who doesn't play many multiplayer games.
Story
The story in Moon is of the kind that reveals itself over the course of the game. Early on, I got the feeling that I (the character) is some sort of astronaut-army-jarhead with the security clearance of a janitor. You know you're on the moon and that there are other soldiers/astronauts in your platoon, but that's about it. Oh, and initially why you're on the moon. But, then shit starts to hit the fan at an incredible rate.
Backstory/history in the game is found out through various computer terminals throughout the game and for most of the game I wondered why each computer screen only had a couple sentences of information and nothing else. This question was answered very late in the game, but not so late that I called bullshit on the whole thing.
At the end of the game, the story does give way to a potential sequel, which would be great to see on the 3DS and there have been whisperings about Renegade Kid working on another FPS for the 3DS.
In short and without giving anything (else) away, I really enjoyed the story. It worked for the game that it came from. Would it work in a book? Maybe. Would it work in a movie? Probably not without some retooling from Renegade Kid as opposed to a Hollywood exec. who knows more about science fiction than the people who created the game. Sarcasm.
Music
The music, composed by Gareth Vilday is very fitting for the game. Some stages the music consists of ambient background sounds/noises and other stages has pulsing bass notes that work their way into a melody of sorts. Often times the music sounds like it's being pumped through a headset in an astronauts helmet (as if I really know what that sounds like) and while the quality itself isn't all that great, it still works. I was never once distracted by the melodies or the quality of the music. It fits the game very well.
Final Thoughts
I had a lot of fun playing Moon. Conklederp will also tell you that I swore a lot while playing Moon. Both statements are true. Most of the swearing occurred while facing the Guardian II & III or which I did have to pseudo-cheat and look up information on youtube and gamefaqs. After I don't know how many gos at the respective Guardian, I didn't know what I was doing wrong. Turns out I just needed to used different weapons at different times, so basically stuff that I never did during the regular stages. I used the same tactic when going up against the final boss. Only after watching a couple of videos on youtube, I actually managed to get the boss stuck behind a pillar and in a way that it couldn't hit me with it's cannon
![]() |
| Life Pro-Tip: Don't Taunt The Game's End Boss. |
All-in-all, I put in 12 hours 46 minutes into the game, which I feel is a solid amount of time for an FPS, especially one on a portable device.In closing, if you're looking for a good solid FPS for the DS/3DS, pick up Moon at your local Gamestop or on eBay or Amazon.
~JWfW/JDub/Jaconian
Show Me The Way To The Next Whiskey Bar
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