Showing posts with label video game soundtrack. Show all posts
Showing posts with label video game soundtrack. Show all posts

Monday, October 6, 2014

Game Scores - Jackal (NES)



Time to go to the land of Obscure, at least obscure from my point of view as I have only seen the NES game Jackal out in the wild in one place and I have never seen the arcade cabinet either.  This is a game that I played and borrowed form Delaños frequently, but due to my not great video gaming ability, I was unable to finish the game, or at least I remember being unable to finish the beast.

Since the soundtrack to Jackal is somewhat limited (clocking in at a second or two over four minutes), let us start off with the music from the first stage, title "Stage 1 & 4."


"Stage 1 & 4," as you could surmise from the title is the music that you hear in the first stage of the game.  For me, even the chugging bass line at 0:07 seconds reminds me of a not-s0-well carburetored engine.  The music is even timed to line up with the arrival of the jeep, which I find brilliant considering this is a straight up action run-and-gun that came out on the NES in 1988 (arcade cabinet was released in 1986).  What is interesting is that in the arcade version, the same music is still present, although it sounds very subdued and unlike the NES version, the chugging does not line up with the arrival of the jeep.

As for the melody, I cannot place it as being reminiscent of anything in particular, although it suits the game and action perfectly.  And what perfection those 32 seconds of music make!  Yes, this main theme from stages one and four lasts only 32 seconds, which probably should not come as a surprise, again considering this was 1988.


"Stage 2 & 5" is the longest track from this unreleased soundtrack, clocking in at around 1:26.  And this was not Shinya Sakamoto's first foray into military run-and-guns mind you, having worked with Konami in 1985 on Rush'N Attack (aka: Green Berets), which is why the music to "Stage 2 & 5" might have conjured up the memories from the first stage in that game; well, at least for myself it does.

By now you may have noticed the similar "bum-ba-dum-ba-dum-ba-dum" beat running through each of the previous two songs, as it will in the third, even though the melodies are all different from one another.  Again, possibly reminiscent of the sound of the jeeps, but this beat, I feel, keeps the player in the game, having a consistent and familiar beat running throughout the game.


Finally, "Stage 3 & 6." There is that beat again!  Like "Stage 1 & 3," this track is only about 32 seconds long and personally, the least interesting of the three songs used for the six stages in this game.  There is not one thing that I do not like about it, I just find the main melody to be not quite as catchy as that from the first two tracks.  It could also be that since the songs are broken up as 1 & 4, 2 & 5 and 3 & 6, that I heard the first two songs more frequently than I did the final track, probably never or at least rarely making it to the sixth and final stage.

So, more-0r-less, that is the main score to Jackal, although there are also the tracks for the boss battles, the prologue,  the credits and game over, but for a game that centers around drive-and-gun, the music for the stages has to be interesting enough to keep the player playing through similarly designed stages, breaking up the monotony and tension of not being killed.

Good music does that and Shinya Sakamoto's score is exactly what Jackal needed.



~JWfW/JDub/Jaconian

P.S. And for anyone wondering, "Jackal" refers to the type of vehicle used in the game Jackal, although fighting with the ferocity of a jackal is also perfectly valid.

P.P.S.  Just to note, this article started out as a MIDI Week Singles post, focusing on the music from "Stage 1 & 4" but while writing, I realized that the rest of the score was equally important and for the most part, just as catchy and nostalgic.  Half way through I decided that this would have to be turned into a "Game Scores" post instead.

Friday, September 5, 2014

Game Scores: Donkey Kong Country 2: Diddy's Kong Quest (SNES)


Yay, we now have a logo for this series!  What of it, I like logos.  I also like Legos.

I used "Lockjaw's Saga" in Wednesday's MIDI Week Singles article and that song got me to thinking thing that 1) I had not posted a Game Scores article in a while (since April of this year) and 2) that I should do a Game Scores article about the music in Donkey Kong Country 2: Diddy's Kong Quest because I love the music from that game.

Let us start off with the music from the opening Rare logo and title music, both of which do great jobs with setting the tone for both the rest of the soundtrack as well as the rest of the first area.

Now that is quintessential pirate music if I have ever heard it before and because of Disney's Pirates of the Caribbean franchise, everybody has heard piratey music.  Keep in mind though that this game/music/soundtrack came out eight years after this, but the sea chanty in one form or another has been around since the mid-16th century, so let us not go into a "Who did it first" discussion.

Normally, I would have included "Lockjaw's Saga" in this list, but I have already highlighted that song two days ago.  So let us move onto another chanty-esque song with "Jib Jig."
Even though the songs are pretty different, and apologies for drawing on Klaus Bladelt's score for Pirates of the Caribbean again, but this track reminds me a bit of what the cello part plays at the beginning of "Fog Bound," except here, it is a MIDI violin/fiddle.  It is just a great piratey (there's that word again) little diddy (eh!?).  Maybe even a little reminiscent of the Chieftain's score from Treasure Island?  For me, there is also something about the wind sound effect and blowing leaves in the background.  I want it to be October and ready for Halloween.

Speaking of Halloween, "Haunted Chase" is the next song I wanted to showcase.

Yes, "Haunted Chase" uses the theme from "Night on Bald Mountain" by Modest Mussorgsky / Nikolay Rimsky-Korsakov, but the "Haunted Chase" uses the main theme sparingly but is comprised of specific elements.  Instead of being a direct rip-off, the song takes pieces from such Russian pieces as Igor Stravinsky's "The Rite of Spring" with it's pounding percussion beats.  What I take from this song is to recall musical triggers that the audience has associated with both danger and the finale from Disney's Fantasia.  Taking all of this into account, the music is played during Haunted Hall, one of the (thankfully few) mine-cart sequences in the game, which I do not find to underscore the amount of danger and stress induced by both the level design and pounding sense of terror.

Lastly, according to David Wise' last.fm page, "Stickerbrush Symphony" is a favorite of his listeners as it is a favorite of mine.
"Stickerbrush Symphony" is just one of those mellow songs that is calming and relaxing to listen to.  The level that the song comes from however, Bramble Scramble, is anything but calm and relaxing.  The song reminds me a lot of the "Aquatic Ambience" from the first Donkey Kong Country.  Coincidentally, both songs have been covered by online acapellist Smooth McGroove as well as other musicians in various styles.  So yes, this song is easily a fan favorite.

Have a happy Friday all.



~JWfW/JDub/Jaconian
Engage the Laser Beam

Wednesday, September 3, 2014

MIDI Week Singles: Lockjaw's Saga - Donkey Kong Country 2: Diddy's Kong Quest (SNES)


Today's musical selection comes to us from the SNES of 1995.  That year we saw the release of Chrono Trigger, Earthbound and Warcraft II: Tides of Darkness.  1995 also saw the second installment in the Donkey Kong Country franchise headed by Rare and Nintendo.

So now, down to the tune.

"Lockjaw's Saga*" from Donkey Kong Country 2: Diddy's Kong Quest, Super Nintendo Entertainment System (1995).
Game Developer: Rare
Music Composed by: David Wise




From the first time I heard this music in the "Lockjaw's Locker" (Level 1-4), I fell in love with the song, and for me personally, it is one of the highlights on the entire soundtrack.  The epicness of the music is on a much higher scale that what is actually going on in the level, even with the sounds of water sloshing against the side of wherever this song was recorded. (Yes, I know it's digital music created in computer and not really recorded on a pirate ship overrun by a crew of anamorphic crocodiles).  I do imagine the drums in the song being someone pounding on hollow wooden crates in the bilge of massive schooner in order to create that reverberating sound.

Another thing I love about this track, is that it is named after a minor minion named Lockjaw.  Lockjaw is an orange fish somewhat reminiscent of an Angler Fish and it is not even a single one-off fish, but a type of enemy that appears frequently in underwater stages.  Lockjaw is not even a boss nor is there a larger boss version.  But damn it, Lockjaw has its own saga* apparently and this is the music to said saga*.  Very appropriate I think.

Actually, I love this soundtrack as a whole and will probably do a much needed Game Scores article about it on either Friday or Monday.  God damn this is great music!



~JWfW/JDub/Jaconian
I'll Say These Final Words My Friend.


*Since this game, song and soundtrack came out 17 years before Candy Crush Saga was a twinkle in the pot, King can take their saga-sueing due to saga-copyright infringe-saga-ment and shove it.

Wednesday, August 20, 2014

MIDI Week Single: Following Stanley - The Stanley Parable (PC)


Good Wednesday everyone.  Apologies for the lack of a MWS last week, see my Friday post for hilarity and excuses galore!

Today I wanted to share a gem of a song from a gem of a game.

"Following Stanley" from The Stanley Parable. PC Game, 2013.
Game Developer: Davey Wreden (Half-Life 2 mod) / Galactic Cafe (remake)
Music Composed by: Blake Robinson


There have been only a few times in my life that I have burst out loud laughing because of a music cue.  When this song came up while playing The Stanley Parable, I couldn't help but giggle quietly to myself.  The music is so perfect for what's happening in the game at the time that music kicks in.  Then when the semi-choir comes in with their "Buh-bup-puda-da-duh" bit, that's when the laughing took over full force.

I find this track in particular, when compared to the rest of the music on the album, to have a driving melody.  I don't know if I could stand still for longer than a second in the game while this music plays.  I'd give it a go, but I'm trying for the "Go Outside" achievement so that means I can't play the game for another 1598 days.  I do have the original mod for Half-Life 2, but I've only dabbled in that and I haven't tried to figure out if that music is in there.  Now if I could only remember how to get the "Following Stanely"  bit to come up.



~JWfW/JDub/Jaconian

Friday, January 10, 2014

Game Scores: Castlevania 64 (N64)


Since 1986, Castlevania has been a staple for great baroque-esque music despite have different composers in almost every game until Michiru Yamane came on board with the franchise in 1994 with Castlevania: Bloodlines.  1999's N64 release of Castlevania 64 was no different in the franchise however with regards to the composers.  This time around, Konami went with three composers, Masahiko Kimura (who later worked on Castlevania: Aria of Sorrow), Motoaki Furukawa (who had previously worked on Castlevania X: Rondo of Blood) and Mariko Egawa (whose only work on work in the Castlevania series would be this title).

I had been in love with the games and music of the Castlevania series since I first played and Castlevania 64 was no exception.  I remember on my first run through of the game, I chose the "Easy" difficulty which turned out to stop about halfway through the game  which then required me to restart on the normal difficulty setting to finish the game.  Although on my second pass through the game I did not receive the "good ending" until I re-replayed through the game again for a third time using Reinhardt Schneider, (I was never able to get past the Tower of Sorcery's disappearing platforms with Carrie Fernandez).

It wasn't until after I bought the soundtrack that I realized how good the music for Castlevania 64 was.  I obviously liked it enough to purchase the soundtrack, but listening to the music outside of the game environment is a different experience.  I remember after listening to the CD for the first time that I felt that I had listened to a film soundtrack.  While the CD did not contain all of the tracks and some of the incidental music that I had enjoyed in the game, there was so much music that I did like.

For the entirety of this review, I will not be able to say specifically which of the composers wrote which piece.  And being a Castlevania game, Castlevania 64 does reuse themes from previous games in the series and despite the fact that the staple "Vampire Killer" is not present anywhere on the soundtrack, I do not find that this detracts from the overall quality and enjoyment of the album.

The opening track is entitled Introduction/Opening or more majestically, "Sign of Blood Relationship," and also uses the theme from Castlevania: Bloodlines' "Bloodlines."  The song not only fits perfectly into the existing Castlevania universe, but is a great introduction into this Castlevania game.
That amazing violin solo in the second half of the piece was performed by Tomokuni Katayama, and even being surrounded by a MIDI score, the track sounds amazing.

The track "Lamented Rose" is both a beautiful yet ominous piece that really surprised me both in-game and upon hearing it in the soundtrack.  In the game, the music happens when your character enters a room and looks upon a flower vase and is confronted (I think) by the first vampire you meet in the game that isn't Count Dracula.  The scene plays out really well as a cut-scene, but we're focusing on music here.


One of my favorite tracks, both in-game as well as on the soundtrack is the "Dungeon - Main Theme."  Like a lot of the music from the game it is fairly subdued compared to other musical cues from the Castlevania franchise, but it works for this game and the world that was created.  The music creates the feeling that you need to keep plodding onward and that you may actually survive and not be turned into a vampire.

Lastly, I wanted to highlight one of the liturgical sounding songs, which almost seems required for a Castlevania game.  "Stairway to the Clouds" happens on your approach to Dracula's tower while going up flight after flight of stairs.  How many games can you think of that have something this dramatic, just to walk up a flight of stairs?

If any/all of these tracks have interested you into either playing Castlevania 64 on that N64 gathering dust in the garage or perhaps to pop on over to eBay to purchase the soundtrack, then you've made my Friday or whatever day it is that you are reading this.  Happy weekend.


~JWfW/JDub/Jaconian