Showing posts with label Pacific Rim. Show all posts
Showing posts with label Pacific Rim. Show all posts

Monday, March 17, 2014

Special Headline About That Game That Everyone Cares About


So apparently there's this game that either is coming out, is already out, or maybe it's in beta; or maybe it just finished beta as is released, in which case see the second point above.

It's a game that's getting a lot of talk on some of the gaming sites that I visit.  My opinion about it is one that may end up driving away some of our demographic, but I have no interest in the game for one main reason: mechs.

I've never been a fan of mechs of any kind and I can't readily explain why.  First off, let me clarify.  I've never been a fan of humanoid mechs.  Transformers, and GoBots are their own entities and not directly controlled humans when in their humanoid/battle phase.  I never was into Robotech despite being five years old when it came out and already loving Transformers and Voltron. . . although I guess Voltron are considered mechs, but only humanoid when in their assembled phase.  But, they're not *humanoid* mechs, I think is where the distinction is for me.  Pacific Rim though is I feel a bit of an anomaly, party because I liked it, partly because Guillermo del Toro directed it and lastly because I don't feel that it took itself too seriously.

Basically, the point I'm trying to make, is that Titanfall holds no interest for me.  I agree that the game looks very pretty, and that the premise can be appealing, but that's about as much thought as I am willing to give the game.  Even the free-to-play pseudo-looking clone Hawken, no interest.

Don't get me wrong though.  I don't think the game looks "like a piece of shit" or that it will be/is a terrible game.  That it has bad mechanics or no storyline or that the character development is a step below that of My Little Pony.  It could have the greatest science fiction story of the last 50 years, but because a lot/most of the gameplay/story? revolves around mechs, for whatever reason, I just am not interested.

I guess I didn't need to dedicate an entire post/day to say that I have no interest in a single game, as that would be like also saying that I have no interest in any of the Madden or NCAA football games.  I'm also not interested in the Call of Duty or Modern Warfare series of games.  I guess I'm just not a conventional FPS war buff.  Didn't Starcraft have mechs?  Maybe that's why I didn't get into that game?  Actually, the real reason why I didn't get into Starcraft  was because I thought a lot of the buildings looked very similar and I didn't want to go through the mental anguish that Warcraft I & II (IIx) put me through, albeit a sort of fun and entertaining mental anguish (more on mental anguish on Friday).

That's really all I've got to say.  So, if you're a fan of Titanfall, which is a high possibility that you are, please don't hate me too much for not being at all interested in a game that you yourself might love.  While we do not agree on everything, let's just maintain our mutual love of video games.

Happy Saint Paddy's Day.


~JWfW/JDub/Jaconian
I Know Always That I Am An Outsider.

Friday, August 2, 2013

Monthly Update: August 2013

Happy August everyone!

I'm playing a couple of games right  now (story of my life), some that I could (and should) be writing about and others that I haven't spent enough time to warrant a sit down and interview.  I have a First Impressions in the work for The Elder Scrolls III: Morrowind that I haven't actually played in a month or two due to a possible glitch that keeps crashing the game; I've also put some hours into Ace Combat Assault Horizon: Enhanced Edition, Torchlight, Donkey Kong Country Returns 3D and Scribblenauts Unlimited.  

Then there's the Shadow of the Eternals Kickstarter that started off strong and in the last couple of days seems to be slowing down.  It really saddens me that this game might not get made (again).  After seven days the Kickstarter is at 25%, which is still on track, but their gain went up so much in the first couple of days that they've now reached the point where they're going backwards against the daily average needed to reach their goal by Friday August 23rd.  (It started out that they would need $25,000/day and now they have to average $26,700/day).  I guess I'm just ever the pessimist, but I would love, LOVE to see this game made.

This last weekend ( by weekend I mean the last two days I had off, which were Tuesday & Wednesday) Conklederp and I saw Pacific Rim, which initially didn't interest me when I first saw the poster a couple of months back.  Then I saw it was directed by Guillermo del Toro and that Ron Perlman was in the film as well.  That sold me.  Then, I was listening to the Nerdist Podcast #273 and director Guillermo del Toro stated (old news) that he had contacted Valve to see if he could use the voice of GlaDOS in the movie.  Then a former KDVS Metal DJ posted a link to the soundtrack (composed by Game of Thrones fame Ramin Djawadi)  and I knew it had to be seen.  Now, I've never been into Mechs of any kind, so the fact that Pacific Rim was as entertaining as it was says something about it.  Conklederp even liked it and she's not one for loud action movies.  We also saw The Conjuring the week before, which was a solid ghost-ish type movie that takes place in 1971 with excellent kid actors (which is important when there are five of them).

I also haven't forgotten about "Demo Time" either.  Sometimes it can be hard to find time to sit down and play a game I know that is a demo that may take anywhere from 10 to 45 minutes when I have a game right over here (Half-Life, Infinite Space, BIT.TRIP.RUNNER, Torchlight, DKCR 3D) that keeps reminding me to play them.  First World Problems, I know.

And finally, it the time that I have been typing this out, the Shadow of the Eternals Kickstarter has gained an additional $976, so there's still hope.


~JWfW/JDub/Jaconian