Showing posts with label Takeshi Tateishi. Show all posts
Showing posts with label Takeshi Tateishi. Show all posts

Friday, April 5, 2013

Emulator Hour: Mega Man 2 (NES/3DS)

First off, is it Mega Man 2 or Mega Man II?

The box art, regardless of region has the game titled as being "2."
If you can't tell what the game is based on the box art, you can consider yourself  medically normal.
But, when you start the game, the game is titled as "II," with the exception of Rockman and then the title screen has the number 2.  
Does he really need a helmet?

Wikipedia has the NES Mega Man 2 with the number and the Gameboy release (different story) of Mega Man II.  So, for all intensive purposes the NES Mega Man will be referred to as "2."

Now that that's out of the way, let's get down to business.

Mega Man 2, released in 1988 in Japan and 1989 in North America by Capcom is a fun game, but god damn is it pretty difficult.  I feel like I can say "pretty" as opposed to "fucking" seeing as how I just beat it a few hours ago for the first time since I started playing it nearly 24 years ago.  To all the possible haters, it was on normal difficulty, it was the port to the Nintendo eShop and not on the NES from an original cartridge.

The story is pretty simple in that Mega Man, created by Dr. Light "was built to be a domestic robot, but in order to put a stop to Dr. Wily's evil plans [world domination], he was reborn as Mega Man, a battle robot. "  What more do you need to know?

While going through the game, there were definitely areas and specific screens that I remembered very well.  As I did when I originally played the game back in the early 90's, I started off with beating Metal Man (and by "beat" I mean that it took me a number of tries to not only get through the level but beat Metal Man.

Admittingly, I looked up the suggested order to go up against the bosses.  I personally don't see this as cheating since one still has to have some skill in order to get through the level and the game is designed so that a boss is weak against a particular weapon.  Also, I knew this information when I was younger but had since forgotten it.  To note, here's the order I used:

1) Metal Man
2) Wood Man
3) Air Man
4) Crash Man
5) Flash Man
6) Quick Man
7) Bubble Man
8) Heat Man

In this order, each weapon from the boss is strong against the boss below it.  Yes, the Heat Cannon (named Atomic Fire) is strong against Wood Man and the Quick Man Boomerangs are pseudo-strong against Metal Man and the standard arm cannon works well enough on both Flash Man and Crash Man, but you've got to pick an order, and this was the one that I settled down on.  An actual list can be found here and actually lists what weapons the bosses are weak against, but keep in mind that you can still go through the levels and beat the bosses in any order you want, something that I still see as ingenious about the game.

One thing that I noticed while playing, was that Mega Man 2 is apparently very guilty of the annoying respawning of enemies that Dr. Potts talked about regarding TMNT.  I don't know how many times I would get knocked back by an enemy, run towards the shielded green cannon guy, only to have the same enemy respawn and now be faced with two green shielded cannon guys.  Another hazard that I fell victim to (pun not intended) was switching out my gun while on a ladder.  The danger of doing this, is that Mega Man falls/ teleports back onto the screen and when this happens when you're on a ladder, you are no longer holding onto the ladder, and fall through it to the screen below.

Now, the 3DS (and maybe the DSi as well, but I never had that system so I can't comment on it) does this thing when you close down a downloaded NES/Gameboy game.  It puts the game in stasis, as in, I could be playing Mega Man 2, pause the game then exit to the main 3DS screen while closing down the Mega Man 2 game.  When I return, I can pick up right where I left off.  For Mega Man 2, this allowed me to never need to copy down passwords.  I could play the game and reach the "Game Over" screen and simply select "Continue" or "Stage Select" and I never had to worry about copying the password and subsequently losing said password.  Once I reached Dr. Wily's compound, I realized that losing the passwords was probably the main reason why I was never able to complete the game.

And then there was this series of jumps that I could rarely manage to time correctly.
And the very few times I did manage to make those jumps, I wasn't able to deal with the Mecha Dragon.  Yes, that silvery dragon on the front of the German and UK covers, you do have to fight although it only took me about 4-5 times to figure out how to not die during the battle.

By the end of the game, I felt like I'd become pretty good at killing the boss robots, having to defeat them one-by-one from a central hub-teleportation point before fighting Dr. Wily and while it is a little tempting to go through the game on the "Difficult" difficulty setting, I'm sure I would have a hard enough time making it through the levels with enough life just to get to the bosses.

Oh yes, the music.  Holy damn the music.  First off, if 8-bit era, NES style music is not your thing, tough luck not liking this music; except my Father.  The music was primarily composed by Takeshi Tateishi along with Manami Matsumae and Yoshihiro Sakaguchi.  I find the music to be every bit as awesome when I first heard it as when I hear it any other time.  The music from Mega Man 2 seems to be a staple among video game music cover bands (The Advantage, NESkimos, Minibosses).  So yes, the music holds up.

Now when I was playing Mega Man 2, I never seemed to hunker down and just play the hell out of the game.  I would pick it up, play for maybe 15 - 20 minutes then put it down after getting frustrated and needed to walk away.  My stats for the game had me playing 15 different times with an average of 17 minutes of game time each time I would play.  In the end, it took me 4 hours 25 minutes.  A very respectable time I would say having spent $4.99, so roughly $1.10/hr, although I know that I will be wanting to go through the game again, not because Mega Man 2 has some of my favorite songs from the series, but because now I know I can beat the game.

~JWfW/JDub/Jaconian
Charging Up The Digital Hill

Sunday, October 21, 2012

Video Game Music Composers: Results and Analysis

First off, sorry this post is two days late.  That's what happens when you, meaning "I," work in the social services industry and stay up late playing video games or general internet putzing, only to wake up around noon and have to leave for work before 2pm.  It's called poor time management.

So now on with the results and analysis and not make it sound like a college freshman's term paper.

As I stated in the previous post, I was a little surprised that people generally didn't know the composers of some of the more famous video games, albeit, older video games, but maybe that was a problem with the questions that I posted: were the games too old?  Or is it that people are not as interested in the composers of video game music.  

For the survey questions, I had to be game and not series specific, as in "Do you know who wrote the music to Final Fantasy IV (Final Fantasy II in the US) (1991)?"  I couldn't say "... who wrote the music for the Final Fantasy series" because there've been a number of composers besides Nobuo Uematsu, over the years who've helped from about Final Fantasy X on.

Results:

21 People took the quiz
21 People answered the first question
20 People answered the first two questions
19 People answered questions 1 - 9
17 People answered questions 1 - 10

With just this information, you could say that some people became frustrated with the questions and quit.  With the two extra "skipped questions" on question 10, I think that people gave their answer but may not have pressed the final "submit" button.  Maybe.  That's just my guess.


Now the questions portion.  For this, I will just list the game, the system and years they were released, rather than type out the question in its entirety.

1)  Super Mario Bros. NES (1985):  14.3% knew that it was Koji Kondo.
2)  Mega Man 2  NES (1988):  5% (or one person) knew that Takeshi Tateishi & Manami Matsumae.
3)  Dragon Warrior/Quest  NES (1986):  0% knew that it was Koichi Sugiyama
4)  Zelda II: The Adventure of Link  NES (1987):  0% knew that it was Akito Nakatsuka
5)  Final Fantasy IV / II  SNES  (1991):  26.3% knew that it was Nobuo Uematsu
6)  Castlevania: Symphony of the Night  PS1  (1997):  0% knew that it was Michiru Yamane
7)  Donkey Kong  Arcade Game  (1981):  0% knew that it was Hirokazu Tanaka
8)  Killer Instinct  Arcade/SNES  (1994):  0% knew that it was Robin Beanland
9)  Warcraft II: Tides of Darkness  PC  (1995):  0% knew that it was Glenn Stafford
10)  Metroid  NES  (1986):  0% knew that it was Hirokazu Tanaka.  (5% or 1 person guessed that it was Koji Kondo).


Looking at this list, you can easily see that I grew up playing on Nintendo consoles.  I didn't realize I didn't have any Sega games on there until just now.  However, I feel that even if I were to have put Sonic the Hedgehog (1991) or Golden Axe (1989), that I still would have similar results.  And the answers would have been Masato Nakamura and Tohru Nakabayashi respectively.

With the games/music that I chose, I felt that they are very representative of popular music from video games.  Music from these games are frequently covered by video game cover bands (Nintendocore is a thing).  And whenever "the best Castlevania" game comes up, Symphony of the Night is right up there in being one of the most popular in the series.  It would be like asking someone, "Who wrote the music to Star Wars: The Empire Strikes Back?" and getting the response, "Oh yeah, I love that movie.  The best one in the series.  Oh um, yeah, I don't know who wrote the music.  John Williams?  Yeah, I think I've heard of him."

This leads me to four possible conclusions.  

1)  That some/most people who play video games do not pay attention during the credit sequence to who wrote the music for the game.  This could stem from these same people either not finishing the game to get to the credit sequence, or just being the type of people who do not sit through film/TV credits.

2)  In a number of games released (I'll just say on the NES since that's where most of my early gaming background is rooted), game composers' names were misspelled/mistranslated, a pseudonym was used, they were lumped in with "Programmers" or their names were not included at all.  In the case of Castlevania, Satoe Terashima was listed as "James Banana."  To find out real names and identities takes a bit of detective work, which could just be too much work.

3)  Video game soundtracks before the internet became standard in every house/phone/car/bathroom, were fairly difficult to obtain if you lived outside of Japan.  I first saw them at Star Trek conventions lumped in with the anime soundtracks, and even then, their prices would be astronomical.  Well, $70 for 45 minutes of music is astronomical to a 13 year old.

4)  The majority of the video games that I've listed are by Japanese composers and a lot of the times I have trouble either remembering their names or how to spell them.  I am sure there is a "thing" in our brains that makes it difficult to recognize and remember names and words that we do no recognize, especially if they are not in our native language.  If this is an actual thing, then I am sure that it would apply to not remembering/recognizing the above names as well.


One possible explanation though for why people knew Koji Kondo and Nobuo Uematsu is that they are more known in the United States market than possibly any other Japanese video game composer.  Nobuo Uematsu has toured the United States on multiple occasions with Final Fantasy: Dear Friends.  Koji Kondo has also been states-side with Play!

The question basically comes down to: "Why don't people know x?"  For that, I have no definitive answer.

~JWfW/JDub/Jaconian
The Truth Is Out There