Showing posts with label God of War. Show all posts
Showing posts with label God of War. Show all posts

Friday, March 8, 2013

Demo Time: Castlevania: Lords of Shadow - Mirror of Fate (3DS)

Castlevania: Lords of Shadow - Mirror of Fate was released for the Nintedo 3DS three days ago on March 5th, 2013.  I recently had a chance to play the demo, which was available through Nintendo's eShop.  After spending 37 minutes on a single play through of the demo, I feel like it did it's job.

I wasn't quite sure what to expect having only watched the trailer that was released during the 2012 E3 and while there wasn't a whole lot of game play footage, I was still very excited about a new Castlevania game.  The biggest downside for me though, was that this is a sequel to a Castlevania game that I have never played.  I'm assuming that the "Lords of Shadow" tagline will be present in all the subsequent re-boots that began in December 2010 with Castlevania: Lords of Shadow released exclusively on PS3 and XBox 360.  And as it turns out, the development company of the Castlevania reboot series is not specifically Konami, but Spain based MercurySteam, so kudos to them first off for not only creating a reboot of a Japanese standard, but apparently doing it successfully enough to warrant more than one game.

I still find it interesting and on some levels annoying that a series will have different games available only on certain systems.  Take this Castlevania series for example.  C:LoS was released on PS3 and 360, C:Los-MoF will only be released on the 3DS and later this year, C:LoS2 will be released on PS3, 360 and for the PC.  It's one thing for a series like Final Fantasy, which do not have connected storylines to have their games on different platforms, but for someone like me who likes continuing stories and to not have a system that a game is on, it just makes me sad.  And, at the moment, I'm not so hard up to play Lords of Shadow to go out and buy a PS3 or 360.

Anyway!  The Mirror of Fate demo, that's why we're here.  Upon downloading, the demo lets you know that you have 30 play-throughs, which is quite a lot when you consider that it took me 37 minutes to complete a single play-through.  There wasn't any lead in, intro or explanation as to who you were or what you were doing and where.  But let's be honest, you don't always need that in a Castlevania game.  The demo consisted of four areas and two boss type characters that reminded me a lot of the original NES Castlevania game: start outside of the castle, cross a drawbridge, go through a church, go underground then battle outside of the main castle.  There were skeletons throwing bones, knights wielding axes what I might suspect to be Flea Men although they didn't attack, but were just there. 

The music too seemed very Castlevania-y, although it didn't sound like Michiru Yamane, the frequently used composer for the Castlevania series.  The tone of the music was more "background" although it did a great job in setting a dark, semi-serious tone.  I can't think of the music though at the moment, meaning I wasn't memorable as "Vampire Killer," but that's that.   the composer for the games in the Lords of Shadow series has been Oscar Araujo and from what music is "available" in the demo, it fits very well.

The game play itself reminded me a lot of God of War, in that you had a basic whip attack, a slightly slower whip attack and when you combined those with the jump ability, you could perform different types of attacks.  For instance, when you jumped and power attacked, you would flip with your whip out and hit whatever it is that is under you mid jump; when you power attacked then jumped, you would spin in a circle creating a cyclone-like whip attack.  Other Castlevania-y type things that went on were using your whip Indiana Jones style to swing across gaps and special sub-weapons, which included in the demo was a boomerang-type blade reminiscent of something from Blade II.  That in mind, the demo played very much like any other Castlevania 2D side scrolling platformer, which while it is not entirely new or inventive, it is still fun and familiar with just enough new elements to keep the game interesting.

Now onto the 3D aspect of the game.  Overall, the 3Dness of the game was very well done and looked great, although there were some times when the 3D blurred a bit, possibly from the rotating camera and I wasn't properly adjusting, or I was just being too excited and kept moving the screen closer or farther away.  During both of the boss fights though, I turned the 3D slider "off" so that I could focus on trying to kill the creature and not dying.

All-in-all, the demo was a lot of fun and even though I died frequently figuring out the controls, the weapons, the enemies and such, it definitely got the point across and has made me eager to purchase the game, which is the whole point of demos being available.  Success on the Castlevania front from MercurySteam.  Good job all.

~JWfW/JDub/Jaconian
This Music Makes Me Sad, But That's It's Job

Friday, December 7, 2012

Wall of Shame: Unfinished Games

I like to think that I'm fairly good at a number of varying video game genres, or generally speaking, I like to think that I'm generally good at video games.  I've been playing them for about 25 years pretty consistently.  The point being, that in most cases, I'm able to start and finish a video game.  However, there always seems to be a handful of games that I'm unable to finish for any particular reason.  Despite being able to go through the game, learning the necessary moves and techniques in order to reach the final stage/boss/encounter, I cannot, for the life of me, seem to finish the game.  This has happened on more than one occasion which has lead me to create a list.  This list, albeit an incomplete one, we will now refer to, as my WALL OF SHAME!

Diddy Kong Racing  (N64)

Now I know a lot of people reading this are most likely scoffing at both the game itself, as well as the fact that I can't beat it.  I will also surmise that everyone who is scoffing, has never played Diddy Kong Racing.  Yes it is a "kids" game in the same vain as Mario Kart, but I assure you, the game itself is pretty difficult.  In DKR, you not only have to get 1st place in each race in order to advance, but then do the same courses in reverse and collect hidden coins in the level (which are usually off the main path) and still get first.  I did all this.  The Kid can attest to this.  I cannot however, pass the final stage/boss, WizPig.

In the final stage, you have to race a giant WizPig who is running/flying along the course and can easily stomp on you, which will flatten your car, ensuring that you will not beat WizPig.  You also have to hit every single boost/zippers and not land in any of the water on the course or you will fail.  This person actually makes it look easy:

God of War: Chains of Olympus  (PSP)
Now I'm not going to give away who the final boss of this game is, as finding out is part of the storyline and I thought, "Huh, I'd never thought of that.  That's pretty cool," so I'd rather not ruin it for someone who's never played the game before and is looking to; yes, even for a game that's four years old.

The game itself isn't overly difficult having played through on the "normal" difficulty level.  There were some areas and bosses that took a couple of run throughs in order to figure out the right/best way to complete something.  Then comes the final boss.  Like in Disney's Mulan, you use tactics and tricks from previously in the story to overthrow the villain.  However, that did not seem to be the case with me.

After numerous battles, I broke and looked up on Gamefaqs how to defeat the final boss.  Apparently, you need to use the Gauntlets of Zeus.  Funny, I sparsely used them in the game, instead favoring the traditional Blades of Chaos.  I got that I needed to use the Sun Shield, but not using the Blades of Chaos seemed, a bit odd.  So then I went back, and still failed to defeat the boss.  I've tried on even more attempts and have been unable to finish the game.  I've been tempted to play the game on "Easy" just so I can see how the game ends, but the thought of going through the entire game again was a bit daunting.  Maybe that says something against the replay value.

Two games that I'm going to give special mention to are Mike Tyson's Punch-Out! for the boxer Soda Popinski, whom I cannot beat on a regular basis although I can consistently get to him.  Yes, I know the trick about blocking when he goes to upper cut, which confuses him, then you punch him in the stomach to get a star; then you do the same thing, but then super punch him and it knocks him out.  Yes, I know about that.  I just apparently suck at executing that maneuver.  And don't get me started on fighting Mike Tyson/Mr. Dream (obviously using the code to get to him/them/it).  The second goes to Kefka from Dissidia: Final Fantasy, specifically when doing Terra's storyline.  I don't know what it is about fighting Kefka with Terra (both are heavy magic users compared to say, the Light Warrior from Final Fantasy I, who is based more around physical attacks).


So there.  Now along with a slough of NES games, I feel like I've given plenty of fodder for people/villains/arch-enemies who want to challenge me to some sort of saving the world video game play off.

~JWfW/JDub/Jaconian
We Are All Doomed.