Showing posts with label Square. Show all posts
Showing posts with label Square. Show all posts

Wednesday, May 6, 2015

MIDI Week Singles: "Battle of Hope" - Final Fantasy Tactics Advance (GBA)


"Battle of Hope" from Final Fantasy Tactics Advance on the Game Boy Advance (2003)
Composed By: Ayako Saso
Released By: DigiCube SSCX-10083~4



As weird as it may sound, I don't think this is a great song, nor is it the best song on the album.  It's even the Game Boy Advance compression of the song and not the uncompressed version that's available on the second disc of the soundtrack.  What this song does though, is remind me of how much fun I had playing Final Fantasy Tactics Advance, how much time I spent playing that game (125+ hours I believe), the fact that I bought it a second time after thinking that I had lost the game along with me Game Boy Advance only to find both stuffed in the couch cushions of my parent's couch.  To me, this song is mostly about nostalgia.  It's also a good song that captures the feeling of battles in this Game Boy Advance title in the Final Fantasy Tactics series.

While FFTA was a watered down version of the masterpiece that was Final Fantasy Tactics, it was still very much engaging (It's the game that introduced the now staple Judges to the world of Ivalice).  It had a light hearted feel littered with darker elements that would not have worked in the original 1999 title.  "Battle of Hope," I feel, embodies that sense of fantasy and adventure that I look for and want to feel anytime I play/read a fantasy story in a medieval-type setting.  What Ayako Saso brings is perfect for the what is used for the majority of the battles, or at least what I remember playing.



~JWfW/JDub/Jaconian

Wednesday, December 24, 2014

MIDI Week Singles: "Ceremony" - Secret of Mana (SNES)


"Ceremony" from Secret of Mana on the Super Nintendo Entertainment System (1993)
Record Label: Square
Composer: Hiroki Kikuta
Developer: Square



The first time I heard this song, it was between midnight and two in the morning way back in 1994 or '95.  It was the first major temple/dungeon in the Secret of Mana and it creeped me the fuck out.  I recall feeling very uncomfortable, but not in the sense that something big and evil was about to jump out at me, just that I was in a place I wasn't supposed to be; that something was happening that I was not supposed to be bearing witness to.

This is what good music does.  Sure there are music cues that make you feel excited or afraid, but the really good ones, make you feel something specific within those wide ranges of emotion.  And this is what "Ceremony" did to me.  There's even those two seconds of the initial gong before the chimes/bells come in that you're pretty sure something is just a bit off and you're not quite sure what.  That's when the bells kick in and you just know that you're not in a good place.  It's at about the same time too that the tenor flute starts playing, but it seems like it's playing at a different time signature than the people playing the bells.  Maybe someone told them the notes to play, but didn't give them the sheet music?  It's all very unsettling.

Whenever I think of music that is supposed to make me feel uncomfortable as I approach a temple of somekind, this is the music that I want playing.



~JWfW/JDub/Jaconian

Wednesday, July 23, 2014

MIDI Week Singles: Opening Theme - Final Fantasy (NES)


Welcome to MIDI Week Singles!

My plan is that the post today will turn into a weekly thing, somewhat similar to the Game Scores posts where I highlight a video game soundtrack that I really love or have a high regard for, but on a singular scale where I only talk about one song from an entire album.

Some of the tracks that I plan to highlight might be well known songs such as the opening theme from Mega Man II/2 or more obscure titles like "Stage 1 & 4" from the 1988 NES game Jackal.  The whole point will be, "Hey, I like this song from this game."  That will be all there is to it.  There might be an analysis of some (or none) of the songs or an in depth look at a particular usage of a single track over the years (main theme from The Legend of Zelda), but as of now, it will be a bare bones outlet for sharing something that I like, which also is one of the reasons why Dr. Potts and I continue to write for you, our wonderful reader(s).

And there might be some self-deprecation thrown in for good measure; as if that'll do any good.

So on this, the inaugural MIDI Week Singles, I would like to share the song that first sparked my interest into video game music.  

"Opening Theme" Final Fantasy.  Nintendo Entertainment System - 1987
Record Label: DataM/Polystar; NTT Publishing
Music composed by Nobuo Uematsu.

This song, right here.  Sure it is a little cliched to not only list a song from a Final Fantasy game and music composed by Nobuo Uematsu, but damn it, this is how I knew that I loved video game music.  Sure I had already listened to the "Above Ground BGM" from Super Mario Bros. and the "Overworld" theme from The Legend of Zelda by the time I heard this song, but something about the simplicity of the melody made an impression with me.

I know what you might be thinking.  Yes this is what most people think of as the "Main Theme" from Final Fantasy, but when the game was released back in 1987, no precedent had been set, being the first and only game (at the time), where as the "Main Theme" for this, the first Final Fantasy game, would be more commonly known as the overworld theme.  You get the idea though.

Thank you for sharing with me this, the first in hopefully a long line of MIDI Week Singles and I hope you look forward to next weeks posting.



~JWfW/JDub/Jaconian


P.S.  I also wanted to say that just because "MIDI" is in the title doesn't mean that I will be sticking to video game soundtracks that were recorded using MIDI.  I will also be using scores that have used live orchestras and I will probably even branch out and talk about arranged video game music.

And a big "Thank You" goes to Conklederp who was beyond patient with me while writing this article and was the one who came up with the title for these future posts.

Thursday, May 10, 2012

On Post-rental gaming

Jack and I have been talking about the Konami code of late, and this discussion has brought up some nostalgia for me.  Now that I don't own a console system, most of the games I play now are by indie developers.  And while that's totally cool, hip, and even hip-ster, I realize that I miss the old days.  The days of video game rental.  That was a fantastic time.

I don't know about you, but for myself, and Jack too, we didn't just buy loads of games.  We couldn't afford it, and our parents certainly weren't going to do that for us, especially not with video game rental.  I played dozens of nes and snes games, but only owned about one - two dozen of each through the entirety of my owning those systems.  I chose to buy, with my meager paper route money, only the best, most guaranteed games.  This usually meant Squaresoft, or Nintendo, and sometimes a random game I rented that I loved, like Snake Rattle N Roll.  Which I think was Rare- the company, and the adjective.

But during the rental period, there were bunches of games that were good, even great, but just not enough to buy.  I loved being surrounded by games I would rate B- to B+.  And I remember growing familiar with the different publishers.  Rare, Hudson Soft, Enix, Konami, Capcom.  There were bunches more, but my memories are fading on the subject.  Each of these companies had a sort of personality that you grew to know.  When you picked up a Konami game, you had an idea of what you were getting into.  Capcom meant action - they probably had one of the most distinctive personality, and it seems to endure today, though I don't know where outside of Street Fighter games.

Back in the rentals, you could just browse through the games.  It was sweet.  There were games that I never bought, but I would rent multiple times.  Sometimes to beat, other times just because your family was going to the video rental store and you were NOT about to pass up a chance to rent a game, whether or not you had anything in mind.  Sure, I'll rent Megaman 2 again!  What the hell, let's try Adventure Island?  Hey, this game over here is by Konami, it's probably good.  Goddammit, is the Sword Master ever coming out?!

I wish sometimes for a modern rental system.  On the other hand, indie games often cost close to the same as a rental did.  Sometimes they're even free!  Games like Angry Birds, Super Crate Box and Realm of the Mad God are all totally fun and totally free, if a bit limited in scope.  Super Meat Boy, Braid and Bit.Trip.Runner have pretty high production values, don't cost much and are great fun.  I'm slowly building a new vocabulary of game publishers.  

And, then, of course, there's emulation.  Where-in any and all games for a past system are available, all at once.  But so far emulator production values have not been strong, and it doesn't feel the same.  I want to see an emulator, in which the Rom library is represented as game-boxes on a bookshelf.  I can click on the box and get a view of it, look at the pictures, read the description and then choose whether or not I want to play it.  That would be totally sweet.  Not the same, but a start.

I guess what I'm trying to get at is that there is something about the experience of playing a game that exists outside of the screen and the controller.  This is something that is lost when playing games on my PC, irreplaceable using emulators, and I do miss it.