Showing posts with label 1998. Show all posts
Showing posts with label 1998. Show all posts

Wednesday, November 5, 2014

MIDI Week Singles: "All I Need Is 30 Deaths" - F-Zero X (N64)




"All I Need Is 30 Deaths" from F-Zero X on the Nintendo 64 (1998)
Record Label: Pony Canon (PCCG-00459)
Composers: Taro Bando & Hajime Wakai
Game Developer: Nintendo EAD

Now, anyone familiar with the F-Zero franchise will probably be wondering why I chose such a random song from such a large catalogue of recognizable music.  Simply put, until last week, my brain had misinformed me about the origins of this particular song.

Up until last week, I was convinced that the melody from this track (starting at 0:22) was from Faceball 2000.  How sure was I about this apparent fact?  I would have put money on it.  I have been so sure that this song was used in Faceball 2000 that since the first time I heard it, probably back in 1999 that I absolutely knew that this song was in that SNES game from 1992.

That is, until last week when I went looking for it.  

Can you blame me though?  Listen to that odd little bit of melody that lasts a mere 10 seconds.  Now go back to last weeks MWS and tell me that this melody would not have worked perfectly in Faceball 2000.  I am just a bit sad that this has not been the case.

Nevertheless, I find this to be a pretty catchy little ditty that lasts 10 seconds amidst rising driving chord progressions (pun not intended).  And despite this song being an original composition and not based off of a weird and quirky soundtrack from 11 years prior, I still like it.



~JWfW/JDub/Jaconian
Running In Circles

Monday, July 22, 2013

First Impressions: Half-Life (PC)


Half-Life is a game developed by Valve Software and released on the PC all-the-way-back in 1998.  By this point, my experience with FPS' was limited to Turok: Dinosaur Hunter (1997) and GoldenEye 007 (1997), so I know the quality for games developed in and around 1998.  I only first heard about Half-Life and the Half-Life series sometime in the mid-2000's and all I could tell you was that it was apparently a really good game with a protagonist who looked like Hugh Laurie.  What type of game is it?  I thought it was an science fiction adventure game, maybe akin to a Resident Evil game but without the survival horror-ness.  It was only a year and-a-half ago that I found out that Half-Life was an FPS when I saw a GoldenEye mod for Half-Life 2.

Right before Steam started their Super-Düper-Summer-Sale, the Half-Life series went on sale for 75% off so I told myself I should go ahead and purchase the beast (all 11 games including Team Fortress Classic).  And, I figured, what better place to start than at the beginning.

Presently I've put in 3 hours into Half-Life and my proverbial socks have yet to be blown off.   Graphically, Half-Life looks a lot like what I would expect from an FPS from the late 1990's although it has a lot of spoken dialogue, but I chalk that up to it being a PC game with a larger capacity than a game cartridge.  

I initially felt that my "meh-ness" was due to the fact that I was killing/defending myself/standing my ground against weird alien creatures who seemed hell bent on killing me after they were transported to the Black Mesa facility.  Sure they're aggressive.  Sure they seemed to be perfectly designed to kill/devour/digest humans.  But they're probably just scared.  Scared demonic aliens designed to kill/devour/swallow your soul.  I'm not a big fan of FPS' that focus on aliens, or at least non humanoid aliens.  That being said, I just entered the 3rd (4th?) chapter and I'm now killing military personnel  so my feelings on the game might change in the next couple of hours of gameplay.

I also do not seemed to have reached the level of immersion that I've recently read a lot about.  Sure it's a first person game so you're in the head of the protagonist so there is a certain level of "forced" immersion, but I don't feel immersed in the world.  Yet.  My initial confusion cropped up in the beginning of the game while wandering around the Black Mesa facility trying to figure out what to do/where to go in a place where Gordon Freeman apparently works on a regular basis.  For that reason, I was not immersed.  Maybe if Gordon had been a new hire so there would be reason for the player to not immediately know the layout of the facility. 

My main point is, is that I'm just sort of whelmed with Half-Life.  If I didn't know that this was (supposed to be) an amazing game, I don't know if I would continue playing it, although I probably would anyway because it's not a bad game, just not the "Game of the Year" that I was promised it would be.


~JWfW/JDub/Jaconian