Showing posts with label thomas was alone. Show all posts
Showing posts with label thomas was alone. Show all posts

Wednesday, December 31, 2014

MIDI Week Singles: "Where Are You" - thomas was alone (PC)


For my last post of 2014, I wanted to cover a song that was the first song I thought of as far as gaming in 2014.  "Where Are You" by David Housden from thomas was alone was that one song.

"Where Are You" from Thomas Was Alone on PC (2012)
Record Label: Digital Self Release
Composer: David Housden
Game Developer: Mike Bithell



I'm afraid of calling "Where Are You" a beautifully simplistic piano and ambient piece of video game music, but that's the easiest explanation of the song.  For me, not only is the music itself beautiful, but it also is about as nostalgic as something can be with less than a year gone by.

So goodbye 2014, and we'll see you in all your glory tomorrow in 2015.



JWfW/JDub/Jaconian
The Sounds of the World Driving By.

Monday, July 14, 2014

Second Impressions: Thomas Was Alone (PC)

I probably should not have used the "Second Impressions" in my last post and I didn't actually mean to use it as that was a title for another post I was writing when I accidentally "published" the article before I realized that I hadn't changed the title yet.  Dr. Potts and I had talked about doing articles titled "Second Impressions" when one of us writes an article about a game that the other had already played/written about.  Now that that's out of the way:


I pretty much concur nearly everything that Dr. Potts talked about last year is his First Impressions of Thomas Was Alone, so there is not a whole lot that I can expand upon.  So, why then write another article about a two year old game that has already been written about and not just by us, but by 250+ other sites?  Because the simplicity of the game, the beautifulness of the soundtrack,  the writing of the characters and the delivery of the narration cannot be stated enough.  Which is why that I am stating it here.  Again.

I just finished the main storyline and I honestly sat slack-jawed upon the end of the story with characters that I had spent the last five hours getting to know.  Although that is a bit of an overstatement as various characters are introduced throughout the entire game and not all are playable in every level.

Yes, the game is simple and it could have very well been created for the Atari 2600 or even the Intellivision without narration.  The narration could have been included in the instruction manual, to be read when you reach the appropriate level.  But really, the narration voiced by British comedian Danny Wallace was able to install emotion and character depth to otherwise two dimensional polygon .  For a short time, both Conklederp and I considered that the narrator could have been Martin Freeman and even after finding out that it was not, I still have Martin Freeman in my head.

The music, the music, the music.  The music was composed by David Housden.  Even Conklederp commented on how soothing and relaxing the music is, considering it is background to colorful rectangles jumping on and off each other.  I was pleasantly surprised that the soundtrack was included with the Humble Indie Bundle that it was um, bundled with last year, otherwise there was a good chance that I would have mosied over to Mr. Housden's bandcamp page and purchased the thing for the measly sum of £3.99, or $6.83.  With the exception of track five "Divided We Fall," all the tracks are very mellow and simple, yet emotionally moving with the characters in-game.

Based on Dr. Potts' review, it sounds like he used a controller to play the game where as I ended up just using the keyboard.  Now, I am not one to normally use a keyboard when playing a platformer as the controls just do not feel as intuitive and I often feel clumsy (Super Meat Boy, FEZ, Deadlight).  For whatever reason, I decided that I was able to manipulate the characters well enough with the WASD to move and Spacebar to jump.  The game was not about dexterity, but about puzzle solving at your own pace.  I like that I did not feel rushed and only one time did I feel frustrated, but that was on a later level when I had to cycle through characters trying to select the one or two I wanted to alternatingly move after I already had everyone else in position.  That was on me.

As previously stated, I just finished Thomas Was Alone no more than 30 minutes ago and I just found out that there was a free DLC called "Benjamin's Flight" that is accessible by going to the stage select option and selecting 10.1.  I think I will give the DLC a go after I have some time to process the entirety of the main game, so look forward to that post in the coming weeks.



~JWfW/JDub/Jaconian
I'd Like To Leave The World As A Better Place

Wednesday, January 22, 2014

First Impressions: The Stanley Parable



Wow.

The Stanley Parable is full of moments that make me say: 'This is the greatest game I have ever played.'

On the other hand, I've also had many moments where I've thought: 'Maybe this game isn't all its cracked up to be.' Fortunately, shortly after thinking that, I am usually rewarded with something clever and delightful.  

The best quote I ever heard about the Stanley Parable was "I'd describe the Stanley Parable to you, but that would be spoiling it."   This is true.  Please feel free read on, acknowledging that every detail may spoil the game a little bit for you.  Perhaps you should play it first.

I do think there is enough interesting content in the Stanley Parable that it would be tough to spoil completely. However, I've enjoyed playing so much that I would like to preserve the newness of experience for others.  Please come back after you have played the game.


The Original Stanley Parable
Here's a link to download the original Stanley Parable.  Turns out the version I've been playing is a 2013 update to the game.  I'll draw comparisons after playing through this one.  In the meantime, perhaps you'd like to play this, completely free to download version of the game?


Moving on, have you played it yet?  You really shouldn't be reading this if you haven't.  

The Stanley Parable is easily the most 'meta' game I have ever played. The narration is fantastic, isn't it?  You know, because you've played the game before, like I asked you to.

I love the way the narrator messes with the player, but even more, I love the way that sometimes I can mess with the narrator through the choices I make.  It's pretty great.  Love the broom closet!

Some obvious (to me) comparisons are Groundhog day for repetition, Portal for oppositional narrator and underbelly of gaming, Bastion for smart narrator and Thomas was Alone for British Narrator and inclusion of the name of the main character in the title.  I'm sure there are more comparisons I should make, but I just haven't got the time right now.  Onto the next paragraph.

I have found two approaches to playing this game so far, first: to save at every choice, and to avoid restarting the game.  second:  to restart the game frequently or to play through after any of the auto-restarts.

Essentially, the Stanley Parable is a choose your own adventure book, as a video game.  The design, writing, performance use of sound and visuals are all top knotch.  Fantastic game, Bravo!

-D



Wednesday, May 29, 2013

Another-Another Humble Bundle of Awesomness

Yo, how's it going?  I'm just stopping in really quick to mention that my sister Mz is in town, and so I'm going to be a bit distracted and won't likely have any posts ready any time soon.  She rode her bike sixty miles yesterday, which is pretty badass.

I also want to mention that the Humble Bundle 8 has some games that I like and have reviewed here.  So, you should go there and give them some money for games.  You should probably have already done this, and signed up for their mailing list, and thus - already know about the Humble Bundle 8.  But I didn't really have a post ready, and so I thought I could talk about that.  Humble Bundle 8 includes games: Dear Esther, Thomas Was Alone and Proteus.  All excellent games.

In addition, there are other games, which I don't know anything about.  They might be good, they might be excellent.  Gee, maybe I should buy the Humble Bundle 8.  I guess I could buy it for a penny or something.  Normally, I make it a point to always exceed the average and get the full bundle.  The average is usually like 8 bucks.  No big deal.  You can afford it.

Alright Dear Reader, if you go and get this bundle today, you will have made this purchase with just under 14 days remaining.  Unless you are from the future, which you more than likely are.  Days, Weeks... Years?  If you're from about six months in the future I'd like it if you could answer a series of questions for me. 

First:  Did the Giants make it to the playoffs?  Second:  Did they win?  Third:  Do you still enjoy your Humble Bundle Purchase?  Fourth:  Do you think it was worth the money you paid for it?  Fifth:  Is 'The Wolverine' any good?  I really hope it is, but this will be the fifth time Hugh Jackman has played Wolverine, and I can't help but wonder how long this can go on.  

Alright, I'm out of questions for those of you from the near-future.  I'll have to come up with some new questions for long-future readers.  And some way to read the responses without having to wait around until the day you finally post them.  Until then, remember back in May, 2013?  Gee, seems like just yesterday,

-D



Saturday, March 23, 2013

First Impressions: Thomas was Alone

In one sentence, my first impression of Thomas was Alone: 

"What if Winnie the Pooh author A.A. Milne had raised his son Christopher Robin playing on an early 1980s computer instead of wandering their country home in East Sussex?"  


Thanks to Destructoid for this image.  http://bulk2.destructoid.com/ul/230948-review-thomas-was-alone/Clipboard22-620x.jpg

Thomas was Alone is adorable, to say the least.  The soundtrack is lush.  The narrator is entertaining.  And the graphics are simply beautiful.  

I have an affection for minimalist game design, as my love of games like VVVVVV, Proteus and even Angry Birds can attest.  Thomas was Alone is fantastically minimalist and yet contains plenty of heart.  The main characters are a series of rectangles, each with slightly different abilities; helping them to work together to overcome obstacles, solve puzzles and complete levels.  The controls are a very basic: left, right, jump and switch character.  Each level is accompanied by a narrator, describing the inner monologues of the characters involved.

This narration does a lot to drive the action forward.  I played through to level 3.6 on my first play, and had to make a conscious effort to put the controller down.  The narrative, graphics and game mechanics are all tied together, as the different quadrangles' personalities are informed by their shape and their abilities.  At this point in the game, I'm particularly fond of Chris and Thomas' relationship; as Chris is frequently dependent on Thomas to get around, and that flies in the face of his general bitterness and resentment.  Adorable.  

Other Notes:  
I originally thought that the soundtrack was a little overbearing, but that subsided after passing the initial practice stages.  Also, turning the BGM down to 0.9 volume.  Now I think it is perfect. 

The gameplay is straightforward platforming.  The only issue I ran into was switching between characters, but I will easily resolve that issue with practice, and by reprogramming my controller.  

I'm already full of goofy ideas to improve this game - which is how you know I really love it.  Multiplayer option and level editor for starters.  Great for a sequel or expansion... =D

In honor of Jaconian's Birthday, Thomas was Alone, Proteus and a whole slew of indie games are on sale at Steam.  If you're a Steam user, you probably already know this, but if not, this may be a good week to become one.  Sale Ends 3/29.  

-D