Showing posts with label Witch and Hero. Show all posts
Showing posts with label Witch and Hero. Show all posts

Monday, April 14, 2014

Full Review: Witch and Hero (3DS)

First off, apologies that this article is coming out a few days late.  Things happened in the later half of the week that I hadn't anticipated (nothing bad) and I wasn't able to complete this article on time, or even in a form that I could post on Saturday, which is something that I've done in the past.  So now, here is Friday's post today, on Monday.


Witch and Hero is a game that I first saw back in January when the demo became available in Nintendo's eShop, despite the game having been released since April 2013.  The demo was pretty short, coming in at only 19 minutes, but it did everything a demo is supposed to do.  I was introduced to the concepts of the game and played through the first couple of levels.  I was immediately taken with the "retro" visual and musical style, enough so that a week or two later, I bought the game via Nintendo's eShop.  FK Digital, the company behind Witch and Hero have made a game that's charming, fun and can be played in short bursts when you know you'll only have a few minutes while the Top Ramen noodles boil to perfection.

STORY
You probably shouldn't be expecting much in the way of story from this game, as it is attempting to emulate the JRPGs of the late 1980s (Dragon Warrior, Final Fantasy, Ultima: Exodus).  The story is something that you find out before the gameplay begins and it's about as bare bones as an RPG story can be, but it's all done with a sense of humor.  You're told in the intro that the Witch and the Hero go off to kill Medusa, but the witch is turned to stone and the Hero is beaten to a pulp.  The Hero manages to escape with the Witch, but he seeks revenge and must kill Medusa to release the curse on the Witch.  How much more of a story do you need?

GAMEPLAY
The game is pretty basic.  You move the Hero with the joystick.  Your mission/goal is to kill of the hordes of enemies that come at you from all over the screen.  You are to protect the Witch who is sitting stationary in the middle of the screen.  You both have your own health meters and while you regenerate health after you reach 0 HP by lying prone, if the Witch loses all her HP, she crumbles.  You attack enemies by running into them and you damage to each other.  If you attack from behind, you are awarded with a different attack sound, you do more and take less damage than from frontal assaults.


Later in the game when you are able to temporarily bring the Witch back to life (with the blood of your enemies), you can change between two spells she continuously casts with "X" and have her face whichever direction you want her to cast her spells in with the "L & R" shoulder buttons.  Even later, after you find the Holy Sword (of course there has to be a holy sword), you can become super charged and do a lot of damage by charging up a meter that fills as you kill enemies in the stage.

As you go through the stages, you earn both experience points and money.  The experience points raise your level (this is an RPG after all), while the money you use to upgrade your Sword, Shield, Boots (speed) or the Witches Fireball or Storm spell.  I do not know if there is a level cap for experience (I reached level 48), but the equipment and spells max out at level 20.

A lot of the reviews online bring up the repetitive gameplay that makes up the majority of Witch and Hero and I cannot argue at all with this observation.  The game is exceedingly repetitive.  You will often find yourself grinding at the last stage you were able to complete so that you can purchase enough upgrades to get you through the next stage.  If you never played any of the late 80s / early 90s RPGs and were used to grinding levels, then this game probably will become very boring to you very quickly.  What I liked was that I could pick the game up, go through a stage which would take no more than two minutes, maybe raise a level and make enough gold to buy an upgrade or two then put the game back down.

VISUALS
As you can tell, the art style is very similar to something that you would find in the early Dragon Warrior and Final Fantasy games.  This is something that really drew me into the game.  Just looking at the world map, I knew what it was that F K Digital was trying to get across to the player.  While there is no exploration of the world and each stage is only a single screen with a graphical style that represents the geographical region/area that you are in, I feel that anything more would have felt out of place.

Even the monsters look like they could be found in Dragon Warrior, although as the game progresses, they look more like early SNES era monsters.  And yes, in classic RPG style, a lot of the monster sprites are reused but given a different pallet, meaning they are stronger.  Little touches like this that harken back to established rules for RPGs are very welcome.


SOUND & MUSIC
I was very pleased with the sound effects in the game.  There was a different tone when you struck an enemy and when you hit them from behind.  It's like the difference between a high five, and one that connects with a satisfying SMACK!  When the Hero gets knocked unconscious, there's a very stereotypical "Wee-wee-wee-woo-woo" sound as you spin away from your last hit and then fall to the ground.  There's even a separate heart crushing sound when the Witch takes too much damage and she crumbles into pieces.  It's a simple sound bite that would be missed if it had not been included.

The music in the game continues to fit with the style set forth by visuals.  During the credits, Sound is credited to PANICPUMPKIN while "Background Chip" is credited to REFMAP.  After some preliminary searching, it appears that PANICPUMPKIN might very well be the composer, but whomever it is that composed the music did a fantastic job.  The overworld and shop themes all sound appropriate for what they are while the battle music is very catchy in the same way that the battle music from Final Fantasy I & II is memorable.  I only wish that I would be able to purchase/acquire the soundtrack.

FINAL THOUGHTS
Witch and Hero is not going to be a game for every person out there.  It is a short game, taking me 5 hours 24 minutes to complete; I reached level 43 and maxed out everything except the Fireball spell.  On one side, I would say that the game is marketed towards those who grew up playing NES era RPGs, but on the other side, it could be aimed at people who are looking for a pick up and play RPG-type game that doesoften  require you to grind for a while just through the next stage.

The only thing that I felt the game lacked was any 3Dness, despite being sold/marketed for the 3DS market.  While any 3D effects would have potentially conflicted with the visual theme, I feel that I would have been a simple endeavor and would have only added to the "charm" factor.  That being said, not have any 3D effects did not in any way detract from the game or my overall feelings towards my enjoyment.

Normally retailing at $3.99, Witch and Hero is currently on sale via the Nintendo eShop for only $2.79 until May 1st (2014).  I find the price to be about right for what the game is, which a single screen combat game stylized after NES era RPGs, and if that's your thing, you will have fun.


~JWfW/JDub/Jaconian
With Action Overcomes Death

Monday, April 7, 2014

Monday: The Post About Monday, Because It's Monday.

Have you guessed that it's Monday yet?  If it's not Monday and you are reading this, then you should probably stop and wait until the next Monday, but continue if you must, I won't judge you.

I wasn't entirely sure what to talk about today as there are a number of topics that I would like to talk about with some of those topics not fully formed yet while others may not be encompassing enough to fill their own post.  This is prime location after all.

First off, The Elder Scrolls Online.  That monster had it's "Early Access" begin last Sunday (March 30th, 2014) and I've managed to put some time into it since then.  I do not have any specific numbers since even though I have the game running through Steam, it's not an official "Steam" game so game time is not calculated.  Maybe it's mentioned somewhere in the "Options" menu in-game, I will have to take a look later.  Anyway, what time I've spent in Tamriel (2E 583) has been a lot of fun and not nearly as crowded as I expected it to be considering what I have seen from other MMOs.  I will give more time to this, probably next week after I've managed to put in more time and explored the world a bit more.  I'm also waiting for Conklederp's copy (which I pre-ordered from Gamestop, shipped to us on April 2nd and is supposed to arrive on April 9th; early access began on March 30th and release date was April 4th. . . sigh) so we can quest together, which she's been looking forward to since becoming casually addicted to Skyrim.  So ESO is going very well.

Renegade Kid, down in Austin, TX began a Kickstarter to crowdfund their game Cult County.  It's a game akin to both Moon and the Dementium series and likewise, was originally slated for release on the 3DS but has since outgrown the limits of that system.  Similar to the amount Shadow of the Eternals' unsuccessful Kickstarter, Cult County is looking to raise $580,000 by May 2nd.  They still have a long way to go (only 5% after 6 days) and I am leary about having my heart strings attached to and heaved overboard as it was with SotE.  With Renegade Kids being at PAX East next week, hopefully there will be a surge in interest for the game and we will see the number of funds raised.  We can only hope.

A few weeks back, Steam updated the copy of Ace Combat: Assault Horizon Enhanced Edition so that you no longer have to log in through the Windows LIVE client, but at the same time, there was the chance that it reset all of your previously save data and achievements.  I say "chance" because there were multiple notices about how to recover your game information, even after you start the game up, you are given the option to recover your previous saves.  I chose not to because I had not finished the game yet and thought, "Why not?"  Playing all over again got me thinking again about the things that I did not like about this game and that even on easy/rookie difficulty, I know that I won't be trying anything harder, if I even get around to finishing the absurdly long levels that make up the game.

Rather than end today with a slightly negative paragraph, I will say that the Nintendo eShop game Witch and Hero, which I'll be covering on Friday has been a lot of fun to play.  It's a mix of Dragon Warrior era graphics and music with a game mechanic that I have not seen before.  If you are at all interested, do not be dissuaded by almost every review I've seen (which are mostly negative) and please patiently wait for Friday.  All will be revealed.


~JWfW/JDub/Jaconian