Showing posts with label lag. Show all posts
Showing posts with label lag. Show all posts

Friday, May 2, 2014

First Impressions: Mirror's Edge & Bioshock 2

Dr. Potts has already talked a bit about Mirror's Edge so I won't go into a whole lot of detail about the game, just my general thoughts after having played for just about four hours.  And last month (technically in March), SneakyTiki got me Bioshock Infinite for my Nameday so that influenced me to have a go at Bioshock 2 and after five hours, I would like to talk at you about it.  Yes, I ended a sentence with it.  Again.


I can fully understand the appeal of this game as it fulfills one of the core reasons why I play video games: Mirror's Edge allows me to do something I cannot do in real life.  

Presently, I have played through the tutorial and, I think, the first four levels.  The tutorial threw a lot at me, almost too much for my liking.  I agree with Dr. Potts that Portal does a better job of introducing the player to game mechanics and I feel that the tutorial stage should have been a whole series of levels and not just a series of jumps (good, now you know that one), wall climbs (now you know that one), falling rolls (good, you didn't die, moving on) and wall-to-wall jumps (did you accidentally make it up the wall and not really know what you did, that's okay, moving on).  And that's just dealing with the terrain.  You are also given a very rudimentary crash course in assailants, disarming said assailants and avoiding them.  The tutorial/training course takes maybe 10 minutes and at the end, I feel like the game expects that I now have a firm grasp on being able to complete the game.  Not true, at least in my case.

So far, I get the impression that the game is broken up into sections.  First, there are the sections where you are chased by Blues (coppers) and shot at extensively by them and helicopters.  I somewhat understand them being included so that the player doesn't linger and they add a sense of urgency to get through the stage.  The down side is that I am not having fun.  I feel like these stages I could play in any first person video game and are not special to Mirror's Edge.  The other sections are chase stages, where you have to get from point A to point B while following someone who is just a hair faster than you.  There is still that same sense of urgency, but instead of being shot at, you run the risk of losing sight of your target.  This is what is keeping me playing the game, to have the chance to free run through a level with the only threat of death being my own stupidity as I jump a fence only to fall thirty flights down and hear by bones shatter and body splat as it greets the pavement.

One very interesting thing that I had to do with the game was lower a lot of the video settings.  This game came out back in 2008 and I would like to believe that my laptop is capable of running a game that was released four years before  the components were created could handle the graphic requirements.  Initially I had "everything" turned up to max (except Anti-aliasing which was at 2x), but I began experiencing sever lag whenever I was being shot at by more than one source.  The skipping/lag became so bad that I was unable to time my jumps, which is a rather important ability in a game that centers around parkour.  I then went back into the settings and turned down texture detail and graphics quality to medium and was forced to turn off anti-aliasing and "phy sx" support.  I can now play the game while being shot at by five coppers and a helicopter without having to worry if the game is going to start skipping as I approach that highlighted red board leaning haphazardly over the side of the building leading me to that other building across the street and two stories down.

Oh, and lastly, I have noticed, perhaps not too surprisingly, that I get motion sickness after playing for about 3o minutes.  The effect is more pronounced when I play on my laptop, but on the TV, I can play for about an hour.  So there's that too.



I won't talk to much about Bioshock 2 as I ended up talking more about Mirror's Edge than I had planned and I don't feel like editing down or breaking this up into two posts.  In short, I am very much enjoying Bioshock 2.  I have played about five hours and after the initial disorientation at the beginning, I am having a lot of fun.  I enjoy being back in Rapture and once I figured out that the prologue takes place before the first Bioshock and then the rest of the game begins after those events, I was able to enjoy the game even more.

What I find interesting, is that I had a preconceived notion/impression that Bioshock 2 received bad reviews.  That people did not like taking control of a Big Daddy, that the gameplay was redundant of the first game, that the story did not offer anything new to the world of Rapture and that the game needed a constant internet connection all played towards the game being a disappointing followup to the masterpiece that was the first Bioshock.

As it turns out, at least according to Wikipedia, Bioshock 2 was actually a very good game that expands on the universe.  As is the case with any game, there are going to be negative reviews so maybe that was where my pre-playing impression originated from.  So it turns out I am not as alone as I thought I was going to be by stating that I am currently liking what Bioshock 2 has offered in the way of story, game play, voice acting and music.  It feels good to be back in Rapture.


~JWfW/JDub/Jaconian

Saturday, July 20, 2013

Contemplations on BIT.TRIP.RUNNER (PC & 3DS)

I've been playing a lot of BIT.TRIP.RUNNER recently, mainly because during the Steam Sale, I purchased BIT.TRIP Presents. . . Runner 2: Future Legend of Rhythm Alien and played through the stages on the first level.  The fact that the game contains a continuing storyline that takes place after the first game (somewhat unlike the previous games in the BIT.TRIP series) compelled me to attempt to finish Runner.  I should also mention that in both the PC and the 3DS version of BIT.TRIP.RUNNER, I initially became stuck on 3-1 Paradise Lost.

The third area of the game takes place in a city that's apparently under constant construction, which is perfect for a rail-platformer set to ever developing music.  The problem that I initially had was that I couldn't tell what was an obstacle and what was part of the background, especially when CommanderVideo dipped below street level or right when you come up from below ground..
Oh, you mean that pipe is an obstacle and not part of the scenery?
For level 3-1, I probably spent a good 30 minutes trying to figure out the music, pattern and how to not die/trip every fifteen seconds.  Maybe it didn't take half-an-hour, but it sure felt that long with all the restarts that I had to go through.  Eventually I did make it past that bastard of a level, which renewed the belief that I infact do not suck at video games and don't necessarily belong back in the kitchen making sandwiches and having babies.

So I began to progress through the third world/level and as is the case with most levels, I could get to a certain point, "tripped" then passed the previously tripped section before immediately tripping again.  And then this level happend:
Thankfully this pain-in-the-ass section happened at the beginning of the level 3-9, aptly named "The Gauntlet."  I must have easily spent about two hours on this one stage, not all in one sitting mind you, before finally passing it earlier yesterday (Friday 7/19/13) afternoon.

Then, I went to the airport with Conklederp to fly down to SoCal, which is where I'm at for the next couple of days, and I brought along my trusty 3DS (aka: why don't more people have these in airports so I can meet more Mii's!?!).  And, since I have a copy of BIT.TRIP.SAGA, I popped that sucker to give the third world another go on a smaller screen.  This is when I first experienced any kind of lag in the game and noticed some loss is graphics.

The lag was really noticable when I had the 3D slider turned on.  Even the slightest bit and if felt like the game was skipping frames, which really isn't what you want in this kind of a game.  I turned the 3D off and it was barely noticeable.  Did I feel that the game was unplayable because of this?  Nope, I was still able to beat a handful of levels and on one particular level (3-5 Congestion) I collected 14/15 gold bars and I know that I missed the same one in both PC and 3DS versions.  The loss in graphics isn't noticeable either unless you know what it is that you're looking for.  On the 3DS, I never would have noticed this little bit of graffiti that is legible in the PC version:
Is that Meat Boy jumping out of a taco?

Knowing it's there is funny, but not knowing what the words say in the 3DS version isn't going to kill you.

The point is, BIT.TRIP.RUNNER is still a very fun game even if some levels (3-9 & 3-10) are a god damn pain in the god damn ass, but it's really the music that keeps me playing.  I'll even sometimes trip myself up if I miss a powerup that develops the music, but only if I'm replaying a level.  Until I pass a level, I don't care what I miss, I just have to pass it first then worry about all the gold bars, power ups and total points not earned.

The ultimate question then should be, "If I beat either the PC or 3DS version of the game first, will I beat the other one as well?"  We'll just have to see how the rest of 3-10 and 3-11 go.  Oh, and I would also like to point out that 3-10 has a section of the damnable dots (exactly like in the second picture) IN THE MIDDLE OF THE STAGE!  It's now just a waiting game now to see who cracks first. . .me or the jump button on the controller.


~JWfW/JDub/Jaconian