Monday, August 12, 2013

It Looks To Be Another Update Of Sorts

I'm only kind of at a loss as to what to talk about today.  I wasn't able to post this last Friday (8/9/2013) as Conklederp and I had some friends (Vorlynx and Mills Co.) visiting from Nor*Cal all last week.  There was a robotics conference up here in Portland and there was some river floating and blackberry picking that had to be done as well.  We also started the process of making blackberry wine (adapted recipe to follow) and now our kitchen smells like fermenting fruit, which in turn brings me back to my time working for R.H. Phillips Winery during the 2006 harvest season.  It's the kind of smell that would make you think some fruit somewhere has done something it shouldn't have, if you didn't already know where it was coming from.  Goodtimes.

I've (still) been playing a lot of Infinite Space, (still) and have acquired some more "abilities" such as having a docking bay for individual fighters (a la Battlestar Galactica's Colonial Vipers) which cause minimal damage to the opposing fleets flagship while slowing down the rest of their fleet; realizing that icons above each of the ships in your fleet correspond to weapons and each have their own max and min range; melee battles are a pain-in-the-ass and play like a constant game of  roshambo; ship modules of a certain type (such as bridge/red modules) can fit in other areas of the ship as long as they don't say they have to be in a specific location in the description; "Grus" is a word used in the game that is substituted interchangeably for both "shit" and "fuck" and any other variation thereof; the game is pretty mature, considering it's Teen rating, such as the main character cutting off a bad guys arms to get information and a main character shooting a bad guy at point-blank range in the face out of frustration/fear/anger.  There's a lot going on in the game and a lot of space to do it in, sometimes almost too much space.

I also played a bit of Portal 2 co-op with Vorlynx, but only so much before I had to leave for work (which was also before he had finished the single player campaign).  I've also put roughly six more hours into Torchlight, 2 hours into Half-Life and maybe an hour into Penumbra: Black Plague.  Torchlight is more-or-less just dungeon crawling fun that I continue with after Half-Life becomes too frustrating with having/needing to save after every encounter with enemies and then reloading every time I feel I've wasted too much ammunition or taken too much damage.  I want to play more of Penumbra: Black Plague (partly so that I can write up my First Impressions, but also) because I really liked the first game in the series, I like the company (Frictional Games) and I want to see how the story will end.  And semi-most importantly, I want to play it in the dark for maximum un-nervingnous.

I also went through a couple of the demos that I have on my 3DS, most successfully were the two demos for Style Savvy which will make their way to Demo Time in the coming weeks.  Yes, stop laughing.

I haven't kept up with video games in the news and what's been going on in that world.  I haven't played enough "older" games to warrant another Emulator Hour.  I kind of feel like a bad person, except that I don't.  Boo hoo me, I know.

With all the PAX timbits floating around, I'm very sad that I will not be able to attend PAX Prime this year (as I haven't been able to since PAX2010) due to work scheduling problems.  It doesn't help either that I live 600 miles closer than I did when I was able to attend, but things are in the works (loosely) so that I will be able to attend in the future, although I vaguely recall making a similar statement last year around this same time.

Oh hey look, The Bridge is on sale.  Time to go and take care of that.

~JWfW/JDub/Jaconian


Monday, August 5, 2013

In His House in R'lyeh, Dead Cthulhu Wonders If You've Read His Memoirs?

I love H.P. Lovecraft's stories.

I haven't read them all and while I don't, in fact, love them all, I love a lot of what he has written.  Despite the fact that he is somewhat racist and anti-semitic in some of his tales, as a whole, he was a writer of some fantastic weird fiction.

That being said, I think it's very safe to say that Lovecraft is a good description of a cult author, in I feel that a lot more people know about Lovecraft than have actually read his works.  Admittingly, I hadn't read anything by him until I was introduced to him back in late 2003 (the same year I started reading Terry Pratchett and Douglas Adams).  I also to not claim to be an expert on anything Elder God or Old Ones related, just want to put that out there before I started gushing over various tomes of Lovecraftian lore.

The "industry" also has quite the love affair with H.P. Lovecraft.  Everything from in-game references (Eternal Darkness: Sanity's Requiem, Cthulhu Saves the World, Alone in the Dark), movies (In the Mouth of Madness, Prometheus), to board games (Arkham Horror, Munchkin: Cthulhu, Mansions of Madness).  I feel like saying that Lovecraft's lore, specifically the lore dealing with Cthulhu is a multi-million dollar-a-year industry, but that just might be me talking out of my ass.

There's so much good stuff out there that I would love to get my hands on (refrained from saying "tentacles"), all of it requiring money for one, that I have to keep reminding myself that I don't know a whole lot of people (especially people who live near me) that would have as much fun as I would spending an evening playing a game based on stories by Lovecraft.  A few weeks back, one of my friends Cletus posted on facebook about a Cthulhu game on kickstarter called Cthulhu Wars that looked pretty amazing, not including all of the add ons and "reach goals."  After looking over the kickstarter page, I had to force myself to leave the page and "forget" about it for the three days it had remaining in fear that I would plunk down $139 for a game that I probably wouldn't play too often because the people I do play games with haven't read much of any Lovecraft and would probably rather play Cards Against Humanity or Munchkin.  Don't get me wrong, I love CAH and Munchkin, but it wouldn't be as much fun playing a Cthulhu game with people who don't get the references.  Kind of like listening to a "Weird Al" polka and not recognizing any of the songs: it's still fun, but not as much fun as if you knew the songs to begin with.

I'm not sure where to go with the rest of this article, if it really needs to go anywhere else.  Maybe it's finished?  And so it shall be.

Happy Monday all!

~JWfW/JDub/Jaconian

Saturday, August 3, 2013

Well, that was one hell of a month

Hello friends and family, anonymous readers and adver-bots.  How are you?  Welcome to August.  

I haven't done much in the video game world lately.  After reading this article, on designing difficult games, I played a few stages of Adventures of Lolo.  I also booted up VVVVVV just for shits and giggles.  That game is still fantastic.   Today a game called Papo y Yo went on super sale, so I'll have to buy it.  And a good friend - who will remain nameless, hint, hint - went and generously bought me a copy of Worms Armageddon, which I have yet to open.  I'll be getting to this stuff soon though, with all the free time I have now that I'm unemployed.

Yes, I lost my job on Thursday.  Don't worry, I wasn't alone.  Maybe 75 other people lost their jobs.  The month of July was spent wondering when this was going to happen, as the month of June was spent watching my workplace crumble while we ran around, working our asses off, but were helpless to do anything to prevent it.  It was not fun by any stretch of the imagination. 

So yeah, no job, which means no money, which means Papo y Yo will be the last game I buy for a while.  But it also means a lot more time, which, as they say is money so-- that's exciting.  I will have more time to play games and more time to write, and I plan on doing both of them, so expect to hear a lot more of me in the weeks to come.

Of course, this will only be for a little while.  I've pledged to give myself at least one week of unemployment ecstasy before I start earnestly looking for a new job.  But I may stretch it for a little longer, depending on how I feel.  I am still in the planning stages.  I hope to do some soul searching in the time between, and I really hope to not be on unemployment when my meager savings runs out.  

I did manage to catch World War Z, and it suuuuuuucked.  It was just terrible.  Pointless.  Bad dialogue, bad action, bad plot.  I really need to read the book now, because, the good news is- it's completely different! I suppose the one decent thing about the movie was that it was kind of fun to watch fast moving zombies pile up on one another.  There was a sort of concept that the zombies were just one big disease, like influenza or HIV something, and it was just these mad gobbling bacteria, moving like a single large creature.  That idea is cool, and if there had been more exposition and less wasting my time I might have enjoyed the movie.  Why are so many movies roller coaster rides now?  I do not recommend.  I do, however, recommend this fun little rewrite of the movie. 

I also saw another movie, a kid's movie from the 80s.  It was called "Cloak and Dagger" - and this one I recommend.  For one thing, there was more exposition in the first fifteen - twenty minutes than the entire World War Z movie.  Another is that Dabney Coleman is in it.  And a third thing is that the little kid actors aren't bad.  Also, it was fun, and interesting.  I really liked this movie, I recommend it.

One last bit:  I just read Margaret Atwood's "Oryx and Crake."  I also recommend this book.  I was hooked within a couple pages.  Without giving too much away, it's a post-apocolyptic novel.  However, it also does the flashback thing.  When the flashbacks started, I was annoyed because I wanted more of the present.  Then I ended up really liking the flashback portions, and then I just wanted to do nothing else, but read this book. I would think about it while I was at work, or riding the train.   I love it when a book or game is so good that I find myself daydreaming about when I get to read it again.  Oryx and Crake - I highly recommend it.  

-D


***next day update:
I watched the movie Prometheus last night.  I'm going to spoil a little bit of it by describing the plot flow.  But that's all I'll spoil.  Anyhow, at the beginning, the movie takes its time, and I really appreciate it.  The scenery is beautiful, and the character introduced is likeable and interesting.  The movie progresses slowly until about halfway through, when the action picks up.  At this point things seem to change so fast, and characters start throwing out conclusions, and performing actions that don't seem to have justifications.  It's very strange that a movie that showed so much patience would ultimately show too little.  Anyhow, I recommend the first 30 minutes or so, but I can't really recommend the rest.  

Friday, August 2, 2013

Monthly Update: August 2013

Happy August everyone!

I'm playing a couple of games right  now (story of my life), some that I could (and should) be writing about and others that I haven't spent enough time to warrant a sit down and interview.  I have a First Impressions in the work for The Elder Scrolls III: Morrowind that I haven't actually played in a month or two due to a possible glitch that keeps crashing the game; I've also put some hours into Ace Combat Assault Horizon: Enhanced Edition, Torchlight, Donkey Kong Country Returns 3D and Scribblenauts Unlimited.  

Then there's the Shadow of the Eternals Kickstarter that started off strong and in the last couple of days seems to be slowing down.  It really saddens me that this game might not get made (again).  After seven days the Kickstarter is at 25%, which is still on track, but their gain went up so much in the first couple of days that they've now reached the point where they're going backwards against the daily average needed to reach their goal by Friday August 23rd.  (It started out that they would need $25,000/day and now they have to average $26,700/day).  I guess I'm just ever the pessimist, but I would love, LOVE to see this game made.

This last weekend ( by weekend I mean the last two days I had off, which were Tuesday & Wednesday) Conklederp and I saw Pacific Rim, which initially didn't interest me when I first saw the poster a couple of months back.  Then I saw it was directed by Guillermo del Toro and that Ron Perlman was in the film as well.  That sold me.  Then, I was listening to the Nerdist Podcast #273 and director Guillermo del Toro stated (old news) that he had contacted Valve to see if he could use the voice of GlaDOS in the movie.  Then a former KDVS Metal DJ posted a link to the soundtrack (composed by Game of Thrones fame Ramin Djawadi)  and I knew it had to be seen.  Now, I've never been into Mechs of any kind, so the fact that Pacific Rim was as entertaining as it was says something about it.  Conklederp even liked it and she's not one for loud action movies.  We also saw The Conjuring the week before, which was a solid ghost-ish type movie that takes place in 1971 with excellent kid actors (which is important when there are five of them).

I also haven't forgotten about "Demo Time" either.  Sometimes it can be hard to find time to sit down and play a game I know that is a demo that may take anywhere from 10 to 45 minutes when I have a game right over here (Half-Life, Infinite Space, BIT.TRIP.RUNNER, Torchlight, DKCR 3D) that keeps reminding me to play them.  First World Problems, I know.

And finally, it the time that I have been typing this out, the Shadow of the Eternals Kickstarter has gained an additional $976, so there's still hope.


~JWfW/JDub/Jaconian

Monday, July 29, 2013

TV Review: Revolution Season One

Today I move away from video games and will be discussing a TV show.  A show created by Eric Kripke, produced by J.J. Abrams, Jon Favreau, Bryan Burk et cetera, and with music by Christopher Lennertz.  For me, that's a pretty decent line up.

Revolution is a post-apocalyptic science fiction drama that takes place on Earth with the primary story happening 15 years after the "blackout."  Now if this didn't sound like a concept that would be cancelled halfway through the first season (especially if it had been on Fox), then I'm not a TV consumer.  Which I'm really not, mainly due to my rotating four-on-two-off 2pm - 10pm schedule, which doesn't allow for consistent on-air program watching.  But that's why I don't work in television, because I would greenlight the first season and order at least two additional seasons of the show, just based on the premise.

Everything in the (long) following article is all just speculation and I'm not pulling anything from chatrooms, message boards, forums or other forms of internet chatter.  This all comes from me watching the first season, minus three episodes (episodes 13, 14 & 15) and drawing my own conclusions, none of which are groundbreaking or revolutionary (eh, eh!?).  On with the show, but be warned, THAR BE SPOILERS AHEAD!


Let's get to the meat.  The primary story of the show takes place 15 years after the "blackout" (the night all power on the planet Earth seems to have disappeared. "All power" meaning anything that runs on electrical, battery power, anything operable by solar power, ALL power.  One of the characters even brings up the absurdity of this in the first episode in a "school-lesson-type" scene saying something along the lines that physics went wrong and stopped working when it shouldn't have, for no reason.  I like that the show acknowledges this fact.  So yes, 15 years after the power goes out is when the TV series starts.

What have people been doing for the last 15 years?  They've been building communities/hamlets and trying to get by without the use of "power."  Revolution does a good job keeping away from Mad Max imagery although it does bear some resemblance to The Postman, which isn't a bad thing.  Apparently 15 years after an apocalyptic event is when people start getting their shit together.  This is one thing that I had a problem with.

Episode one (Pilot) starts with some members of the Monroe Militia (antagonists) assaulting the little village where most of our main characters live.  The Militia is looking for Miles Matheson, brother of Ben Matheson and uncle to Charlie (F) and Danny (M).  Ben is killed, Danny is taken as "payment/hostage" and before dying, Ben tells Aaron (school teacher-guy who has the problem with physics hiccuping) to find Miles who might be in Chicago.  The word is that this Miles guy might know something about how to get the power back on. So Aaron, Charlie and Charlie's step-mom Maggie set out to Chicago to find Miles to help them get Danny back.

So where is the problem that I have with this show?  Season One is essentially a character building story for Charlie, who is roughly 19-20 and very, very naive in how dangerous the outside world is out there.  She has a very optimistic and unrealistic view of how "real" people act in this world.  "Because we're family!" quickly becomes her mantra/catch-phrase for the first half of the season and becomes a bit annoying at times.  She almost comes across as a Pollyanna-type, trying to help everyone along the way who needs help, which doesn't work when you're trying to save someone who is constantly on the move and away from you.

I feel I know why the creators had the story take place 15 years after the blackout.  So that out protagonist, Charlie, would be old enough at the beginning of the blackout to have lived a life with all of our modern conveniences for those memories to be distant, almost dreamlike.  But because this is a character building story, she now has to be old enough for the audience to believe that a woman would travel out in search for her brother with the very probability of ending up dead.  And for her to eventually fall in love with the obvious love interest as well as kill a fair amount of people (when she reaches that level in her development) without the viewing public giving outcry about children murdering others.  I get that.  I get that it's easier for an audience to follow a 20 year old woman than following, say, a nine year old.

So in the Pilot, Charlie and gang set off for Chicago.  They encounter some dangers, but ultimately make it safely.  And in the same episode, they find Miles Matheson.  Whom the Monroe Militia has been looking for, apparently for a number of years.  In the first episode.  No build up.  I personally would have liked it if the journey to Chicago had taken a couple of episodes since they were travelling on foot, you know, to help establish the perils of this world and to show some scope.  While there were some nice vista shots, ultimately Chicago was reached, Miles found, Miles joined the party ("because we're family!") and successfully defended himself and party against a squad of Militia members in order to establish that he's a bad-ass.  I get that by finding Miles so early on, that the audience is immediately thrust into the world and the surrounding conflict.  I personally would have liked to have spent some time getting to know our initial characters, the world a bit more and not have it so easy for someone to be found right off the bat, especially in a world that is being established.

Back to the 15 year thing, in episode 5, "Soul Train," it is introduced that the Militia are bringing steam locomotives back into use.  15 years without power and no one thought to use trains?  I don't remember if it was in this or an earlier/later episode that it was mentioned that trains/boats/planes were dismantled to be used for their parts to build. . . other things I guess, I don't remember. 

One last thing, is that apparently, in 15 years, aside from the children, no one appears to have aged at all.  I'm not saying that different younger actors should have been brought in for Ben, Miles, Monroe, Rachel (Ben Matheson's first wife), you know, the adults, but it doesn't seem like there was made any effort to made the actors at least appear 15 years younger.  Flashbacks are obvious because there are lights on.

Well, after ragging on Charlie for the better part of the article, I feel like she deserves some praise, which she does.  By the end of the first season, she's a much more likeable character.  I do not think that I would have believed she was capable of where she is at now if she did not have the journey that she had.  I just had to sludge through half a season of being annoyed with her before she started to grow on me as somewhat likeable.  Her journey is necessary.

I also want to mention Christopher Lennertz's score for the show.  I was honestly a little disappointed that there weren't as many melodic pieces, but I think that might be more a TV thing than his personal style.  Maybe it is his style as the only music of his that I am familiar with has been the score from Gun, which was pretty awesome epic-western themed.  I can pick up hints of that particular style here-and-there, but overall, the music fits as atmospheric and driving music for those scenes and the world.

I admit I was surprised that this show wasn't cancelled, partly because I liked it and because the last pseudo-post-apocalyptic show I was watching, Flashforward, and the last Bad Robot Production's show, Alcatraz, were both cancelled after their respective first seasons.  I am very happy that Revolution was renewed for a second season of 22 episodes.  The DVD/Blu-ray will be released on September 3rd of this year with the second season premiering on September 25th.

~JWfW/JDub/Jaconian

Friday, July 26, 2013

Special Edition: Precursor Games presents "Shadow of the Eternals" for Wii U & PC Kickstarter

Yes, Precursor Games previously tried to do a $2,500,000 kickstarter a while back to "kickstart" their "spiritual successor to Eternal Darkness: Sanity's Requiem that didn't go over too well.  Speculations aside, they've started it up again and hopefully this time they will succeed, especially coming out of San Diego Comic Con with a lot of positive reviews and a lot of public interaction and gameplay.

I was going to pin this on the end of the post I just put up (the one right below this), but felt I would do it better service just to put up a separate post about the kickstarter campaign.  This campaign will run from yesterday (Thursday July 25th, 2013) through Friday August 23rd, 2013.  Already, after one day, they have just under $10,000 of their previous earned amount after 24 days of crowdfunding.  Things are looking up.

I feel that I could say a lot about Precursor Games and their handling of redoing a kickstarter, but I'll just direct you to their Kickstarter page for you to do as you will.  Do I want to see this game made?  Very much so yes.  Will I be bringing it up every post?  No, but I'll be putting the banner I made (using their artwork) at the bottom of my posts as my way of supporting and promoting something that I would like to see.

That's that.  Have a good Friday.  It's my Monday and I'll see you all again in a couple of days, being next Monday, which will be my Friday.  It's all good.


~JWfW/JDub/Jaconian



BIT.TRIP.RUNNER: Game Music vs. Original Soundtrack

As I've recently said, I've been playing a lot of BIT.TRIP.RUNNER in an attempt to finish the one game in the BIT.TRIP series that I feel I actually can beat.  I'm not holding out at all that I'll beat VOID or CORE, so RUNNER it is.  With so many hours spent on the last two levels of the third world (Triumph), I've had a lot of time to think about how the music changes subtly each time you start back at the beginning and how that can change the music experience for each person.  Tack onto that the then difficulty of making a soundtrack for a game where the player can ultimately decide how they want the song to develop.

Especially in the third world, you are offered multiple paths, some lead to more gold bars which have their own musical tone/cue while others might lead to jumping a gap and sliding under a flying chunk of rock, which again, has their own musical tone.  Add onto all of that if you picked up the + which further develops the music.  In 3-10 "The Beginning of the End," I started to intentionally miss the first + because I preferred the way the song developed after the long hallway with the triple beats-from-hell.  I was basically creating a song while playing a video game.  That my friends, is pretty awesome.

Let's get back to the official soundtrack now (which you can listen to in it's entirety over on Gaijin Games' bandcamp page).  Aside from Anamanaguchi's title track "Blackout City," and "Mermaid" which plays over the credits track, the remainder of the music is a reimagining of sorts of the music heard in each of the worlds.  There are elements from the main song in each world, but they don't seem to be as developed as the songs are in-game.  The songs do progress along a similar path though, from rough/basic beats to full on melody to finish with the calming tones of the EXTRA level of Commander Video.

Upon first listening to the soundtrack, I admit that I was a little disappointed that the music I was hearing reminded me of the game, but I didn't feel the same excitement as when I was playing.  I wanted to hear the music that I had created while playing.  What I could do is find a "walkthrough" on youtube (where there's no bloody talking!) and just rip the audio and boom, I've got a copy of the music straight from the game.  But, where's the fun in that?

Part of the experience of B.T.R. is creating entertaining and catchy music while playing a very challenging rail-platformer.  The music from the soundtrack is just foreplay to me sitting down and playing the game, which I just put down after 20 minutes on 3-11 "Rusty Warren."  This is something that is very much apart from most other music/rhythm games which punish you if you don't play the song exactly as it is supposed to be played.  Yes, B.T.R. is very much a challenging game that is ripe with punishment, but it only punishes your lack of reflexes, not your desire to create and develop.  And again my friends, that is awesome.


~JWfW/JDub/Jaconian
Instrumental


P.S.  Precursor Games started

Monday, July 22, 2013

First Impressions: Half-Life (PC)


Half-Life is a game developed by Valve Software and released on the PC all-the-way-back in 1998.  By this point, my experience with FPS' was limited to Turok: Dinosaur Hunter (1997) and GoldenEye 007 (1997), so I know the quality for games developed in and around 1998.  I only first heard about Half-Life and the Half-Life series sometime in the mid-2000's and all I could tell you was that it was apparently a really good game with a protagonist who looked like Hugh Laurie.  What type of game is it?  I thought it was an science fiction adventure game, maybe akin to a Resident Evil game but without the survival horror-ness.  It was only a year and-a-half ago that I found out that Half-Life was an FPS when I saw a GoldenEye mod for Half-Life 2.

Right before Steam started their Super-Düper-Summer-Sale, the Half-Life series went on sale for 75% off so I told myself I should go ahead and purchase the beast (all 11 games including Team Fortress Classic).  And, I figured, what better place to start than at the beginning.

Presently I've put in 3 hours into Half-Life and my proverbial socks have yet to be blown off.   Graphically, Half-Life looks a lot like what I would expect from an FPS from the late 1990's although it has a lot of spoken dialogue, but I chalk that up to it being a PC game with a larger capacity than a game cartridge.  

I initially felt that my "meh-ness" was due to the fact that I was killing/defending myself/standing my ground against weird alien creatures who seemed hell bent on killing me after they were transported to the Black Mesa facility.  Sure they're aggressive.  Sure they seemed to be perfectly designed to kill/devour/digest humans.  But they're probably just scared.  Scared demonic aliens designed to kill/devour/swallow your soul.  I'm not a big fan of FPS' that focus on aliens, or at least non humanoid aliens.  That being said, I just entered the 3rd (4th?) chapter and I'm now killing military personnel  so my feelings on the game might change in the next couple of hours of gameplay.

I also do not seemed to have reached the level of immersion that I've recently read a lot about.  Sure it's a first person game so you're in the head of the protagonist so there is a certain level of "forced" immersion, but I don't feel immersed in the world.  Yet.  My initial confusion cropped up in the beginning of the game while wandering around the Black Mesa facility trying to figure out what to do/where to go in a place where Gordon Freeman apparently works on a regular basis.  For that reason, I was not immersed.  Maybe if Gordon had been a new hire so there would be reason for the player to not immediately know the layout of the facility. 

My main point is, is that I'm just sort of whelmed with Half-Life.  If I didn't know that this was (supposed to be) an amazing game, I don't know if I would continue playing it, although I probably would anyway because it's not a bad game, just not the "Game of the Year" that I was promised it would be.


~JWfW/JDub/Jaconian