Monday, January 12, 2015

Second Impressions: VVVVVV (3DS)

I say "Second" because Dr. Potts had already created a First Impressions about a year and-a-half ago, but I found it on sale through Nintendo's eShop a few weeks back for a price I couldn't refuse.  I have also been wanting to play it on my 3DS for a good long while after only being able to play it on my PC for a measly 25 minutes.  I enjoyed the game enough during the first stage in the ship, but once I left the ship I felt overwhelmed by the minimalist aspect of the game combined with the apparent size of the map as well as playing an Atari/NES era styled game on the PC.  I also felt demoralized upon finding out that the game kept track of how often I died.  

My death count was upwards of 80+ after not even 30 minutes.

I don't remember when I last played VVVVVV on the PC since Steam for some reason doesn't have that information available (maybe there's it loses track after a year of inactivity?), but when I saw it on sale in the eShop last month, I quickly picked it up.  There's just something about the 3DS handheld platform that made the game seem like it would be more approachable and somehow less intimidating.  Additionally, the 3D effect in the stills through the eShop looked good and I feel that VVVVVV lends itself very well to being converted to 3D.

While there are some differences between the 3DS port and the PC version,  such as altering the graininess of the screen, the biggest difference is that you cannot create custom levels; you can, however play other player (from where?) created levels.  It is not clear if these levels are pre installed or if you can acquire them throughout the game or if the game is updated with new user levels to play.  So far, I haven't found these differences to be detrimental to my feelings about the game or how it plays.

So far I have been having as much fun as I wanted to have in the PC version.  The controls are about as basic as it gets and the response is perfect without any lag.  The 3D effect also looks great with the backgrounds being pulled back from the Captain and the platforms in the foreground.  The music too is identical to that of the PC game and absolutely not loss in sound quality so Souleye's work can be enjoyed unhindered with the rest of the game.  I have nothing negative about this game in this format.

Enjoying VVVVVV as much as I have on the 3DS has made me wonder if I would like Super Meat Boy more than I have if I were to also have access to it on the 3DS platform.  Somehow I do not see the goriness of that game getting by Nintendo's eShop custodians, but I guess stranger things have happened, so we will just have to wait and see.


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