Showing posts with label mass effect. Show all posts
Showing posts with label mass effect. Show all posts

Monday, March 9, 2015

Concert Review: RePLAY - A Symphony of Heroes


Last night, Conklederp and I had the pleasure to attend the Oregon Symphony at Arlene Schnitzer Hall (locally referred to as the "Schnitz" I just found out) with what appeared to me to be a full house.  The music being performed was not that of Beethoven, Bach, Tchaikovsky, Hayden or Glass, but of Soule, Curry, Uematsu, Mitsuda and Yamane.  It was a symphony of music written for video games.  It was very nearly everything my 15 year old self was asking for regarding the recognition of video game music all the way back in 1995.

"RePLAY" is the followup to"Play!," a video game concert series that ran from 2006 through 2010.  For whatever reason, I was never able to attend any of the "Play!" performances, although I assume that if I were to go back and look through my Google calendar I might find that my schedule never coincided with a close-by performance.  This year, RePLAY currently has a very limited schedule with the only other listed performance being in Phoenix, AZ in June.  If you are within travelling distance of that Arizonian town, I highly recommend attending.

I will not list all of the songs that were performed during the concert as that information is available on RePLAY's website, but I will say that there were some surprises.  When I first heard that there was going to be narration between each piece, I was a little put off.  I wanted the night to be about the music, that someone could sit back and listen the music from a video game and enjoy it for the music's sake.  Well, whomever they hired to do the writing did a fantastic job and the narration, although canned, was done by Nigel Carrington, the narrator from Dear Esther.  For me that added quite a lot of credibility to what could have ended up being very cheesy in all the wrong ways.

Another surprise was that bookending every piece was music from Dear Esther composed by Jessica Curry.  This threw me a bit because here you have music from a game that was very well received by "critics," it is not what the larger video game audience would call a video game.  To receive this kind of recognition while featuring music from such franchises as Mass Effect, Halo, Castlevania, and The Elder Scrolls was huge, not only for Jessica Curry but for The Chinese Room, the makers of Dear Esther (as well as co-creators of Amnesia: A Machine for Pigs and the upcoming Everybody's Gone to the Rapture).

After the performance, both Conklederp and I commented about the selection of games that where chosen and the apparently lack of Nintendo.  While some of the selections from Castlevania, Chrono Trigger / Cross and Kingdom Hearts were released on Nintendo platforms, none have been exclusive titles such as Journey or Shadow of the Colossus.  I must admit that I was a little sad that there was nothing from The Legend of Zelda, Super Mario Bros. or Metroid, but someone with a different gaming background could say the same about there not being any music from Sonic the Hedgehog, Call of Duty, or World of Warcraft.  But selecting music from a catalogue of well over I don't know how many games ever made and being able to secure the rights from their respective studio (and/or composer) and publicly perform that music to a paying audience probably has some limitations.  In the end, I knew music from eight of the 19 featured games and those that I did not know or recognize, were still beautifully performed by a great orchestra.

Since beginning in 2004 with "Dear Friends - Music from Final Fantasy," video game music performed in the United States has seen some growth and recognition [citation needed] and I can only hope that it will continue to do so with it reaching, at least, the status that film soundtracks from composers such as John Williams, James Horner, Michael Kamen, and John Barry have been given. There is still a ways to go, but I would like to think we are headed long the right path.



~JWfW/JDub/Jaconian

Wednesday, March 5, 2014

Games Hovering in the Background

Before Starseed Pilgrim infiltrated my brain, I was playing around with a few different games, never really committing to any of them.  My roommate likes to play video games and she's got a Playstation 3.  When I got here, we played a bunch of Hitman: Absolution.  After that, I picked up a copy of Ico/Shadow of the Colossus HD collection, and now my roommate has started up Mass Effect Trilogy.  This is interesting to me, because I haven't really played a lot of AAA titles in the last five years or so.

Mass Effect:
This RPG/Shooter seems like a pretty cool game.  So far, it is a fantastic game for watching someone else play, or even just listening to the dialogue.  The story is interesting, the world seems fleshed out.  There are different alien species with different detailed cultures and challenges within the world of Mass Effect.  You can choose to learn about these details through conversation.

The game seems to be composed primarily of dialogue trees, making it kind of like an interactive storybook.  In addition, each game in the trilogy picks up from the previous game, and the character that you play in the previous game continues on, with all major plot choices and character status intact. I have to say: this is pretty dang cool.  I had asked the video game gods for something like this years ago, after becoming aware of the prevalence of sequels in the video game industry.  It's a little late in coming, but then again, perhaps it's never too late.

This is pretty much what Shadow of the Colossus looks like

Shadow of the Colossus/Ico:
These PS2 games were re-released as a single package for the PS3. The games were produced by team Ico and Directer/Auter Fumito Ueda.  Both games make dramatic use of long camera shots and huge spaces.  The effect is very beautiful, even if the graphics are a little dated.  The gameplay for Ico is a bit rough, and requires a lot of patience.  This could be due to it being released in 2001, early in the development of the PS2.  Shadow of the Colossus was released in 2006, and still plays very well- it appears to be timeless.  I recommend Shadow of the Colossus to anyone who loves video games or epic fantasy.  

Hitman:
The third PS3 game I've played lately is Hitman: Absolution.  It's a third-person stealth/action shooter game.  It is mostly generic, and not a game I would normally check out.  However, it has one interesting feature that I really enjoy.  It's called 'contract mode' wherein you can enter a given level, and design your own set of goals.  These goals are limited, but specific.  You choose up to three targets, and the game records what weapon you use, what costume you are wearing and the time it takes.  Each of these things are assigned a point value, and it can get pretty competitive.  The game is online, so you can trade challenges with other players.

La Mulana:
Moving over to the world of Steam:  La Mulana is a pretty tough Metroidvania game of roughly a 16-bit graphic design.  I've just touched on it, and it seems pretty deep. Lots of equipment to pick up and secrets to unlock.  In my first playthrough I was able to venture far outside my skill level, and got stuck and then killed.  I hadn't saved it in a while, so I lost a couple hours of play.  That was enough to make me quit, but I'll be back. 

-D


P.S. In further Steam news, Portal 2 c-op mode is tons of fun.  When I reviewed Portal 2 back when, I hadn't played the co-op mode.  I may have been harsh with that game, I think this feature pushes it back up to a perfect 10.



And this is pretty much what Portal 2 is like :)