Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Monday, June 1, 2015

Monthly Update: June, 2015


Happy June everyone!  Unless June is an unhappy month for you, so in that case, "HAPPY JUNE EVERYONE ELSE!  And you too."

So updates from our gaming worlds it is now that we're on to talking about.

Within the realm of Dungeons & Dragons, I've come to the realization that I need to work on describing environments that the PCs are in when there are no descriptions prewritten from the module.  Sure I've got maps and whatnot, but for when the PCs are traversing along a well traveled road from morning to night through the grasslands of Faerûn, I need to do more than say "After you wake up, you continue traveling south along the road.  (Sound of a die rolling). . .The weather throughout the day is fairly windy and (die rolling). . . is uneventful.  You make it to about. . .here on the map by nightfall."  I also need to do a better job at describing enemies rather than by their name.  "A twig blight scuttles out of the bushes and goes after Dagnar."  I also feel that I should have a random name generator up because the few people that I've given names too have been "Joe" and "Bobby."

But Conklederp reminds me that people keep coming back so I must not be doing that bad of a job DMing descriptions.

I managed to finish Silent Hill on the PSP late last month.  It was about as stressful as I was expecting and after just over nine hours, I was able to see the fruits of my fingering labors.  There will be an article later in the week or the beginning of next week, somewhat akin to the Dead Space articles about my experience with the game rather than directly about the game.  It did come out 16 years ago after all.

I've also managed to progress a bit in Radiant Historia on the 3DS although I still find that I'm overthinking things as far as time travel and parallel universes.

In the PC gaming arena, Conklederp and I have been playing the proverbial fecal matter out of The Elder Scrolls Online: Tamriel Unlimited.  Last week alone we clocked in around 17+ hours traversing the vast swaths of High Rock and portions of Hammerfell.  I don't know if we will keep pace this week as I have a lot of real world work I have to finish.

Lastly, there are going to be some changes coming up this month that DRoBOTTS and I have been working on for just about the last month.  We're both happy to see this happen (no we're not monetizing and no we were not bought out for 4.7 million after a tense bidding war between PC Gamer and Gamespot), so stay tuned for more vague updates.  I'm sure you'll enjoy our cryptic ramblings as much as we've had creating them.



~JWfW/JDub/Jaconian
I Oughta Get Going

Monday, May 4, 2015

Monthly Update: May 2015


Happy May, or I guess "May the 4th be with you."  I'm sure y'all've already checked out the Star Wars: The Force Awakens trailer #2 by now and even if you have, it wouldn't hurt to watch it again. . .for the 47th time. . .this week.  There're also apparently some new pictures up from the movie which may or may not contain spoilers.  Ye've been warned. . .arrrr. 


Reaction to Konami cancelling
Silent Hills.  Decency people!
(Public posts means I don't have to
black out names).
Aside from that, it's been an interesting month in the Land of Gaming where apparently a fair amount of people were pissed off at one person or another for any reason or another.  There's been the Silent Hills cancellation, and Valve allowing modders to charge for use of their mods in Skyrim (but only if they want to charge) then nixing that idea after less than a week. On Friday however, and on a happier note, (so technically May) the splinters from Rare who created Playtonic have started a Kickstarter for their game Yooka-Laylee (which is, as of this writing, 412% over their target goal of $270,041 and it's been less than 12 hours since their email announcement).  And there's Rare's announcement that they've been working on something that's been a lot of fun for them that will be announced at E3 next month.

But that's all well and good for the rest of the world, but what about little ol' me?  I've been keeping pace with course work which has left some time for putzing around with a couple of video games, this time across multiple platforms.

I've gotten back into playing the Atlus time travelling multiverse fantasy game Radiant Historia, which originally came out on the DS back in 2011.  The game can be a bit overwhelming with multiple timelines and people/items/skills that you might need to learn in an alternate timeline before continuing with your current timeline.  At the moment I'm only transitioning between two separate outcomes, but I have  feeling that things will begin to branch off in the next chapter or two.  Thankfully you have the ability to speed through conversations that you've had umpteen times before and the music is good as far as JRPG soundtracks go.  I'll stick this one out until the end, barring any 4 Heroes of Light graves that I manage to dig myself into.

On the PC gaming front, I'm finishing up Borderlands (the first game) and I recently started Mass Effect 2.  My first off is that Borderlands is a great FPS with a crappily weak story.  Mass Effect 2 is a great story with too much online emphasis about who Shepard is going to doink.  Who Shepard (male or female) ends up with relationship-wise and what is unlocked in Mass Effect 3 based on your relationship choices from the previous two games seems a bit overwhelming on top of trying to save the galaxy.  It's almost like in order to experience the "full" game, you have to have a separate save file for each decision regardless if you have the option of using a paragon/renegade response; basically like in Radiant Historia.  And then there's Miranda, who apparently is nude with painted on clothing that is frequently emphasized by the camera panning or holding over her gluteal maximal region.  I know body paint's a thing, I saw a video about it once.

Lastly, and back to handheld, is Silent Hill (1999) which I'm playing on the PSP, influenced from all of the Dead Space posts last month.  Presently my biggest complaint is that the game screen doesn't take up all of the PSP screen that it should be able to.   There is an empty black space around the entire gaming-viewing window when it looks like the viewable window could have been stretched out diagonally in both directions by a couple of more pixels.  I've actually been conversing with Dr. Potts textually while playing and it's very reminiscent of 1999 when we were living in the same abode and would frequently talk to each other about where we were at in our respective games.  It was nice.  I should probably also check to make sure he has an unlimited texting plan, or I'll just revert to Google's Hangout app which Chreekat inadvertently introduced me to last week.

Leading up to the December release of Star Wars: The Force Awakens, my unofficial plan is to finish Star Wars: Dark Forces and start another of the Star Wars games that Humble Bundle bundled together a few months back.  There might even be a "Why A Star Wars Game?" post somewhere in there as well.

Oh, and D&D has now reached a "regular basis" status for which I am very grateful.  Maybe a post in there about this as well later in the month.  Although I should probably get everyone to sign a release form, but being the DM, I can always make up some threats.



~JWfW/JDub/Jaconian

Wednesday, February 4, 2015

MIDI Week Singles: "Empire" - GUN: Showdown (PSP)


"Empire" from Gun: Showdown on the PlayStation Portable (2006)
No official soundtrack release (that I was able to find)


This was kind of a hard choice for me, which means I probably should do a Game Scores article for the music from Gun: Showdown.  But what I love about this particular track, is how amazingly good the quality of the music is, considering that it's from an eight year old video game.  This is the quality that all video game soundtracks should aspire to, if they're aiming for a real instrument sound that is (not looking at you Super Meat Boy and VVVVVV), and if they have it in their budget.

Whenever this song comes up, I immediately think that I'm listening to a track from Firefly, what with the slide guitar and fiddle.  It's a pretty minimalist song now that I really think about it.  There's a cameo of sorts with the trumpet just over a minute in that conjures any western score that Ennio Morricone has ever written (I even feel a hint of Hans Zimmer's use of the trumpet in his score to Backdraft), but then when you're starting to get a feel for the melody it's playing, it's gone as the guitar, fiddle and whatever type of drum that is come in then fade out before the song reaches the two minute mark.



~JWfW/JDub/Jaconian

Friday, August 1, 2014

Monthly Update: August 2014

Damn, is time flying by or what? 

During the month of July, I had blew through games at a rate that is not overly normal for me.  Being unemployed probably has something to do with it (although taking an accounting class probably counteracted some of the unemployment-ness), but I also happen to have been playing games that didn't take 50+ hours to complete (looking at your Elder Scrolls series).  During July I managed to finish Bioshock 2, Mirror's Edge, Dead Space (again), Thomas Was Alone, Outlast, Among the Sleep and Alone in the Dark.  With the exception of Bioshock 2 which took me 22 hours to complete, all the other listed games took less than 10, with  Among the Sleep and Alone in the Dark taking just under four hours each.  I like this.

Next on the list and continuing with the theme of older, now antiquated PC games will be I Have No Mouth & I Must Scream, but I want to finish reading the story first just because I'm about half way through and because it came free with the game when I bought it from gog.com.  I also want to find a playable version of a game from 1983 called Archon, so I'll be looking into that too.

There are also a couple of expansion/DLCs that are on my list to play as well.  First off there is the "Minerva's Den" for Bioshock 2, "Benjamin's Flight" for Thomas was Alone and "Whistleblower" for Outlast.  I don't know if I will get to all of these this month, but they are definitely on the "To Play" list of games that always seems to somehow be growing.


In the hand held gaming front, I'm still trudging through Donkey Kong Country Returns now being stuck (again) with one of those blasted (hehe) rocket levels that I had such a fun time (I didn't) with in the previous stage.  I'm also close to the end of Kirby's Adventure and I recently started a puzzle game from Fallen Tree Games and FK Digital in Nintendo's eShop called quell: reflect that is fun logic-type game about moving objects to a goal in a limited space; there might be an article in this.


Then there's the sadly neglected PSP that is sitting atop the bookshelf perpetually charged.  I have Vagrant Story and the first Silent Hill that I recently downloaded that I would really like to have a go at, as well as a couple other titles that I purchased oh so long ago that I have yet to start up; I'm looking at you Shin Megami Persona 1 & 2, Silent Hill Origins and God of War: Ghost of Sparta.


It looks like August is shaping up a bit, plus I still have a massive amount of books to read as the next on the list is the audio book edition of Cormac McCarthy's Blood Meridian, because why not?

See you all next week.



~JWfW/JDub/Jaconian
They Run Amuck In My Terrain

Friday, December 27, 2013

Year in Review ~ 2013: Year of the PC

Well damn.  Only four days left in 2013, which is hard for me to imagine considering that I remember at the beginning of the year thinking about resolutions, none of which I kept.  I had planned to write 10 songs this year and paint "more" miniatures.  None of that happened.  What I did do though, was become more deeply rooted in PC gaming and I read more books (including comic books a la The Walking Dead).

2013 began with my computer in the shop after spilling a beer (again) onto the keyboard.  I gave the first two games in The Elder Scrolls series a go, two posts which seemed to be pseudo-popular with our target audience.

Looking back at what I've written, I noticed that the first half of the year I dedicated a lot of time to 3DS play while the second half of the year, there was very little in the way of 3DS games that I reviewed.  Of course not to forget the PSP, of which I only reviewed a single game the entire year.  And yet, I still like the PSP as a gaming platform, I don't use it as a portable gaming platform as I do with the 3DS.  I've noticed that I predominantly play the PSP whenever I'm home, which then presents the dilemma that since I'm at home, why don't I just play one of the many PC games that are gathering dust on my hard drive?

But really, 2013 was The Year of the PC for me.  My PC games library grew from something manageable to something that I'm surprised hasn't started reproducing on it's own.  And actually, reproduction has occurred with a couple of the games through Steam.  In one of the auto updates, Anna added an "Extended Edtion" without my knowledge.  Left 4 Dead 2 Beta became something that sparked questioning throughout the Steamverse for a week or two.  You're welcome Linux users.  Company of Heroes was released with a "New Steam Version" and since I haven't played any of those games from one of the Humble Bundles (back before they became an every day/week/month sale thing).

It was also the year that I visited both Kickstarter and Indiegogo a few times to back games that I wanted to see made.  Two Out of Three Ain't Bad, but I really would have like to have seen Shadow of the Eternals be made and Precursor Games stay around as a game development company.  I will see Beyond the Sleep and Darkwood come into fruition sometime in the coming year, so I am happy that at least two indie game companies are able to see their vision.

I will sometimes think back about what the mission statement that Dr. Potts and I had for when we created our little space here in the electronic void.  In our pre-production days, the thought of doing predominantly "retro games" was an idea that looked very tasty, and looking back throughout the year, I 've realized that that is something that I have not personally done a lot of.  I blame my lack of components that allow my SNES and N64 to be played on the schnazzy HDLEDC3POTV that sits six and-a-half feet from me.

I also found myself watching more-and-more over at LoadingReadyRun.  I guess I just have a thing for Canadians:  Nathan Fillion, John Candy, Caroline Dhavernas, Dave Foley, Ryan Reynolds, Jewel Staite, Conklederp.

So I'm now going to cut myself off before I continue to ramble on more than I already tend to do (thanks Dad).

Happy New Year everyone.  I don't want to say "Hopefully 2014 will be. . ." because I thought 2013 was a pretty damn good year as far as years go.  It wasn't the all time greatest year of the year, but that would be rather hard to beat.  Now, I don't want to make any promises, but in the coming year, look forward to more reviews that are/will be at least 6 months behind the release date of the game, or if you're lucky, it might be upwards of 20 years late.  But that how we do here.

~JWfW/JDub/Jaconian

Friday, December 20, 2013

First Impressions: Tactics Ogre: Let Us Cling Together (PSP)



Wow, okay.  I bought Tactics Ogre: Let Us Cling Together because I liked the look of the game, I'd heard nothing but good things about the Tactics Ogre/Ogre Battle series and because the game was on sale when I bought it through Amazon back in December 2011.  I started it up, but then relinquished my PSP to Conklederp since she was just getting into Final Fantasy Tactics: The War of the Lions, which I had suggested she try out, so that was my own doing.  Jump ahead to February 2013 when I restarted the game as I had no idea where I was supposed to go or what my motivations for doing anything was and I played on-and-off until April.  I don't remember what happened back in April, but I've finally picked the game up again a couple of days ago.

I've actually tried writing this article a few times and each time I go off on tangents about certain aspects of the game which leads to a history of this game, Final Fantasy Tactics and tactics games in general.  But lets get down to things about the game, which is why this article is in existence.

It's a lot like Final Fantasy Tactics.  The look of the game, the character design, the complicated political plots that are reminiscent of something you'd find written by George R. R. Martin.  I don't understand all of the political intrigue and back stabbing, but I'm sure that that epiphany will surface on it's own in the later chapters.  Even the music is composed by Hitoshi Sakimoto (FFT, Vagrant Story, FF XII).

What's interesting and much welcome about TO:LUCT, similar to what was done in FFT:TWotL, is a historical record of sorts is kept in game by a "historian."  This means that I can go back and look through a timeline of important events and watch cutscenes of said events.  There's even a record of NPCs and their backstories before the events in the game take place.  The game is detailed in a way that allowed me to pick the game up after not having played for nine months and I felt I knew what I was doing and why I was making those decisions.

One drastic element that is added to this game is the ability to rewind turns during a battle to have them replay differently.  For instance, you move your mage over a couple of squares to a better vantage point on an enemy who is already being attacked by one of your own fighters.  You cast a fireball spell that accidentally hits your fighter in the back of the head.  Or if you moved a thief to a spot you had thought was going to give you a tactical advantage, but then that thief is gang-killed.  You have the ability to rewind time to any point in the battle.  For posterity sake, the game keeps track of how many battles you won using this feature.

Two very much welcome features to this game happen when you're losing a battle.  First off, your characters do not permanently die.  I found this out during a boss battle and thought that I would give up the life of one of my characters as I just won a difficult (~45 minute) battle.  As my characters timer reached zero, they said something about "living to fight another day."  When the battle was over, they didn't gain any skill points, but they did gain some XP.  The second thing about losing, is that if you are about to lose a battle completely, you can, with the click of a button, retreat from that battle.  You will then gain some skill points and some XP, but obviously not as much as if you had won the battle.

Battles in TO:LUCT are about as cumbersome as they are in FFT, but that's one of the reasons why I fell in love with FFT and why I really like TO.  Conklederp will confirm that my swearing increases ten fold every time I'm in a battle; if it's missing an attack chanced at 80% accuracy or being gang-killed.

Okay, I'm going to limit myself to talking about only two more aspects that I love about TO.

First.  Apparently the music in the game has been re-orchestrated and it sounds great.  Granted I didn't play any of the original releases of this game so I cannot say "how much" better or worse it sounds, just that it sounds very much like Hitoshi Sakimoto. And, and, AND!, there's a music player included in the menu that also has a notation from the Hitoshi Sakimoto or the arranger Masaharu Iwata about the song.  How flipping awesome is that!?  I love that Square Enix acknowledges the music side of the game to include information about it's composition.  This should be standard in every video game.

Lastly, is the "Personality Test" based around a fictional tarot deck, that is supposed to alter (slightly?) the game based on your answers.  I have no information about how this actually happens, but the questions themselves, I felt, put you in the mindset that this world won't necessarily be a friendly one and that tough choices are ahead.  Below are a couple of my favorites.

XVI: The Tower
A Fire engulfs your home.  Whom do you save from the flames?
-My Beloved
-My Child
-My Parents

(I love how this question is worded.  It's stating that all three are in a burning house, but you can only save one set: your beloved, child or your parents, then watch as the rest die).

XVII: The Moon
In a fit of passion, you take your friend's lover.  What will you do next?
-Keep the lover for my own
-Savor the moment
-Put it from my mind

(The added layer to this question is self imposed, in that I already have a fiance.  So in this instance, I knowingly take my friends lover, running the very high risk of ruining my current relationship, what then would/do I do?  No one is coming out of this unscarred).

So after a nine month hiatus, I'm back into this game and I'm really liking it.  There have already been a number of times when the story split based on a decision that I made and each time I've questioned if I made the right one.  Granted I could "go back" to see what would have happened if I made a different decision, but I don't want to know that, at least right now.  I want to live with the consequences of my actions.  I feel that's where a lot of character development (implied or self induced) comes from and I don't want to rob myself of that emotional experience.

In closing, if you've played Final Fantasy Tactics, you will not at all be disappointed with Tactics Ogre: Let Us Cling Together.

~JWfW/JDub/Jaconian

Tuesday, July 9, 2013

Foruming Exclusivity

First of all, sorry for not having this up yesterday and while I'm at it, sorry for not having something up last Friday.  Now, on with the show.

The Last of Us came out a short while ago (Well, almost a month ago) and from what I've heard about, it would be a game that I would love.  Something about a post-apocalyptic world (and the title suggests something akin to The Road) which if done correctly, will get me pretty much every time.  Once I started hearing good things about The Last of Us is when I tried looking the game up on Steam.  That's when I found out it was a PS3 exclusive.  That's also when I became annoyed.

Console exclusivity has been a thing since the beginning of video gaming so the concept/practice is anything but new.  Personally I find it to be annoying, especially if there exists a game I would like to play, like The Last of Us, but I do not own a PS3 and the two people I know who do own them probably wouldn't be too keen on having me sit in their living room for the 14-20 hours it would take to complete the game.  Which then makes me wonder how often people buy a gaming console because a particular game is not released on any other system.  I understand the draw/appeal when a console is launching, but for exclusivity this late in a console's life, I can't see as a selling point.

Admittedly however, I did buy a PSP because Final Fantasy Tactics: The War of the Lions was coming out and I bought a PS2 from Doc Torpotts after he won one from a Coke bottle cap back in 2005 because I wanted to play the upcoming Final Fantasy XII..  All the other systems I've bought (Nintend0) were because I liked the company and liked the games that were being released, exclusive or not.  And, while it's true that I do have a number of exclusive games (Eternal Darkness, The Legend of Zelda, Shadows of the Empire, Timesplitters, Bushido Blade, et cetera), I bought the games long after I owned the consoles.

Now onto message boards.  I get message boards.  I get why they exist and why there's one up for almost every company that says they care about how they interact with their fans/the public.  I've posted on a handful of message boards, each time thinking that the experience will somehow be different and I wouldn't be as much of a thread/post killer as I have been in the past.

Turns out this is still the case.

Back in June I joined the forums for the Shadow of the Eternals game that Precursor Games is in the process of developing.  I started posting pretty early on in the forums and all was going well.  Then I didn't visit for a couple of days and when I returned, it was that lost feeling I used to get when I went back to school after being sick for a couple of days.  Threads had taken off, new topics six to seven pages in had started, developed and been completed.  In other cases, I would add my thoughts to a thread and the thread would then die/not be replied to.  I'm not saying it was a bad/negative/insulting response, it just happened to be the end of the conversation.

This kind of thing has happened a number of times before, on the Reaper Miniature forums, the IMDb message boards, the Draconian forums and even the [Enforcer] forums.  And then there's Reddit. . . blarg.

Often times, I don't respond as I become very self conscious about what is being said and how my response will be over analysed.  There's a part of me that would like to be more active in forums, especially with companies that I really like and would like to promote, but often times I get distracted or forget to visit the forums and when I came back, I would feel disconnected from whatever the discussion has been about.

Maybe this is just me sounding sorry for myself, but it's been something that I've been thinking about recently, especially with the games that I've helped fund via kickstarter and Indiegogo, each having a forum/message board/discussion area.  I just don't have the time/energy/chutzpah to be as active as I want to be with all the things/people/places that I like.  As it turns out, time is a commodity.


~JWfW/JDub/Jaconian

Friday, February 8, 2013

Water, Water Everywhere. . .

It now happens to be that wonderful time of the year again.  Not a time that only comes once a year, but one that happens over and over and over again.  And this, happens to be one of those times.  It's the time between finishing a game and picking up a new one to play.  I just finished The World Ends With You and a "Full Review" is on it's way and now I'm trying to decide, not only which game to play, but which system to play this unchosen game on.  We'll list the top contenders:

PC
Dead Space:  I've played about 30 minutes of this game about a month or so ago and I'd like to keep at it, but not because of the impending Dead Space 3 release on the horizon.

Penumbra: Black Plague:  Having finished the first game in this trilogy, I want to continue the story.

Anna:  A game that I picked up during Steam's Winter Holiday Christmas sale.  The trailer looked interesting and the game looked fun, despite some of the negative reviews.

I Am Alive:  Giving my like towards most things post-apocalyptic and that Steam had this game on sale, I did do the purchasing thing, but have yet to do the playing part.

DS/3DS
Dragon Quest VI:  I finished DQV a while back and I really want to play this and then play Dragon Quest IX.

Scribblenauts Unlimited:  As mentioned in my previous post, I played SU for about 30 minutes just to get a feel for the game, and because I just bought it and it arrived in the mail.  I might be able to get away with playing this on the side and not devoting chunks of time as I normally would with another game.

Infinite Space:  A game released by SEGA that I'd been on the lookout for for a number of years and only recently acquired.  A game, as far as I understand, where you can build, outfit, modify your own spaceship that apparently has a pretty steep learning curve, which is always a fun/frustrating challenge.

Professor Layton and the Diabolical Box:  I've played the first game and thought it was as much fun as I'd heard.  Puzzles are awesome, except sliding box puzzles and how the game explained why you had to do puzzles at every step was pretty smart.  Part 2 is calling.

PSP
Tactics Ogre: Let Us Cling Together:  I bought this game around December 2011, played it for an hour or so and then relinquished my PSP to Conklederp so she could play Final Fantasy Tactics: War of the Lions.  I really liked of what little I played and I really want to continue.

Silent Hill: Origins:  I started playing this game for an hour or two and I think I got myself stuck.  This was before I realized that I was supposed to kill every monster on screen and running away is a legitimate strategy.

God of War: Ghost of Sparta:  I really liked the first PSP game in the God of War series (although maybe I should try and defeat the final boss first).

Shin Megami Tensei: Persona:  I started this game about I don't know how many months back and got stuck/lost when I was supposed to go somewhere and I couldn't find out where the building was in which quadrant of the city.  I didn't look online as I thought it was too early to revert to using Gamefaqs, but I'd like to try again before deciding to abandon the game.


So as you can see, I have a problem, very much in the First World category.  I may also have a problem with buying games and not playing them fast enough.  Or, I just happen to like games that take a lot of time to complete in lieu of shorter games like Super Mario Bros. which I can (or at least used to) complete multiple times in about an hour.

Let the voting begin.

~JWfW/JDub/Jaconian
All In All, Chad's A Good Guy

Monday, August 13, 2012

First Impressions: Shin Megami Tensei: Persona (PSP)




I've played for just over an hour so far and I currently have mixed feelings about it, although not so mixed that I'm going to stop playing.

First off, a brief description of the game for those of y'all who'ren't (yes, double contractions are accepted here) familiar with the Megami Tensei series, is that it's similar to Pokémon in that you "collect" "demons" and facets of your personality to fight for you in random encounters.  The goal isn't to "catch 'em all," but having a list of demons/facets that you have had is pretty cool.

In the Shin Megami Tensei series (hereto referred to as SMT), I've played about 80% of SMT: Strange Journey on the DS, so the concepts in this game are not entirely foreign to me.

At this moment in the game, the only thing that it taking a while to get used to is the map and moving around within the overworld.  The game world is set up in four districts and, presently anyway, you move around by walking through the streets.  The problem with all this is that your character has been a resident of the area for I don't know how long, yet the player has only just been introduced to the city/world/map and knowing where things are is a bit confusing.  None of the buildings are labelled.  Part of me says that I'm only complaining too much and want my hand held just to cross the street.  My defense is that when, during dialogue, you're told that you need to go to Building X, which is just east of Building Z.  That's all and good, except that I don't know where Building Z is.  So within the first hour, I went looking online for a map of the four districts so I can at the very least where the damn buildings are, rather than wandering aimlessly trying to enter any building that looks somewhat plausible.

Part of my problem could very well be that I'm not sitting down and devoting and hour+ to getting to know the world and familiarizing myself with the locations over everything.  I admit, that's all on me, and something I should get around to fixing.

I should probably also say something about the music, which I am quite enjoying.  For the most part, the music seems pretty standard fare for RPG's, except that the music has a modern flare to it.  And then there's the "Battle" music, which sounds like a J-Pop song with vocals singing something in Japanese with the obligatory English words thrown in for exotic-ness.  I'll admit, the song is pretty catchy and I'm really interested to see if the song changes as the game progresses, which would be really awesome.

So that's really where I'm at with SMT: Persona right now.  I really want to like this game as it's apparently a hugely popular RPG series in Japan and I want to get into another RPG that isn't a Final Fantasy or Dragon Quest series, not that I have problems/issues with either of those series, but it is nice to have something fresh that I'm not entirely familiar with.

~JWfW/JDub/Jaconian
I'll Take A Look At Your Specials Menu, Thanks.

Friday, July 6, 2012

Full Review: Ace Combat - Assault Horizon Legacy (3DS)



First off, my experiences with the Ace Combat franchise is somewhat limited.  I first came to this series with Ace Combat X: Skies of Deception for the PSP.  I'd never been one for air combat simulators or even arcade style games a la After Burner.  I do have a couple of air combat-type simulators but I can name those with just my right hand.........that's an expression right?  Anyway, I have Top Gun II: The Second Mission on the NES, Star Wars: Rogue Squadron on the N64 and Star Wars: Rogue Leader on the Gamecube.  The genre just never really held much of an interest for me.  Then I played ACX.

But this review is about AC:AHL, so let's get back to talking about that game.  Break it down!

Graphics
Holy crap!  The graphics are pretty amazing.  Having played two other Ace Combat games on the PSP, I was expecting something similar but not as clean and crisp.  Half the time I forget that I'm playing on the 3DS, which actually has a pseudo better screen size and resolution than the PSP (800x240 pixels vs 480x272 pixels & 32 bit color vs. 24 bit color).  The only time I feel that the game looses a bit of the graphics quality is when I'm using the after burners and the wind blowing by and the waves of heat behind the plane blur the crispness.  Basically the game looks beautiful in 2D as well as 3D, which brings us to:

3D Effectiveness
The 3D in AC:AHL looks great!  Have I used that adjective yet?  I've only played a couple of games that support 3D effects (what of it, I have a lot of DS games that I need to go through before I only start buying 3DS games) and this game, at the moment is the best looking game I've played.  I'll occasionally switch between 2D and 3D graphics  just to see what the difference is in level design and how the missions play.

For most of the game, I'll play in 3rd person view instead of the cockpit view or the HUD view, this is because I like having as much visual space around me as possible.  The cockpit view though looks fantastic in 3D and in replays, I'll switch to that visual just to look at how the cockpit glass stretches out and the control panel "comes to life," for lack of a better metaphor.

The only problems I had with the screen blurring, was when I was either trying to avoid enemy fire or trying to catch up with an enemy as they were banking around me.  During this, I would either lean in the direction I wanted to go or tilt the console.  So not a problem with the game, just being a gamer.

All in all, great us of the 3D.

Game Play
The game play is pretty similar to the previous two Ace Combat games on the PSP.  You have the standard/easy control scheme, which is what I usually play in lieu of the more complicated scheme of using the directional pad for the plane's yawl.  It's just something that I'd rather not deal with when the computer controlled opponents obviously don't have to deal with it either.

Something new in this iteration of Ace Combat is a meter in the lower right part of the screen that fills up and lets you do some sweet-ass maneuver in order to lock onto an enemy plane.  At first, I thought this was a cheap gimmick in order to "dumb down" the game for Nintendo's "younger, less advanced crowd."  I thought that at first.  Then I started using it and boy-damn is it fun and sometimes necessary, as in there are some enemies that you will never lock onto and hit with a missile if you don't use this.  In a similar vain, you can now perform defensive maneuvers in order to dodge enemy missiles.  Again, I thought it was cheap at first, but enemies use it too, so fuck it, I'm going to use it too.  It's not absolutely necessary to use the dodging technique, but again, it's fun.

About 1/4 of the way through the game, you're given the option of flying with another pilot at the cost of the points you earn from previous missions.  I like the option of having computer controlled companions since the idea of a single plane taking on and entire armada of ships (is that redundant?) and squadron of planes (again?), while is pretty heroic, is a bit far fetched.  I've yet to use this additional pilot as I don't want to spend the extra points/credits, but later when I don't care so much, or if it becomes necessary, I'll vie for one of the two options.

Aside from the main story mode, there's also a challenge setting and extra missions that lets you play levels that you've unlocked for an arcade-type game.  You play through a level that was in the main story line with some minor modifications and try to get a high score.  Scores are based on the number and types of enemies you kill, and the amount of time you took to pass the level.

So overall, the game play is what you would typically find from the Ace Combat games if you're familiar with the PSP titles, which again, are the only games in the series that I've played.  For some reason I feel like I need to mention that every so often because there's the Ace Combat Fan Boy who would say, "Nuh-uh, the controls in AC:5 were so much more fluid and more realistic, you don't know what you're talking about!  You mom's a fuckwad."

Story
The story isn't too involving, at least compared to ACX, which I found to be pretty awesome.  The story in Ace Combat: Joint Assault, which was so uninspiring that it's kept me from continually playing the game to buy additional planes.  So the story in AC:AHL is that you're part of a squadron that's trying to quell a rebellion from a government that as far as you know, is full of bad people.  Until you read some of the bios about the squadron leaders that you just shot down/killed, as in one of them has a family, children and is flying their last mission so they can settle down and retire believing that they're doing the right thing.  That's shit's harsh, but I'm still going to shoot the guy down when I replay missions.

After beating the main campaign on the easy setting (which I'll do just to see the differences in how the enemies are stacked against you in the harder difficulty levels), I found out that there was a whole intro movie that explains events leading up to the beginning of the game.  I only found this out because I hadn't pressed any buttons.  This is a pretty cool looking rendered movie with amazing graphics; in my opinion anyway.  I don't see why the movie wasn't played when you start a new game in story mode.  Just my thought.

One thing I wish was different was that when you're given the option to choose between missions, that they affect the game somehow.  As in, taking control of an enemy supply depo gives you extra count of your special weapon, or some minor change in the story.  Ultimately there is no change in how the last series of levels play regardless of which path you decide to choose.  The lack of this "option" isn't going to make me like the game any less, it's just something that I wish had been included.

Music
Apparently the music in the Ace Combat games is something to write home (or online) about.  The music in ACX wasn't so great (I turned the music off) and in AC:JA, I thought it was significantly better.  Here in AC:AHL, the music is pretty good.  I guess that's really all I can say about the music except that after beating the campaign, you're given access to the soundtrack, which I've yet to go through, but I will once the game no longer distracts me from playing it.

Final Thoughts
I think Ace Combat: Assault Horizon Legacy is an incredibly fun and beautiful game.  Yes, it proves that blowing up enemy planes in clouds of fire and debris can be beautiful.  It has a lot of replayibility (not a word), especially since different difficulty levels with throw different enemies at you at different times or elongate a mission.  

Some reviews comment on the games short campaign, which is somewhat true.  A single playthrough on easy took me just over four hours to complete.  But that was on the easy difficulty setting, and only a single playthrough.  As with other games in the AC series, there are multiple paths to take during the campaign missions, so in order to play through all the levels on easy, it would take an additional four hours, making it eight hours for a complete run through.  But as mentioned earlier, levels change slightly depending on the difficulty setting, so four difficulty settings multiplied by eight hours a piece and now have a game that would take 32 hours.  This doesn't take into account the amount of time it would take to earn/buy all the planes, which I'm not always in the mood to try and do.  But, 32 hours to complete a game doesn't sound "short" to me, regardless of the genre.

All in all, a really fun game that was definitely worth the $19.99 I paid for it.


P.S.  And I just found out that AC:AHL is a remake of Ace Combat 2, which absolutely doesn't change my opinion of the game at all.  Except now Namco should remake all the other Ace Combat games for the 3DS.


~JWfW/JDub/Jaconian
Obligatory Top Gun Quote Goes Here

Monday, April 30, 2012

Cartridges In Play

I as well am playing multiple games now, as I also tend to do with books.  Not because I'm all like "Look at me, I can read 5 books at the same time and not get lost, see how awesome I am!?"  I'm playing multiple games because I just have a number of games that I have yet to play.

So let's get down to them shall we:

Nintendo DS

Dragon Quest V: Hand of the Heavenly Bride (2009)

I finally acquired this game last December and have been looking forward to playing since whenever Nintendo announced that it would be released for the DS.  Aside from the updated graphics, it plays very much like a mid 1990s RPG (JRPG I guess, although I'd like to do another post on that whole bundle of chips later), you end up with a party of varied characters, level building traveling around a world map, purchasing weapons/armor/items, dungeon crawling, fighting end of cave bosses et cetera.  Basically very typical Dragon Quest gameplay, nothing too original.

I've since read on Wikipedia, that Dragon Quest V is considered to be the  favorite in the whole series (out of 9 at the moment, not including spin offs) by the creator Yuji Hori.  However, I'm not finding as exciting as I thought that I was going to.  Don't get me wrong, I'm very much enjoying the game and I like the story line and the fact that you start out the game as a young child and eventually progress to having your own offspring.  I guess I just don't feel as connected to the characters as I thought I might.

I think what's disappointing me is that there're things that happen to the main character that I would've like to have seen differently in the way things were handled.  Without giving anything away, let's say something happens to the main character, then one of your friends says something like "Wow, we wondered what happened to you.  We're glad you're back now!"  Oh, and the world's gone completely to shit and we're facing a potential apocalypse.  I just have to keep telling myself that this game originally came out in 1992 and has a somewhat more "cartoonish" feel to it than say, Final Fantasy IV, of around the same time; Final Fantasy IV (or Final Fantasy II on the SNES) came out in 1991).

I'm nearing the end of the game right now so I might make an addendum after I finish.


Sony PSP

LittleBigPlanet (2009)

I've been playing this game off and on since I got it for my birthday (just over a month ago).  I never played the first in the series that came out for PS3 so all I knew about the game before playing it was that you played a burlap sack character and that it was pretty much a puzzle type platformer.  Which, pretty much is what it is in it's most simplest form.

One of the other main selling points of the game/series is that the game also encourages you to create your own levels and then share them online via the Playstation Network.  Honestly right now, I don't know if I'll take advantage of this side of the game, or at least as much as the game intends and I think this is more of a personal thing rather than some flaw with the design of the game.  But as for game design, I love the fact that everything in the game looks like it was snipped from a coloring book.  Early on in the game, I was wondering how enemies would be introduced and what few enemies there are, are brilliantly done.  They're simply cutouts that are either swung along chains or move along carts.

Something that I don't fully understand (and maybe appreciate as well) is the whole "thing" about stickers.  Moving stickers, which are akin to decals on the background scenery, is somewhat amusing, but I'm personally more interested in completing the levels than making them look asthetically different.  I'm assuming I'm missing something here, but until I'm told what it is, I can't tell and therefore I happy to be ignorant.

One thing that I am currently sad about with the game is the lack of the narrator being around.  Early on in the game, the narrator (who sounds a lot like the guy who did the narration for Hitchhiker's Guide to the Galaxy) tells you how to do certain things and what options the game delivers.  It only makes sense to cut out the helping narrator as the game progresses since, one would hope, you don't need directions how to do things half way through the game.  I'm just sad because I like the guy's voice and the dialogue that was written for him was pretty funny/adorable/witty.

And yet, another game that I have yet to complete, but slowly working on it.


And now, because I feel that I should mention what games are up in my queue after the previous two games mention are finished, I will.
DS: The World is Not Enough and Final Fantasy XII: Revenant Wings.
PSP: Tactic's Ogre: Let Us Cling Together I and Shin Megami Tensei: Persona.
PC:  Crayon Physics Deluxe and NightSky.

~JWfW/JDub/Jaconian
I Need To Stop Seeing People About Horses

Friday, April 27, 2012

But First, Introductions

My first thought was to jump right into games.  Specifically video games.

But first, introductions.

My name's Jack, JWfW, JDub or Jaconian.  All depending where I am on the internet.

I've been playing video games since the ripe young age of I don't remember when.  My first memory of playing video games of any kind was either on Dr. Potts' Atari 2600 or on the Intellivision down in Lake Arrowhead at a house my grandparent's rented for the first half of my life.  The first time I played on a Nintendo Entertainment System was probably sometime around 1986 or 1987 at a neighbors house up the street.  The following Christmas, my sisters and I received the "deluxe" packaging NES that came with the Power Pad (because when my Mom sent my Dad out to buy it, he naturally bought the biggest available version; a bit ironic since my Dad doesn't play video games on any level).

So my childhood and teenage years was during the height of the Console Wars of which I was on the side of Nintendo.  NES, SNES, Gameboy (original and Play It Loud series), Gameboy Advance, N64, Gamecube, DS lite.  All Nintendo.  I did buy a PS2 from Dr. Potts after he won it in one of those Coke bottle cap contests and I did buy a PSP from my friend Chreekat (since we're using aliases here) before he moved out to go adventuring.  These I bought so I could play Final Fantasy XII and Final Fantasy Tactics: The War of the Lions, on their respective systems.  I have played some PC games, but until recently as 2003, I never owned what one might call a "gaming computer," and even then, the computer I had still wasn't very powerful (80 gig hard drive, Pentium III processor, 256 Mb or RAM).

I tend to play mostly role-playing games although I do also love and play other types as well.  The one big exception is rhythm and music games.  Sure I've played Guitar Hero and Rock Band and I've even gotten on a DDR pad a couple of times, but they're just not my pint of beer.  There's a wall that I definitely hit right after the "Easy" stage that I can't get past without hours of practicing, which doesn't happen since I don't own any of the games.  Figures.

Now to close with a short story.  In elementary school, our school decided to have a dance.  It was the first dance the school had ever had (that's what we were told, maybe they lied) and it was going to be on Valentines Day.  A lot of kids went either because they wanted to go to a dance before going to Jr. High, or because of the novelty of our school having a dance.  I on the other had was very not enthused about the prospect of a dance.  Plus I had recently rented Captain Skyhawk for the NES and was most likely trying to get passed the second stage.  A number of my friends had asked if I was going to go and felt bad/guilty that I didn't want to go because I'd rather sit at home and play a video game.  Whatever, I'm all the better because of it.  And I never beat the game either.


~Jack/JWfW/JDub/Jaconian
Copying People More Famous Than I.