Showing posts with label adventure game. Show all posts
Showing posts with label adventure game. Show all posts

Wednesday, May 27, 2015

MIDI Week Singles: 'Opening Menu' - Blackwell Legacy (PC)




"Opening Meu" from Blackwell Legacy for PC (2006)
Composed By: Peter Gresser
Released By: Something Else Works
Developer: Wadjet Eye Games



Hey, why not?  Trifecta on Blackwell Legacy.  The opening track is pretty good, slow, spooky piano melody layered with even slower, spookier cello.  The timing is off, which makes it work.  It all adds up to a pretty solid spooky track.  Which I suppose is appropriate in a game about ghosts.

-D


Friday, May 15, 2015

Second Impressions: Blackwell Legacy (PC)



Wow, that was fast.  Seriously, it took 3 hours to beat Blackwell Legacy, and it seemed to pass by in a snap.  Nonetheless, Jane and I enjoyed ourselves enough for me to move forward and buy the 'Blackwell Bundle' on Steam for $20, which has the first four games of the series.  Unfortunately, that leads to me re-buying Blackwell Legacy, which is a waste.  Oh well.  I wanted to sample the series first, and I did.  I hear it just gets better from here.

Good story, voice acting, a little buggy.  The puzzles weren't too tough, but there's a cool notebook mechanic that I like.  All in all, I'm hooked, I am excited to see where the series goes from here.  It's a shame the games are so short though.

-D

Monday, May 11, 2015

First Impressions: Blackwell Legacy (PC)



I've mentioned in the past that I have a subscription to the google + account of Indie Game News, wherefrom I get a lot of my favorite Pak Watch featured games.  One thing I have noticed about Indie Game News is that they report a lot about point and click adventure games.  For this reason, I have paid more attention to that particular genre of late, and It has piqued my interest.  I pitched the idea of playing an adventure game to Jane, and she was really into the idea.  I review the best rated games at Adventure Game Studio, and settled on Blackwell Legacy.  Jane approved of my choice, and we started playing.

So far, so good.  The writing and voice acting is solid, though it takes a minute to get used to the sort of stiff flow of conversation that happens by necessity when you control the flow of scripted conversation.  It's really fun to play two-players, putting our heads together and solving puzzles.

That said, the game falls into the same problem so many games fall into:  when you can't solve a puzzle, and you just click on everything in one location, go to another location, click everything there.  Go back to the previous location, click things, talk your way through every conversation tree.  Check gamefaqs.  The answer is just some small detail you neglected, and thank god the game has begun to flow again.

When it is flowing, Blackwell legacy has interesting characters and a compelling story.  I happily anticipate the next time we get to play it.

-D

Friday, February 13, 2015

Pak Watch Deluxe: Point-and-Click Adventure games

This is a Deluxe edition of Pak Watch because it features 4 games instead of my usual one or two.  I recently completed 'Six Days a Sacrifice, and I wanted another taste of the point and click adventure genre.  It appears that this genre is thriving on the internet;  when I started looking, I just kept finding new and interesting information about the genre, least of which is the Adventure Game Studio community.  More on that later, for now, some games:

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Developer:  Ben Chandler and Francisco Gonzales
Publisher:  Dave Gilbert of Wadjet Eye Games

Shardlight is a post-apocalyptic game, that I can find minimal information about, and the same four images over and over again.  But I really like what I see, and I'm very interested to see how it works out.  I love the post-apocalyptic genre, and the 'world of junk and ruin' aesthetic looks solid here.  I can't speak for the story, but here's hoping.  



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unprintable MAGENTA
Developer: Fitz
Publisher: (Unknown) 

Another link I got from Indie Game News.  Unprintable Magenta has a strange, low-production visual style that piques my curiosity.  It looks to take place in a modern, superhero setting, and has plenty of room for silliness.  I appreciate that.   



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Thimbleweed Park
Developer: Ron Gilbert and Gary Winnick
Publisher: Kickstarter, kind of.  
 
Maniac Mansion is back! Or at least, the creators of that classic game are back, with a very successful kickstarter for a new game called Thimbleweed Park.  Viewing the promo video for said kickstarter, I think we can count on a true retro delight.  There are hilarious referential jokes all throughout the kickstarter page.  Have a look if you have any interest at all. 



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Project Scissors: Nightcry 
Developer: Hifumi Kono and Takashi Shimizu
Publisher: Playism games
And one more game with celebrity developers: a horror game from the makers of the Clock Tower series and the director of JuOn (the grudge).  That was enough to get my attention.  Then I got scared after viewing some of the images.  Maybe I don't have the guts to play this game.  Do you?

-D

Tuesday, December 9, 2014

Game Idea: Star Trek



Watching reruns of DS9, it has occurred to me that it is time for a new Star Trek game.  Of course, I say this having not played most of the star trek games released.  So I guess what I really mean is:  It’s time for me to play a star trek game.  Or, more specifically, it’s time for me to play the star trek game I’m imagining.  Does it exist, I wonder?

What I’m imagining is basically a Maniac Mansion style adventure game.  I have some vague memories that a Star Trek game has done this in the past.  The idea being to solve puzzles using a crew or away team and a set of equipment and specializations.  Tricorders, med packs, phasers, engineering skills.   All that good stuff. 

I think the potential for level and puzzle design might be very high when you consider all the different possible things a Tricorder might detect.   Invisible Gasses, energy waves, life signs.  It’s the basic structure of any Star Trek episode.  The captain says ‘give me a reading’  and someone says ‘I’m detecting high levels of _____ radiation.  That could be causing the ______ to ______”  now ship it off to Michael Okuda to fill in the blanks.

I suppose what I’m interested in is capturing and augmenting the experience of watching the show.  I don’t necessarily want to dream up a fully functioning, open-world star trek universe (though that is obviously a cool thing to exist).  My thought is of rich scenarios,  clever puzzles, interesting characters and engrossing drama.  I’m imagining something akin to Mass Effect, but with less fighting and more puzzles.  

One game design question would be how you control your party.  Is it five independent people, all controlled by the player, or does the player just control the commanding officer, and issue orders to the others?   The second option seems the simplest.  Your commands can include ‘scanning’ or ‘advisement’ or ‘batten down the hatches.’  Well, some star trek equivalent anyway. 

Also, it seems obvious that getting actors from actual star trek series to do voice overs is a good thing.  On the other hand, the Star Trek universe is rich, and with good writing, I know I would happily embrace a new cast and crew and a new setting.  I've done it four times already.  

I don’t think these ideas are original by any means.  But in the past, Star Trek, like any licensed product, has had a series of rather mediocre games.  I’m just hoping there is a higher production value game that shows a true understanding of the beloved show and universe.  Of course, by now it’s likely that any new game would be set in the re-imagined Original Series universe, which is full of non-stop action.  Yawn.  I left my heart with TNG.  

-D


P.S.  http://www.pixeltrek.com/  for a digital tour of the Enterprise D