Showing posts with label 1990. Show all posts
Showing posts with label 1990. Show all posts

Monday, December 29, 2014

Emulator Hour: Mega Man 3 (NES/3DS)


Thanks to the wonders of modern technology, I am finishing up today's post from the Aéroport de Bürbànk and sitting less than a foot away from a bin de trash.  But onto more important matters.

I recall first playing Mega Man 3 (III) way back in or around 1991 or '92 (seeing as how I was rarely one to play the newest video games, let alone games in the Mega Man series of which I was never able to beat until June of last year).

But I did it, I beat Mega Man 3 and I think I've come to, at least for now, a bit of realization that I like this game as a whole more than the frequently touted Mega Man 2 as the best in the series {{Citation Needed}}.  Thinking about the first three games in the series up to the year of our lord, Nineteen Hundred and Ninety, I found that I enjoyed the level design of Mega Man 3 the most whereas I like the music from Mega Man 2 just a smidgen more than MM3.  Plus there's the additions of the newly created slide ability and the robot pet dog Rush with his various, if somewhat limited use abilities (Marine Rush!?).

First off, everything that I loved about MM2 was refined for this installment.  The level design gave me enough of an idea to the robot boss type and I didn't notice too much of the level art being reused for subsequent levels.  But it's the level design is what makes me enjoy this game just a little bit more than MM2.  After defeating the first eight bosses, you have to go through four of the levels again, but they are in a ravaged state.  chunks of the world are now missing, as if the absence of the boss or the havoc brought on by Mega Man has left portions of the world/level in a state of disrepair.  In Gemini Man's stage part two, there are Jamacys that fall through cracks and holes in the blocks that create the borders to the stage.  In every stage that you run into Proto Man, his escape routes are still there.  Then when you get to the boss area, you now have to fight one of the bosses from Mega Man 2, which is a nice throwback until you realize that your weapons are all different than the ones used in that game so your weapon choices have to be decided upon rather quickly (or you can use the aforementioned chart like I did).

Similar to how I played Mega Man 2, I used a chart to figure out which bosses I should play and it what order.  And how I defended my decision as I previously did, I don't find this to be cheating.  I find it no different than talking to Dr. Potts or Delaños about the order they used and which weapon they found to be more effective against which boss.  Again, I still had to go through the level and defeat the bosses on my own in the end, I just did it with an additional bit of information.

But here is the order that I took the bosses in:
1) Snake Man
2) Gemini Man
3) Magnet Man
4) Top Man
5) Shadow Man
6) Hard Man
7) Needle Man
8) Spark Man

I decided to start with Snake Man, because that's what I remember from playing 23 years ago.  Also, Snake Man's theme is pretty damn catchy and there isn't much more to get me interested and stay playing a game that hearing awesome music while being destroyed by a giant undulating robotic snake hellbent on destroying a modified service and homemaking robot.  

Now, I know that based on the aforementioned chart, that this list doesn't take into account "the best" way to go through the game and choosing the bosses based on their weaknesses.  Sometimes, as in the case with taking on Magnet Man before Shadow Man, that I needed to take a break from constantly dying in Shadow Man's stage and I found I was able to get through Magnet Man's stage and take him out.

Going back to the music, I find it interesting that Capcom brought on newcomers to the Mega Man franchise, introducing Yasuaki Fujita (credited as "Bun Bun" during the credits) who wrote all but two of the songs (Gemini Man and Needle Man) and Harumi Fujita. What I find interesting though, is that the music from this game blends fairly seamlessly with that from Mega Man 2, while still sounding different enough to not be repetitive as to be disinteresting to long time players of the series.

In the end, Mega Man 3 took me 6h21m to complete with an average play time of 25 minutes.  In MM3, I found that the regular stages were a lot more difficult than MM2, but that the Dr. Wily stages were a lot easier to traverse.

I guess I should in closing say that if you haven't played any of the games in the Mega Man series, that Mega Man 3 wouldn't be a bad place to start as it is a great continuation of a great series that, so far anyway, is a bit easier than the previous two games but is still a challenging experience that should not be missed out on if you are at all into older NES games from a great era of gaming.



~JWfW/JDub/Jaconian
If It Ain't Broke. . .

Wednesday, November 12, 2014

MIDI Week Singles: "Mute City" - F-Zero (SNES)


Today's MIDI Week Single is the culmination of the past two weeks, starting with Faceball 2000 then F-Zero X and finally with the very first F-Zero.

"Mute City" from F-Zero on the Super Nintendo Entertainment System (1990).
Play It Loud! Original Soundtrack. Vol. 1
Record Label: Nintendo of America and Nintendo Power
Composer: Yumiko Kanki
Game Developer: Nintendo EAD



"Mute City" is the song that I consider to be the equivalent of the "Overworld BGM" theme from Super Mario Bros. for this game.  Whenever I think of music from the F-Zero franchise, this is the first song that is conjured up in my mind.  For me, it encapsulates the early 1990s, standing in G&G playing F-Zero (later Dr. Potts would acquire the game so I would play it at his house too) and immediately deciding that The Wild Goose was going to be the space car I would drive.  Mute City was the first track so this is probably the most frequently heard song and honestly, I think it's the catchiest from the game, although the rest of the tracks are all great, "Mute City" just has that extra chutzpah.

Just to note, in the N64 game F-Zero X, the name of the track was changed from "Mute City" to "Endless Challenge," possibly because the song titles were originally just the name of the race track they were associated with.

That's really all I wanted to do with this.

Have a nice day.



~JWfW/JDub/Jaconian
Increasing Pace

Wednesday, October 30, 2013

November Monthly Update



Image taken from:  http://www.videogameobsession.com/videogame/merchandise/posters_flyers_stickers_etc/Nintendo_Calendar_1990/index.htm


I haven't played much games lately.  Mostly I've been working my ass off.  Also:  staying on my sisters couch in her tiny house.  And quite frankly, she tends to say judgmental things about video games which discourages me from playing them.  Even though I get a lot of alone time, I also feel compelled to work during that time, to help prepare her house for her upcoming wedding reception.  I have this little mean elf-goblin-thing on my shoulder that says 'you don't want to be the lazy ass that plays video games all day and doesn't work enough, you unemployed piece of shit!'  The elf looks kind of like my sister.  But I'm likely projecting.

Anyway, it's down to the wire, and I'm fighting these bad feelings more, and playing a bit more, y'know, to relax.  Trying to get through Mirror's Edge. I'm pretty far.  I think I might have enough new data to generate a full review, but the short version is:  Fun game, deeply flawed.  So very close to awesome.

I'm also playing Anodyne, which is pretty rad.  That's the one that's got my attention, and the one I think of when my thoughts are wandering.  I doubt it's too long.  I expect maybe four or five hours.  Creepy Zelda clone; like it!

I sort of left Fez out of the story.  I will return to it, but I think I want to do so under circumstances when I can really put a lot of attention into it, rather than playing while looking over my shoulder for judgmental sisters. (It's crazy how these dynamics pursue me into adulthood.  It doesn't hurt that I've got no steady source of income and have placed myself in a position to be somewhat dependent on her.)

Alright, so far I've:  torn down a wall of drywall, put up a wall of wood, hacked down way overgrown backyard, dug out a chinaberry bush, dug up a thirty foot driveway and am in the process of laying out four cubic feet of gravel on said driveway.  And I don't have a metal rake, just a floppy piece of shit leaf rake.

I'm done with manual labor for a while.  I'm taking breaks so I don't hurt myself.  Or anyone else.  On to Anodyne!  ... Yep, it's still cool, getting better as I play it!

-D

P.S. here's an article called "Plagiarize This" from a new (to me) website called Gameological Society.  The article is about particular game mechanics that you'd like to see used more often.  There are some cool ideas in the article and more in the comments.  Check it out, if your into that sort of thing (I'm really into that sort of thing!)