AAAAAAAHhhhhhhhhh!!
We're late today and it's all my fault, but moving on.
"Disused Military Depot" from Goldeneye 007 on the Nintendo 64
No official soundtrack release that I am aware of.
Composers: Graeme Norgate & Grant Kirkhope
Game Developer: Rare.
Sure, sure. There could have been any number of tracks from this N64 gem of 1997 you say. "What about the 'Mission Briefing' theme or the hard hitting tunes from the 'Severnaya Installation?" And you know what, you're right on both counts, those are both great tracks and I may just have to go and do a Game Scores article, now that you've talked me into it.
But we're here today to listen and hear me talk about "Disused Military Depot" which y'all may remember from the "Depot" level about 2/3rds of the way through the game. Upon hearing this, I immediately become nervous about having to go through this damned level on 00 Agent difficulty. Even during the song I can hear the rapid fire of the DK5 Deutsche (fictional version of the HK MP5K if you're at all interested) and the "click-chick" of reloading after every tenth shot fired throughout the majority of the level. I know for certain that I will make a mistake as the warehouse doors are opening, misfire at the Russian soldiers and end up taking one more point of damage that I knew I could have avoided, which leads to the inevitable restart.
What I find great about this song is that it starts off with your typical "spy in a dangerous action situation," but by 0:48, some MIDI trumpets come in and semi-heroic motif and you start to think that things are swinging your way. Then at 1:02, deeper resonating and more heroic MIDI horns come in to let you know that America (or in this case Britain and MI6) is here to save the day.
Oddly enough, this is one of the few tracks from the game that doesn't contain that hollow pipe break-drum sound that was so prominent in both the game and the movie that spawned this glorious child. It also doesn't contain any inkling of the traditional Monty Norman James Bond theme. This tune is a lot more militaristic, possibly because of the setting and the prominent use of snare drums throughout most of the song.
So even if this isn't you're particular favorite track from Goldeneye 007, maybe it will be covered in the future or if Dr. Potts wants to compose his own MWS using a track from the same game. Until next week then.
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