Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts

Saturday, January 5, 2013

Web CHESS


Please note: My esteemed colleague and co-blogger, life-partner J.Conian has been out for a bit, while his computer rehabs from its drinking problem.  In the meantime, I'm going to talk about chess and count the days until he returns to regular posting.




So, there's this chess website:  www.gameknot.com that I play a lot, and have been playing for several years.  My sister tykedyke turned me on to it.  It's pretty fun, and I've been playing chess a lot these days.  I'm sure there are a million and one online chess websites, but this is the one I use.   

The way it works is that players have anywhere from 2 to 14 days to make a move.  A player may participate in many different games simultaneously.  There are enough other users so that I usually have about five or so active games. I like this system, in part because I am compelled to view games in terms of 'one move at a time.'  Very often when it is my turn, I've forgotten what is happening in a given game, so I have to analyze the board and make my move all over again.  I feel like this is improving my chess playing skills.  But with a handful of games running at once, I usually don't have to wait long to take my turn on one of them.

Gameknot.com is a membership based site, and you will need to create a profile to play. Membership is free, but they've got two pay-membership levels: gold and silver. Basic 'free' memberships allow you to run a bunch of games, but only by joining other games already proposed by other players.  When a game is proposed it appears in a queue, and is marked 'looking for a challenger.' A player may join any number of these. With free membership, you are only able to submit one game at a time of your own.  I never find this to be a problem, as there are always a bunch of players waiting for opponents. Silver and Gold memberships allow you to propose as many games as you like, and perhaps some other perks that I don't know about yet.  I briefly had a silver membership, when I was feeling generous, but that didn't last long, and budget cuts set me back to the free membership.  

Another element of the player profile is that there is a point system that evaluates your ranking within the community. Everyone starts with a rating of 1200, and you gain and lose points as you win and lose games.  The points lost or gained are adjusted based on the difference between your total points and your opponents total points.  My current point count is 1065, and if I beat a player with 1300 points, I'm sure to get a big bonus.  But if I lose to that same player, I shouldn't lose too many points.  However, if I play an opponent with 935 points, the point ratio will be reversed, and I'll stand to lose more, and gain less.  I started with 1200 at first like everyone else, and was quickly knocked way down.  I think I bottomed out somewhere in the 700s, at which point I began my slow climb back up. 

My one concern about using video-chess is that I am becoming spoiled with the overhead view and flat pieces.  It is much clearer to me than playing on an actual board with actual pieces.  I find my brain gets more scrambled when I play real chess, and I am much more likely to overlook pieces.  That said, I still overlook plenty when playing chess on gameknot. 

Final notes:  There are tournaments and other special events, but I've never participated in these.  There are also daily chess puzzles, if that's your thing. Also, there is a sort of instant messenger client attached to every game, allowing you to talk to your opponent.  I rarely use this.  You can also create a friends list; I haven't done that either.  But it's never too late to start!  I just now requested friendship from my sister, tykedyke, after probably five years of using gameknot.

if you ever want to play a game of chess, my screenname is: drpottsiv


-D




Saturday, July 7, 2012

Gamer Identity 4A


When I read Conklederp's First Post, it got me to thinking about my own gaming identity.  Since then, I've had this topic brewing in the back of my head.  First, I pondered the subject of gender in games.  This subject sure is a minefield, but there has been some pushback.  The money raised from the kickstarter for Feminist Frequency's proposed series on video games far exceeded their original goal. This shows a demonstrated interest in breaking down negative females stereotypes and creating a safe place for female gamers to participate.  Fortunately, the internet has also provided a forum for different Gamers to express themselves.  As a greater number of women identify themselves as gamers and make their voices heard, in turn, there will be a great number of ways in which they identify and express themselves within the lense of gaming.

However, my focus has shifted away from Gender in gaming, and more toward my own personal identity.  What sort of gamer am I?  As I play games, and post on this website, I've noticed certain trends.  One is that I like to criticize things.  This has been going on my whole life, I used to catch a lot of shit from my sisters for it.  Another thing is that I am very much a retro-gamer.  I don't put much effort into catching the speeding train of the latest and greatest in the gaming world.  My hard-core gaming days are long behind me, but I still care a lot, and, more importantly, think I know what really matters in games.  This has led me to the conclusion that I am a Cranky Old Man gamer.


Not unlike Cranky Kong himself, I am many years out of my depth. About the time Donkey Kong Country came out, I felt I was on top of the gaming world, I knew everything that was worth knowing, I was confident and life was good.  Over the years, I've fallen out of touch, but I still feel very passionately about video games and what they have to offer.  Fortunately, I have been kept afloat by emulators and indie games.  Playing these games with a critical eye, I hope to get closer to answer the question:  what makes games so great?

Until then, I'll be in my rocking chair, with my controller on my lap.  Telling you what's wrong and what's right in the world of gaming.  Even if I don't really know what I'm talking about, I can wave my cane for emphasis.