Showing posts with label epic. Show all posts
Showing posts with label epic. Show all posts

Wednesday, January 21, 2015

MIDI Week Singles: "Revived Power" - Shadow of the Colossus (PS2)


"Revived Power" from Shadow of the Colossus on Playstation 2
Record Label: King records (Japan)
Composer: Ko Otani
Game Developer: Team Ico





The soundtrack for Shadow of the Colossus is, on a whole, fantastic.  Orchestral, exciting, at times dark and fearsome, it might be hard to pick an appropriate single.  However,  Shadow of the Colossus also uses event-triggered music, blending different tracks together.  Anyone who plays this game will agree that the music does a lot of work to augment the experience of the player.  

In this way, the track Revived Power stands out above the rest.  When I hear this track, I am clinging for dear life to the shoulders of a fifty foot tall behemoth, slowly climbing my way to my goal.  It's been a struggle to get here, but the tides are turning in my favor.  

I also hear flavors of John Williams in this track by Japanese composer Ko Otani.  This might be my imagination, or a product of my limited musical vocabulary.  However, if Otani is indeed standing on the shoulder of giants (or colossus), well then, that only seems appropriate.

-D

Monday, January 19, 2015

Second Impressions: Shadow of the Colossus (PS2)

http://rebloggy.com/post/gaming-design-poster-fan-art-shadow-of-the-colossus/74106064450

I am midway through Shadow of the Colossus, and I really think I should write something about this game.  The first time I encountered this second release from Team Ico, was when it was new, watching Zor the Red play, and sometimes taking turns.  It left a strong impression on me, and I knew this game would stand out over the test of time.

A few years later, I find myself with access to a PS3, and an earnest desire to play this game again.  Thank you ebay, I now own a copy of Ico/Shadow of the Colossus for PS3.  Though, I do not actually own the console I play it on.  This could be an issue in the future.

For the present, I definitely think Shadow of the Colossus holds up.  The art direction is just fantastic.  The graphics aren't terribly dated, and graphics aren't much of a problem for me as I am perpetually behind on the latest and greatest.  The gameplay is in some ways very simplistic, and this works to its advantage.  The few features in the game are fantastically well honed with very few exceptions.  

Much of the time in this game is spent simply going from point A to point B,  and it's beautiful and peaceful, a stark contrast to the actual Colossus fights.  For this, you employ your horse, Agro.  Agro takes a little getting used to.  My best equine advice I can give is not to try and control Agro too closely.  He's actually pretty smart, and will follow the curvature of the landscape.  He'll get on your nerves sometimes, and he can be a pain in the neck.  But it would take an extraordinarily long time to walk to your various destinations.  

One of the poorest features of the game is actually the difficulty in mounting your horse.  The mount button is also the jump button, and if you're not positioned just so, you'll end up jumping around like a goofball, which can quickly become annoying.  Apart from mounting, the camera can take some getting used to.  It has a mind of its own, and there are times when it simply won't cooperate when I want to get a look at something.  On the other hand, one of the best features of this game are the incredible majestic camera angles you are treated to.  Still, when the camera is a problem, and an 80 ton colossus is bearing down on  you, I'm less concerned about the directors vision and more concerned about not-dying.

The controls, and the gameplay in general requires patience.  This game is not a pick-up and play platforming adventure.  The controls are quirky.  However, with difficulty, there is always the exchange.  Every quirk contributes in some way to the overall artful payoff.  The heaviness of the hero's motions is really great to watch, even if he isn't as agile or quick as I'd like him to be.  If you have the patience and the will, you can become quite adepts at Shadow of the Colossus, and reap the rewards of beautiful, epic monster battles.  

One important thing to note is the third colossus battle.  This is the time in the game when the wheels come off, and everything seems to fall apart.  Typically, a colossus takes me about 30 minutes, start to finish, but the third battle took an hour and fifteen, and that doesn't include when I rage-quit and started again a later time.  And I remember having the same problem the first time through, when Zor and I felt we were slamming our heads into a brick wall.  Still, I made it through, even without consulting a strategy guide.  For anyone else:  consult a strategy guide.  Save yourself the heartache.  It's really amazing how an entire game can seem so terrible when you're having a bad time.  

Ultimately, Shadow of the Colossus is a sort of high-risk, high reward game, that I'm enjoying more and more as I get older.  If you can-- play it.  I'll buy you a copy.  (maybe)

-D




Monday, December 15, 2014

Webcomic Post: Homestuck

I tried to post about Homestuck over a year ago, but I couldn't narrow down my thoughts.  This bulleted list helps. 


Oh, it starts innocently enough...


Things you should know about Homestuck:


  • Homestuck is not a video game, it is a webcomic, but it will be a video game soon!  
  • Homestuck is hilarious and features a great number of jokes about data structures in the first Act
  • It also makes lots of jokes about video games.
  • The story is very long and vast and absurdly complex.  More so than any rpg I've played except maybe Xenogears
  • Homestuck has really great cinema scenes
  • It also has a really good soundtrack
  • Homestuck is free to read and all the music is free to listen to.  
  • Homestuck is mega-popular with the next generation* 
  • Homestuck has a devoted and loyal fanbase and huge catalog of fan art. 
  • Homestuck might just be the Ulysses of the Internet
  • My favorite characters are Jade, Dave and Karkat and Terezi
  • I took my font choice from Homestuck
  • Prior to Homestuck, MS Paint Adventures produced Problem Sleuth, which is also hilarious, imaginative and epic.  But less overblown and more lighthearted. (and not nearly as long) 
  • Homestuck has recently begun updating again after a year-long pause.  It should be finished by the end of next year.  


Basically, Homestuck is everything the best jRPGs are, but it's not actually a video game.  I recommend it to everyone who likes jRPGs and has a few dozen hours to waste reading it.  Once you get in, it's really tough to put down, even though it will make you sick sometimes when it meanders around for aeons.  Have fun!


-D




*there are some who would call them... Tim?  or 'millenials,' --actually, I prefer Tim, I'm going to call that generation Tim from now on