Wednesday, December 10, 2014

MIDI Week Singles: "Boss Fight Theme" - Final Fantasy II (IV) - (SNES)




"Battle 2" from Final Fantasy II (IV)  - Super Nintendo Entertainment System (1991)
Publisher: Square Co/NTT Publishing
Composer: Nobuo Uematsu




This song popped into my head while at work, and remained stuck in my head for the rest of the day, and pleasant memories abound.  My reactions to hearing this theme are heavily colored by my experience playing it (twenty plus years ago).  As I play the song in my head, I have the sensation of tensing up, holding on, knowing that the killing blow and that satisfying pop of the boss monster death rattle is just around the corner. Yes, I could die any moment, but just hang on!  Cure, Bersk, Ice 2, Attack!  What I love about this theme is that it really contributes to the sense that the enemy is a 'villain' not just an obstacle.  The grand, sweeping movements of the music also speak well to the length of time spent fighting bosses in this game.  


Usually this theme came after some sort of brief story portion, fit with its own music, following a longer exploration portion, with it's own unique song and full of battles containing a different fight theme.  So when this fight theme came on, the increased intensity was palpable.  Good memories.

-D



Tuesday, December 9, 2014

Game Idea: Star Trek



Watching reruns of DS9, it has occurred to me that it is time for a new Star Trek game.  Of course, I say this having not played most of the star trek games released.  So I guess what I really mean is:  It’s time for me to play a star trek game.  Or, more specifically, it’s time for me to play the star trek game I’m imagining.  Does it exist, I wonder?

What I’m imagining is basically a Maniac Mansion style adventure game.  I have some vague memories that a Star Trek game has done this in the past.  The idea being to solve puzzles using a crew or away team and a set of equipment and specializations.  Tricorders, med packs, phasers, engineering skills.   All that good stuff. 

I think the potential for level and puzzle design might be very high when you consider all the different possible things a Tricorder might detect.   Invisible Gasses, energy waves, life signs.  It’s the basic structure of any Star Trek episode.  The captain says ‘give me a reading’  and someone says ‘I’m detecting high levels of _____ radiation.  That could be causing the ______ to ______”  now ship it off to Michael Okuda to fill in the blanks.

I suppose what I’m interested in is capturing and augmenting the experience of watching the show.  I don’t necessarily want to dream up a fully functioning, open-world star trek universe (though that is obviously a cool thing to exist).  My thought is of rich scenarios,  clever puzzles, interesting characters and engrossing drama.  I’m imagining something akin to Mass Effect, but with less fighting and more puzzles.  

One game design question would be how you control your party.  Is it five independent people, all controlled by the player, or does the player just control the commanding officer, and issue orders to the others?   The second option seems the simplest.  Your commands can include ‘scanning’ or ‘advisement’ or ‘batten down the hatches.’  Well, some star trek equivalent anyway. 

Also, it seems obvious that getting actors from actual star trek series to do voice overs is a good thing.  On the other hand, the Star Trek universe is rich, and with good writing, I know I would happily embrace a new cast and crew and a new setting.  I've done it four times already.  

I don’t think these ideas are original by any means.  But in the past, Star Trek, like any licensed product, has had a series of rather mediocre games.  I’m just hoping there is a higher production value game that shows a true understanding of the beloved show and universe.  Of course, by now it’s likely that any new game would be set in the re-imagined Original Series universe, which is full of non-stop action.  Yawn.  I left my heart with TNG.  

-D


P.S.  http://www.pixeltrek.com/  for a digital tour of the Enterprise D

Monday, December 8, 2014

Sims, Or Something Like It.

Welcome back to the beginning of a new week and I'm here to talk to you all about sims.  No, I am not referring to The Sims, but to certain aspects and qualities of simulators and hoo-boy are there a lot of them (on Steam); I specifically refer to Steam as it's my gateway to AAA and indie PC gaming although I know (I'm sure there are; there have to be) other outlets for video gaming out there.  Right?

Last week when I was listening to The Patch (#75 I think), Gus Sorola brought up indie game developer Lucas Pope (Papers, Please) and how he frequently gets requests to make other "Gate-Sims" like Papers, Please but in different departments and how he has absolutely no desire to do another gate-simulator.  This led the cast to come up with other ridiculous gate-sims with Mr. Sorola finalizing that a Drive Through Sim would be great because of how complicated and specific an order could get, which then lead to Ms. Turney stating that there are people who are paid (horribly) for actually taking orders at a drive through.  Would they feel that the game trivializes the kinds of shit they have to put up with from customers?

Which brings me to video game simulators, or at least some games that are sims and one other in particular.

Now, I have a couple of sim-type-style games at my disposal: Papers, Please; The Sims 2 & 3; Civ. 5; Ace Combat X, Joint Assault, Assault Horizon Legacy and Assault Horizon Enhanced Edition; Day-Z; Reus; Goat Simulator. . . you get the idea.  Then there are a slough of games with "Simulator" in the title that I do not own nor have I played: Farming Simulator, Euro Truck Simulator, Ship Simulator Extremes, Digital Combat Simulator World (DCS World), Construction Truck Simulator, Surgeon Simulator. . . more ideas you are getting behind, yes?

Which then brings me to This War of Mine.  It's a game that came out last month (November 14th) that I first thought that I would really like to play.  To put this game into context, in This War of Mine, you play as normal everyday citizens in a war torn fictional country.  You are not playing as a super soldier armed with 184 lbs of guns, equipment and additional rounds of ammunition, but as people attempting to survive everything else around them.

Then I thought of the real life This War of Mine.  In Palestine. In Sarajevo.  In Baghdad.  In every city, town and country that has had some form of major military conflict take place within its borders.  People live their lives surrounded by what this game is apparently trying to represent.

A part of me thinks that I would and should feel guilty about playing a game about people who are living a life where they are afraid to go out at anytime, for any reason, because they could be attacked by either military force or by fellow citizens.  The simplist things in life become a hardship such as finding sufficient food to feed your family or find clean drinking water.  But the real question is why did 11 bit studios create this game?  Was it to glamorize the suffering of people who regularly live in such war-torn communities?  Somehow I doubt that those were their intentions.  

In an interview with Rock, Paper, Shotgun, senior writer for 11 bit studios Pawel Miechowski said that This War of Mine "is not a simulator of atrocities, it’s a take on how people struggle and what are their emotional challenges" and that "We want to raise awareness about how civilians suffer when war is breaking out. We want to show the other side."  If this game had come from, say, Sledgehammer Games (Call of Duty) or EA Digital Illusions (Battlefield), I might question their motives.

When I started this short article (seven paragraphs ago), I was on the fence about buying/playing this game.  Now, I feel that I need to not only play this game, but to experience.  This War of Mine was obviously created with a lot of thought and care to convey the right imagery, tone and sense of weight as opposed to another war simulator.  It's quite a powerful trailer too that 11 bit studios released a while back.

It's settled then.  I talked myself back into it.



~JWfW/JDub/Jaconian
And When Jesus Comes He'll March On With The Winning Side

Friday, December 5, 2014

First Impressions: Dark Souls - Prepare to Die Edition (PC)


So there is this game that I have heard a lot of talk about for the past year or two and last year when I saw it on sale through one Steam sale or another, I thought I would pick it up.  The idea of playing in a fantasy world with massive bosses that would be pretty difficult seemed appealing.  There was also something about a dark atmosphere and/or setting that peaked my interest as well.  Dark Souls is this game.  Dark Souls II was also brought up in a recent episode of Extra Credits, which I think the real inspiration to give this game a go came from.

Sometime last week after Conklederp had finished playing Skyrim for the night, I thought I'd start up Dark Souls as my mouse was on the other side of the room and when I first booted up the game a few months back, I knew that it would be a game that I would have to play with a controller; just take a look at the keyboard configurations required:

and
and


I felt like I was looking at keyboard set up for a flight simulator (I'm looking at you DCS World).  Just the fact that there were separate keyboard commands for the camera movement was one of the key factors for me playing the game with the controller.  Because of Goldeneye 007, I knew that I could not personally move around a camera/field of vision with buttons, the controls had to either be a mouse or a joystick.  I am simply not that coordinated.

Once I got to this stage, it was time to create a character.  Jump to me now playing my fourth character (female knight for those who want to know), and I now feel like I did something wrong in the item picking stage.  I chose the "Tiny Being's Ring" as the description said that it would increase HP slowly over time, which I read to be that your HP regenerates.  As it turns out, "Tiny Being's Ring" only increases your existing HP by 5%.  Maybe I should have chosen an item that better suited towards being a knight?  The Internets are apparently telling me that the Master Key is the item to go with for almost every class (except the Thief, which it comes equipped with).  Blarg.

Presently I am about three and-a-half hours into the game and I could not really tell you the storyline.  There is an intro cinematic that went into the an origin story of some god-like figures and their war against the dragons (who are made of rock/stone) with the help of one scaleless dragon.  The game starts with your character waking up/coming to after being tossed in a dungeon cell.  And you are already dead.  Apparently being dead is something that remains constant during the game and I do not just mean that you die a lot, which also does happen quite frequently.  You do have the ability to make yourself whole or human (ie: not dead, I think), but the reason to do that is to be "taken over" by other people playing online, or so that you can team up with other people who are also playing online, I am not really sure on either point as nothing was mentioned in-game about this.

What this all boils down to, is that I do not get this game.  Yes, it is a beautifully created game with some wonderful vistas and the architecture of the structures is massive and imposing.  If it was not that I was dying/being killed every 20 minutes, I would probably be having more fun.  Additionally, dying would not be that big of an issue if all the souls collected from killing hollows (aka: enemies) were not "lost" after you are killed, but that seems to be a core aspect of the game.  Granted, those souls could be picked back up if you make it back to the spot where you died to retrieve them, but all the enemies have also respawned.  The enemies always respawn any time you rest/heal at a bonfire (which also acts as a checkpoint).  

Screen cap during my third character who was a male warrior; not the female knight I keep referring to.

At this point, I want to progress with the game, but I feel that I am just too weak to venture out far enough so that I am not killing the same 10 enemies over and over.  Grinding required?  Three hours with this one character, seven hours overall and again, I do not understand this game.  I find it very frustrating venturing out into this demonized world only far enough to kill a handful of enemies before having to trudge all the way back to the closest bonfire, save and then deal with the exact same enemies all over again.

I also apparently do not understand ranged combat in this game.  From what I have experienced, in order to fire your ranged weapon (knives, crossbow, long bow), you have to lock on to your target, but you are unable to lock onto enemies who the game considers to be too far away.  Which defeats the purpose of having a bow, at least in my opinion.  Enemies on the other hand will chuck firebombs (clay jars filled with oil that are set on fire) indefinitely at you because of course they do.

Hand-to-hand combat is also something that I have an issue with.  Each character has a standard and powerful attack.  Each class (at least between the warrior and the knight) has different animations for their attacks, but it is the same every time.  I found this out while doing a strong attack with the knight.  The knight's strong attack is a lunge forward while swinging the sword across the horizon from back to front.  Every time.  Whereas the warrior lunges with his sword in a lunging motion.  I found this very worrisome considering that a fair portion of the combat takes place around cliffs, precipices and rooftops.  And you can very easily fall off while being surrounded in a cloud of flame thrown from a pyromancer and being attacked by some measly grunt and all you are trying to do is kill said pyromancer and in the course of the game catching up with the last time you pressed the attack button, the young knight plummets off the rooftop to die some hundred feet below.

You can also fall/die in large pools of water where your bloodstain will not show up, because fucking Dark Souls.  Also it makes sense that a bloodstain would not be floating on a body of water.

If you could not tell, I am not sure if I will continue with this game.  I know there will be (are) people who will say that the game is not about story, that it is a hack-and-slash that is supposed to be difficult and that you have to play at least 10 hours before the game starts getting good.  Maybe I am just getting old when feel that I do not have 10 hours to spend on a game to figure out if I like it or not.



~JWfW/JDub/Jaconian


P.S.  And in the point between writing this article and its posting, I have created two additional characters, a male pyromancer and a female sorcerer to get a feel for the magick based characters and see if I enjoy the game even more.  Týr knows why I keep giving this game a chance.  Maybe it does have it hooks in me and I just don't know it yet.

Pak Watch: Non-traditional, traditional effects.






Lumino city 

I stumbled onto an article at the verge, about a new game called Lumino city by British developer State of Play. I was immediately taken with the visual design.  On their own, these images and videos are beautiful.  I am very curious as to how this game will feel and play.  The State of Play website pitches the companies products as 'Lovingly crafted games and animations.'  Isn't that sweet?

Lumino city was pitched as using 'paper instead of polygons,' Each setpiece was painstakingly crafted and designed.  Many of the sets are much bigger than they appear, as shown in some behind the scenes images in the verge article.   I'm a big fan of traditional effects, though in this case, these effects are not traditional to video games.


Lumino city is now available on Steam.  









Beeswing

Another game I stumbled upon, this time from a Gamasutra article by Talha Kaya.  Similarly to Lumino city above, this game's visuals are constructed entirely from traditional effects.  In this case, watercolors are the chosen medium.  Beeswing is a smaller production, put together entirely by Jack King-Spooner.  

King-Spooner has a track record of strange and artful games.  He comes across as slightly odd, but has an earnest desire to create art, and to use video games as an expressive medium.  I respect this goal and am even more interested to play Beeswing as a result.  Beeswing was fully funded in a kickstarter, but is not yet available to play.  

-D



Wednesday, December 3, 2014

MIDI Week Singles: "Downstream" - Braid (PC/XBLA/PS3)


Hokay, take a listen to this little diddy.




"Downstream" from Braid on PC
Record Label: Megatunes
Composer: Shira Kammen
Developer: Number None, Inc.

You know, it's not too often that I have this kind of a reaction the first time I hear a track from a video game soundtrack.  By now I'm sure that most people know of my love of video game music both in and out of the game environment, but I will be the first to freely admit that there is some music that I enjoy because of the nostalgic effect it has on me.  When you hear a track from The Legend of Zelda, you know that it's music from a video game because it's being performed with MIDI instruments.  We are currently at a moment in time when that is no longer the case, depending on what the game is trying to achieve with the sound and music in the game.

I had a very strong reaction to "Downstream" while listening to it the first time.  I had it on in the background while typing up another article and at first thought that it was a softer interlude from Eluveitie or some other folk rock/metal band.  But no, it was from the Braid soundtrack.  I admit that I was not immediately impressed.  I have heard tracks from the soundtrack, but I've never honestly listened intently.  But this song, once that drum (frame drum?) kicked in, my ears perked up and I had to check with what I was listening to.

Had I the capacity to dance, I most definitely would have been dancing.  

It is interesting that the composer of this track, Shira Kammen primarily plays and composes traditional medieval era music and that she has found her way into Braid, as this music might be something more akin to The Elder Scrolls series, the just released A Game of Thrones: A Tell Tale Games Series, or some other game with a high fantasy setting.  Regardless of why it is in Braid, I am very happy that the song exists.

I guess this also points out that I've barely played the Braid to not have reached this song, or perhaps I had, but was too intent on figuring out how to play the game and fully understand the jumping and time manipulation mechanic.

Anyway, THIS, is a beautiful song that I am sorry that I came around to six years late.



~JWfW/JDub/Jaconian

Tuesday, December 2, 2014

Merry Monthly Update: December 2014


Falalalalalalalalala,

I think things of note in the past month are all the many fun links I discovered by using google + and joining all these indie game, game map and game design groups.   I will be assembling a collection of said links in a post coming soon to an internet near you.

Another thing is that I started playing Chrono Trigger again.  Been a long time for that one.  So far, so good, it's a nice way to get my 16bit jRPG fix.  I think I might actually like the game more this time around than I did when I first played it.  I think it's a lack of competition - back then I was always playing like three jRPGs.

A third thing is I read a Michael Moorecock book: The Sword of the Dawn.  Very interesting, vaguely familiar and completely pulpy fantasy novel from the 60s.  It’s a far-future dystopia situation, following a sword-fighting German hero named Hawkmoon.  It takes place on earth, but bears little resemblance to our world.  There’s magic, and technology, and the names of current countries are vaguely based on present-day countries.  It’s fun sometimes to figure out what they are.  Amerikh – America.  Granbreten – Great Britain.  Asiacommunista – china.  It was a fun book, light reading with plenty of swashbuckling and a dash of gruesomeness.

In December, if everything goes according to plan,  I’m going to stop by the comic shop and buy another book in the series.   I'm also going to play Chrono Trigger and Magic the Gathering - queue of unplayed Steam games be damned!  And I guess I’ll see my family or something.  

-D

P.S.  I also picked up the novel Sirens of Titan by Kurt Vonnegut.  So far, it's very Kurt Vonnegut, which is a good thing.  

Monday, December 1, 2014

Monthly Update: December 2014


Yeah, yeah.  I know November doesn't have 31 days in the month, but I'm just too lazy to "design" a banner for all the other months that don't want to conform to the non-universal standard of 31 days per month.  I vote going back to 10 months with ~40 days a piece and call it square.  Who needs July and August anyway!?

Before we get to the wonderful land of video games, I obviously have to mention the release of the new Star Wars teaser and, the full Jurassic World trailer and that the final film in The Hobbit film trilogy will be released in just over two weeks.  I'm excited for both, although I am a bit apprehensive since I don't want to be hurt by The Battle of the Five Armies the same way that I was hurt by Return of the King.  I just can't take it anymore.

So there's been quite few AAA games released this past month: Dragon Age: Inquisition, Shadow of Mordor, Call of Duty: Advanced Warfare, Halo: Masterchief Collection, Farcry 4, Little Big Planet 3.  Some would not consider Assassin's Creed Unity so much a game as it is buggy work in progress that sold for $59.99.  Grand Theft Auto V saw it's XBox One release with the PC (pov sex) release early next year.  Granted, I'm not interested in all of them (cough-cough Call of Duty cough-cough) and some others.

Then there are the games to be released in December: A Game of Thrones: A Tell Tale Games Series. . . and that appears to be it, at least all that I'm interested in.

But these are all games that I haven't played.  Sure I'd love to play Shadows of Mordor (is it one shadow or multiple because I can't keep the name straight), but I'm not 100% sure my system would be able to handle it's meaty man-flesh requirements.  But enough about our faults and more about what we've been up to.

During the last month I figured out that Dead Island: Riptide didn't want to function well on my computer, I was able to get RAGE to function well on my computer, and I am now three pieces shy of constructing the Staff of Chaos in The Elder Scrolls: Chapter One: Arena.  I briefly toyed with the idea of booting up Civ. V in honor of Thanksgiving, but that turned to not after finding out that RAGE worked; I'm a sucker for a well constructed fps in a post apocalyptic world; although J.K. Stiles and Mutant Bash TV can go suck on a curb for all I care; janky bastard.  I also started up Dark Souls and have determined that I need to create another character, for the fourth time; it all boils down to trying to figure out what the hell is going on.

This month, I'll be looking forward to Steam's Winter Sale, which will probably be coming on the heals of their Fall "Exploration Sale" which ended yesterday (December 2nd).  I've got some leftover money in my wallet from selling cosmetic stuff in TF2 and some gift cards that I bought myself from Game Stop.  Which is horrible in a way because I already have a massive backlog of games (which I have talked about on occasion) that I have yet to play and not some little three hour game, but massive honkers like Dragon Age: Origins, Fable, Baldur's Gate I & II, Dead Space 2 & 3, Batman: Arkham Asylum & Arkham City, Dark Souls, Bioshock Infinite, Final Fantasy VIII, The Elder Scrolls: Chapter II: Daggerfall, as well as ginormous wallabasses that I haven't even finished yet Final Fantasy VII, Elder Scrolls IV: Oblivion &  Arena, FEZ, Torchlight II, Path of Exile, RAGE, Anodyne, Castlevania: Lords of Shadow, Braid, The Call of Cthulhu: Dark Corners of the Earth, BIT.TRIP Presents, Runner 2: Future Legend of Rhythm Alien, and the first Fallout game.  Oh, bloody hell I forgot Fallout(s) 2 through Fallout: New Vegas which I haven't touched yet.

I haven't even mentioned games on my 3DS and PSP that are still waiting to be completed/started/finished/begun/Double Double Animal Style with a Strawberry Shake.

And yet, there are still more games waiting to get in the queue just on the horizon.

There is no hope.



~JWfW/JDub/Jaconian
God Help