- Keep Me Occupied by Anna Anthropy
This game was fun. I was actually able to play it solo, while controlling two players independently. I enjoyed the flying controls very much. An interesting thing about this game is that it was commissioned for the Oakland Occupy movement. The cabinet was attached to a portable rig with a generator and brought to the protest site. Check out this article on Wired. And look at this, an article on PBS as well!
- Don't Blow Up by Allan Francisco
I really liked this game. It jumps right to the point. The game play resembles that of a shooter, but you don't shoot, you just dodge. The different bullet-patterns from the enemy squares are really interesting, and my adrenaline spiked within two minutes of playing this game.
- Zepplin Jump Funnily by Gavin Higham and Glen Pham
This game was very silly. The controls were really loose, but I enjoyed the co-operative elements.
- Misfit Ninja by Maxim Tiourin
This game is essentially a low-budget super-meat boy. Pretty fun to play, and the confetti effect during the deaths is definitely enough reason to check it out.
- A Slower Speed of Light by Spectrip
This game had a really neat concept, unfortunately the execution was pretty much terrible. The idea is that you collect little orbs which slow down the speed of light, and the visuals change based on the new wavelengths of light vs how fast you travel. Pretty damned cool, but it controlled like complete shit. Sliding around everywhere like it was an ice-level on a platformer. I'd love to play it again if the controls were to be tweaked.
Only one cabinet left: the Winnitron. The Winnitron is a really cool concept, dedicated to Arcade game and Indie games.
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