tag:blogger.com,1999:blog-5984358480957165622.post9205966893463218344..comments2023-05-24T07:40:00.379-07:00Comments on Two Boys and Their Blog: First Impressions: Me vs Mirror's EdgeDoctor Pottshttp://www.blogger.com/profile/14902882623105289547noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5984358480957165622.post-65997822359869647352014-05-01T10:01:53.319-07:002014-05-01T10:01:53.319-07:00Ah, yes, here it is: (unedited)
Alright, I'm...Ah, yes, here it is: (unedited)<br /><br />Alright, I'm midway through the second stage of Mirror's Edge. And to tell you the truth, this game is awesome. It's a ton of fun to jump from building to building. To climb fences, slide underneath obstacles, somersault and avoid enemy fire. It's awesome. <br /><br />THe color-coding method of guiding the player through the level is really great. It's subtle enough that it doesn't disrupt the aesthetics. IE: there aren't giant neon Arrows telling me which way to go. no, the color coding is subtle enough that I find I missed it a bunch of times. I kept looking for meaning behind the colors. Green is different from orange is different from blue? No, I don't think that is the case. I think the only color with special meaning is red. Otherwise, the colors are different in order to indicate a different region. It works, when you get used to it.<br /><br />But, on the other hand: fuck this game. That is to say, it seems like there is so much awesome to be had, but the game is designed in a way that does not allow me to experience the awesome for longer htan five minutes. And it's only the second stage! It's like the designers spent a ton of time on realizing their dream of a running, jumping, climbing - a TRUE 3d platformer, really-- but did not spend nearly enough time on the difficulty curve.<br /><br />Alright, maybe this is nitpicking, but another thing I notice is that the cops in this game are reeeeally trigger happy. Again, just the second stage, but the cops are just unloading on me. An unarmed running individual. Yes, possibly connected to a murder, but there are automatic weapons firing a constant stream of bullets, and a relentless helecopter unloading at me. Yes, a fucking helecopter, for one single running, leaping, climbin runner. What the hell? Also, when it seemed like the helecopter was a little too eager to turn me into swiss cheese, I found a spot between jumps where it just sort of forgets about me. Pretty annoying when I think it's too determined to kill me, and then just sort of gives up when I find the right spot. And then it starts up again when I leave. The seams are showing, programmers!<br /><br />This just tells me that the designers wanted me to be running from enemy fire. Like, the game needed excitement. The excitement of running, jumping, climbing, was not enough. There needed to be the overwhelming threat of enemy fire. No matter how much bullshit was required. A little bit of enemy fire does the trick for me, but this is like Goldeneye when you trigger an alarm on 007 mode. The fuckers swarm. It's a little much. <br /><br />So yeah, awesome game, it's a shame it fell into the wrong hands.Doctor Pottshttps://www.blogger.com/profile/14902882623105289547noreply@blogger.comtag:blogger.com,1999:blog-5984358480957165622.post-80030412627459803562014-05-01T10:00:23.608-07:002014-05-01T10:00:23.608-07:00I did adjust to mirror's edge after playing it...I did adjust to mirror's edge after playing it for a while. I've generally had trouble with the 'getting shot at' sequences, which are numerous, and really aggressive. Occasionally I've been able to duck the helicopter in a fun game-breaking hiding spot. Of course, it's waiting for me when I come back out.<br />I do want to play it again, though. I really like the visual design of the game, but I also think they didn't quite pull it off. I stand by what I wrote in this article, that they should have stretched out the learning period instead of throwing you into long missions right from the get-go. Portal, man, Portal did it right.<br />Anyhow, I'm pretty sure I've had a full review in a text file sitting on my desktop for months. Maybe I'll have another look, though I'm pretty sure I'd been drinking when I wrote it.Doctor Pottshttps://www.blogger.com/profile/14902882623105289547noreply@blogger.comtag:blogger.com,1999:blog-5984358480957165622.post-67941465801988218512014-04-29T11:49:57.055-07:002014-04-29T11:49:57.055-07:00I just started Mirror's Edge the other night. ...I just started Mirror's Edge the other night. I didn't have too much issue with the tutorial stage, but there were times I definitely felt that I needed more than one instance to practice a particular move, specifically the running up the wall, jumping off that wall then jumping off the opposite wall to grasp onto a ledge from the first wall.<br /><br />I do like how the tutorial is integrated into to the game but I feel like I was thrown too much at the beginning, rather than over the course of a couple of stages so I felt like I could do the jumps/maneuvers without having to stop and think about what it was that I wanted to do.<br /><br />I am also going to turn down the difficulty to "Easy" rather than "Normal" as I apparently suck when it comes to dealing with people shooting at me. Sure dodging people and sliding into them can be fun, but not at the expense of being annoyed/aggravated at replaying a section over and over because I missed kicking a guy and then failed to disarm him before him and his buddy shot me up.<br /><br />I see a fair amount of potential here, and I think that will only improve if I don't have to worry too much about being shot as that's not why I want to play the game. I wanna run and jump and do shit that I can't do in real life; getting shot, I'm pretty sure I could find a way to make that happen.Jaconianhttps://www.blogger.com/profile/17119915477920548608noreply@blogger.com